Yeah, I have to jump on the bullshit bandwagon. I've bought all three STALKER games retail, and loved them. They were flawed, and at times almost unplayable. But they were great, atmospheric games, some of the best games I've played in the last decade. But really, always on DRM is a losing argument. It will be broken, and quickly. I can't see how it can even be defended. You pay for a physical copy of a game, but the game isn't on the disc, you have to download it while you play it. When I buy a game, I expect to buy all the code required to run that game without relying on an internet connection to play that game.
I'll admit I've bought games off of STEAM, and there's no guarantee of a continuous content provider, but Valve is pretty stable and I'm sure they've made, and continue to make shit-tons of cash from Steam. I don't really think Valve will go belly up soon, and most of the games I've bought were on sale so I'm not out much. Plus they have the backups and offline mode. However, relying on GSC Game World to provide continuous always on internet support for people playing STALKER 2 allowing them to even play the damn game is hard to believe at best. STALKER is a niche market, it's a PC based, CPU intensive, harsh fucking game to play. The games are the harshest games I've ever played. The engine is unoptimized and buggy to say the least, the engine can look beautiful, but can completely destroy a computer that should be able to play it on top specs. But once you get the balance right, they're beautiful, unforgiving games. But it takes time and patience to get them to play right, that's why I wouldn't in my wildest dreams rely on a constant internet connection to download the game while I play. The STALKER series is great, but it's not popular or stable enough to ensure that the servers would be around tomorrow.
I think they're making a bad move here. One of the things that really set the STALKER series apart was that it wouldn't work on consoles. I think the Ukrainian developers had something to do with that. It was hard, depressing, and seemed impossible. And that applies to both the gameplay, and getting it to work. But it was satisfying when it did. DRM is wrong for this game. It's in a market where the people who love the series will, and have bought every installment. The pirates will pirate, that's what they do. It's in the niche where it's not a high demand game in pirate terms, it's not a huge franchise, hence not the most desirable to pirate, although it will happen. Most of the people who've played Shadow of Chernobyl, Clear Sky, and Call of Pripyat and have put up with all the hassle and have been rewarded will buy it. But in steering this course they'll probably lose more sales by adding in intrusive, and almost impossible to maintain DRM.