Square-Enix Isn't Sure Where to Take Final Fantasy

badvibration

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Quiet Stranger said:
wooty said:
The west thinks that JRPG's are stagnating? What must they think of our releases? FPS, FPS, FPS, FPS, 3PS, FPS, FPS, FPS.........sport sim
True, but at least they're good,

Maybe they could just stop making the franchise altogether and come up with something brand new
Well you see here, your statement is contradicting itself, because even though final fantasy is in in its 13th session (prolly like 50th if you count everything) it atleast tries to reinvent itself... while i did hate ff13 and wasted 15 hours of my life on it, i was happy that they are still trying to be remotely innovative in its concepts. Whereas the fps genre constantly pops out new titles, not pertaining to a series, and it's concepts haven't been reinvented since the first halo (maybe even before).

Also i'm glad that they acknowledge that not many people liked it, hopefully they realize that it's not just because of the battle system, but that the storyline was shit too.
 

randomrob

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I know where you can take the series from here Square-Enix. The bin! Put the series to bed and leave it to the annals of gaming history before you completely ruin any shreds of credibility that the series has left. 13, unlucky for some. Quit whilst your behind!
 

SalamanderJoe

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Go back to basics with the turn based battles or start doing remakes is all I can think of. Failing that make Lady Gaga lead designer. Wont make the game any better but the series will definatly get a new definition of what 'fantasy' can look like. That woman comes up with wierd things. Imagine them applied to creatures...
 

Lord Aronsworth

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wooty said:
The west thinks that JRPG's are stagnating? What must they think of our releases? FPS, FPS, FPS, FPS, 3PS, FPS, FPS, FPS.........sport sim
QFT.

Actually, I think that's part of the problem. Not so much the same damn thing being released over and over, but the fact people demand this kind of thing.
 

RandV80

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While I haven't played FFXIII yet, I love JRPG's and it's one of my favorite series. I would be scared to just let it 'die' though because then what other games would we be getting? I mean Phantasy Star, Grandia, Suikoden, Shining Force, Breath of Fire, etc... series haven been dying for a long time now and nothing's really come in to replace them. Well there's some hope on the Wii at least with Last Story and Xeno Blade coming out soon.

For FF, I see the problem being similar to professional wrestling: each story/event is continuously trying to be bigger, crazier, and more intense than the last that eventually you just hit a wall. Personally I think they need to adopt a KISS philosophy, keep it simple stupid. Dragon Warrior VIII for example was a great RPG that built up from a simple premise.

With the popularity of the Esper and Materia system's in VI and VII, they started to believe each new game they gotta come out with a fancy new development/growth/magic system which I think needs to stop. Enough with the sphere grids or license boards that requires a learning curve, just give us something natural that makes sense and tie any magic/skill system directly into the story or world.

Each story they try to make more epic than the last, which lead to this latest game where you jump right in with epic hero's in the middle of some big rebellion against the giant empire. Anyone remember games like Lunar or Grandia where you started out as a kid looking for adventure, starting off slow and slowly growing into a world saving epic?

Then there's the FMV's and cutting edge graphics, which since FFVII they feel they're expected to continuously out do themselves, and it ends up taking soooo much development time and cost. Is it really wothwhile if it forces you to make the game completely linear? For the love of god scale it back and give us an open world. Dragon Quest VIII wasn't as pretty as FFX but if the difference is a big open world to explore or running down a straight line, the better option should be pretty damn obvious.
 

guntotingtomcat

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Do you know what made the other games so good?
It was struggling through the stupidly difficult first half and earning the right to explore in an airship. The freedom was amazing fun. Bring back the airship and transplant in the battlesystem from kingdom hearts (not kingdom hearts 2).
Also, purdge the cheese and the angst. It barely worked without crappy american voice actors.
Now it just plays out like a bad sitcom.
 

DeathByTheSword

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Personally I'd say take FF to the IP grinder. And then burn it and mark the day as the day RPG's got rid of the Final Fantasy scourge.
 

antigodoflife

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FFXV - what happens when you combine the semi-non-linear freedom and hugeness of FFXII, without getting excessive like a Bethesda game. Make it look like FXIII, let explore Towns, something that actually get included. A story simular to FFVI and FFX, some form of mini-game like Blitzball and maybe let us do some Grand Theft Chocobo? Maybe? and FFS: NO J-POP.

Maybe take influences from other games... Folklore + Persona 4 battle system with Final Fantasy 12's freedom with the quickness and effectiveness of Final fantasy's Battle System. And have a Materia style Grid System... leave the Sphere Grid system to the dust. Let us level up to Level 99 and let it mean something like in Final Fantasy 12.

If that's understandable... Tell me what you think.
 

MDSnowman

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Bourne Endeavor said:
Frankly while I fancy the storyline and have little qualms with linearity in a general sense, Final Fantasy XIII was beyond general unfortunately. You were essentially held by the hand because the game was horrified if it allowed you to experiment, you would do things wrong. Aspects such as a predetermined battle party, 'tutorials' running through the entirety of the game and a battle system that restricts control whilst allowing for an auto pilot system, were dangerous steps that ultimately resulted in a fair amount of disappointment.

If Square returned to their old form, Final Fantasy X and those preceding it, they could easily reclaim their position. I always pondered why after the immense success of FFX, they deviated so radically in subsequent entries into the series. Now the mention of a interaction on a Mass Effect level would be fantastic, I wonder if this would be too far a step away from what is Final Fantasy.

My personal suggestions...

- Impact. Aerith dying was one of the largest impacts in the series due to the unforeseen likelihood of her death, especially not in the fashion it happened. The ending to FFX was remarkably emotional with the storyline build up only vaguely eluding to the result until near the latter portion of the game.

- Maturity. We can have our giddy happy-go-lucky girls and not completely disregard a mature overall flow. I love the light hearted tone however the target audience has grown older and it is time the series followed suit. The exception to the aforementioned characters is when they tie into the storyline in some manner. Maturity does not necessarily entail blood or visible sex scenes, although if tastefully done those could be a worthwhile addition (Mass Effect), nor does it require a realistic storyline, just realistic characters. Furthermore Square needs to cease their fear of 'edgy' characters for lack of a better word. Wrex's dark humor and dry wit have been adored by the fanbase. FF with their recent somber tone storyline could do wonders with someone like him.

- A primary character. We have tangled enough with this nonsense of not having a definitive main protagonist and frankly it has not worked wonders. Tidus and Yuna sharing the main character status was a successful venture however I believe all fans are in agreement Basch would have made a significantly superior main character to Vaan in every fathomable sense of the meaning. Lightning, well from my understanding, (I have yet to finish the game), she concedes the MC role frequently and in actuality Vanille latches on to it fairly often. Either way, the game requires a focal point.

Mass Effect - Shepard
Dragon Age - Grey Warden
Zelda - Link
and the majority of FFs preceding eleven.

- Decide on a system. Fancy the Sphere Grid? Good, develop it further. Rather the tried and true level/EXP? Shoot for it. Either way Square must cease with their horrid indecisiveness and choose a system. This is true for the combat system, whether it is turn based or real time, something has to become the stable. The incessant changing of the mechanics has become a tiresome venture due to gamers having found a likable system only to know improvements will never be rendered as the inevitable "start fresh" ideal rears it's ugly head. Moreover they would save a bundle if they were merely upgrading a single system, instead of redesigning one from the ground up.
I'm going to have to agree with a lot of this, I have never played a game that seemed so unwilling to let me actually do anything as FFXIII. Even once I had magic powers, eidlons, upgraded weapons I still had to deal with a game that was essentially a long linear corridor lined with save spots. Sure it was a pretty corridor, but it's hard that when the most input I had in combat was shifting paradigms, and god forbid I didn't do that fast enough, because if the AI didn't decide to spam cure fast enough I'd be dead anyway.

LET ME CONTROL MY ENTIRE F*CKIN' TEAM!

I miss a wide open game world that I can feel a part of. Instead the only thing I'm a part of is a series of corridors. I don't care how awesome your story or cut scenes are, if I have so little input on the game I'm never going to connect to your story. Metal Gear Solid 4 thinks Final Fantasy XIII has too little faith in its players.

Final Fantasy X seemed to be the last game that got the mechanical aspects right. The sphere grid was complex enough to allow you to make the characters you wanted, and the world had lots to explore. If I didn't have to win 50 Blitzball games in in a row to get Wakka's ultimate weapon I'd be playing it right now. The only character customization system that beats the grid sphere was the job system from FF Tactics, it was absolutely perfect and SE should use some variation of it in every future Final Fantasy game.

Some aspects of FFXIII I liked? I'm not opposed to the idea of each character being tied to a particular summoned monster by the story, it simplifies a lot of stuff without making summoning one person's job (Rydia, Yuna, I'm looking at you). Hell it even works as a big walking representation of the character's subconscious.
 

Ossum

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Apr 19, 2009
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Take it to the grave. It's time to get the Final Fantasy monkey off its back, and start searching for new ideas. Back when it was still Squaresoft there was some great stuff. Chrono Trigger is still my favorite RPG, and compared to other games it was rather a creative shot in the dark. Square Enix still has terrific talent, so send them off on their own and see what they come up with.

Yes, it's a hell of a legacy to end, and over 13 games there's been some really good stuff, but I think these days their cash cow is just as much an albatross.
 

Snotnarok

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They could try and make a real sequel to Final Fantasy Tactics, none of that advance garbage that doesn't hold a candle to the first title.
 

Hallow'sEve

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How very unsurprising. What's even more unsurprising? Knowing that they'll keep making them, milking them for all they're worth, just like Nintendo