I'm not saying - and never did say - that every character should have perfect diction. What I'm saying, and what the original complaint is, is that the dialogue written for Letitia draws on old negative stereotypes for African-Americans. It's worth pointing out as well, that no other character in the game, not the other hobos, punks, or whatever, speak like she does.Gralian said:Why is it a mistake? Are you seriously telling me that absolutely every individual living in an inner city area doesn't speak with such heavy affectation and slang? Because even here in the UK, people from the inner city areas, particularly around London, do have a significant "street speak" about their dialect. It's not just black people, either. White people who are brought up in the inner city who associate with what was generally seen as 'black culture' also adopt that way of speech and how they carry themselves. While Letitia does have something of the fifties about her, i think it's a bit myopic to not see inner city culture having its roots in what was once hyperbolised by the privileged majority. I would've considered it to be more jarring if she spoke with perfect diction. She already looks a little bit too neat to be a hobo as it is. (Then again, all hobos in Detroit seem to have that problem)
That's the thing, such imagery isn't inevitable in an African setting. I suppose it's a bit much to expect nuance and subtly in a Resident Evil game, but what Capcom presented was, at best, a caricature of Africa, and not an especially kind or accurate one either.Gralian said:Africa is still a third world country by most standards. I appreciate the mud hut villages and savage portrayal of native Africans throwing spears and such is upsetting, but what else would you expect to find? Sprawling cities and paved streets? If Capcom didn't want to draw on that imagery, they shouldn't have chosen Africa as the stage. What bothers me is how people claim to have no problem with the game being set in Africa yet fail to recognise such imagery would be inevitable given the location. It's not even as if the entirety of the game was that one painful trudge through the mud hut villages; before that you had a reasonable shanty town and later on an escapade through a vast military complex.