What did he do?Soviet Heavy said:I'm still on the fence. After what Drew Karpyshyn managed to do to Revan, I don't know if I want to mix Bioware with Star Wars anymore.
I'm still wishing they just made a third game instead of this...schlock
What did he do?Soviet Heavy said:I'm still on the fence. After what Drew Karpyshyn managed to do to Revan, I don't know if I want to mix Bioware with Star Wars anymore.
Which is true enough, in a single player game, but SWTOR is an MMO, and the unique selling point of roleplaying in an MMO is that you can interact with other players.Steve Butts said:For me, the essence of true roleplaying is being given a choice within the context of a story and then seeing the results of that choice play out in front of you.Nyanya said:It's quite a decent review. But I can't help but think that Mr. Butts' definition of "real roleplaying" is very different from mine.
Fixed.BioWare finally delivers an MMORPG that feels like a single player RPG.
For me, the essence of true roleplaying is creating a character, a personality, and interacting with that character within a world. Story, whole often present and usually the most interesting form of roleplaying, is not a requirement. One could roleplay walking down a forest path with a friend and there would not be much story there beyond one of the mundane, but it could be deeply enjoyable still. TOR doesn't do that very well at all, at least there have been other MMOs which do it much better.Steve Butts said:We definitely disagree on that but, just to indulge the point, what game would satisfy your definition of roleplaying? I've yet to see an RPG on any platform where you're in charge of all of the character's animations and voice. Is there a game where you provide the voice for your character during NPC interactions? I'm sorry, but I absolutely don't get the point of your objection, which seems to suggest Baldur's Gate isn't really an RPG either.
For me, the essence of true roleplaying is being given a choice within the context of a story and then seeing the results of that choice play out in front of you. TOR does that very well, at least within the confines of the MMO genre.
I'm sorry, I just gotta jump in here. WOW's story was never good. Never. It's all straight up cookie cutter fantasy poorly retold in boring text. I tried to get into WOW's story. I really did. I was in a heavy RP guild, and everyone else knew the lore. It was just so... boring. Reading quest text has never been and will never be interesting in this generation. Even so, it was poorly written quest text. Now in TOR, we have Bioware's signature writing and characterization introduced to the formula, and it works. Sure it's still largely gather quests, but you really feel the 'why' of it when a poor mother is begging you to find medicine for her dying son and you see him lying prone at her feet as she cries out to you. Sure the end result is different, and a thousand others will play it out exactly the same way, but that shouldn't matter to your character. Now he actually has motives, and that's a big deal to me and to lots of others.Agente L said:"Tor have actual story"Radoh said:I'd say about as silly as ignoring the fact that there is actual story to be had in this MMO.Agente L said:Since you insist so much, I will put in quote.Radoh said:Actually no I didn't see it, nor was I aware he was even in the game.
Thanks for that.
Seriously, put some thought into what you do before you do it. Maybe think that people who go to this site don't go to different sites, or that they've been specifically avoiding those sites as to not ruin the game for themselves by finding things out before they were supposed to.
But the only way to not get spoilers is not visiting any articles/topics/posts about a certain game before I finish it. And sincerely? Spoiling a MMO? Do you know how silly that sound?
Else you wouldn't have spoiled anything.
Because without stories there are no spoilers.
Seriously, what the heck.
Don't use that lame excuse on me, I don't buy it. ALL MMOs ALWAYS had story. And some have really fleshed out stories. The difference is that, in SWTOR, the story is sold as one of the "mainpoints" of the game, and it's apresented in a different, maybe even more pleasant way. But it still shoved down your throat.
RIFT has story, WAR has story, WoW has story. The difference is that in other RPGs you simply click "accept quest" instead of going a conversation to click "accept quest". In WoW you can ignore the story completely by just pressing "accept quest" whenever a pop up comes up. But you can read them, learn the lore of the area, read the HUGE amount of books that are all over azeroth. It may not be a shakespearean-worth play, but it's there. And it's good.
Honestly, with TOR? You encounter the core game mechanics in the first 10 minutes after character creation. You experience the dialog system and experience combat. If you spend another hour or two with the combat and decide it's crap, in that time frame, then I can't say that's being disingenuous.Grey Day for Elcia said:I find it disingenuous and deceptive to report on something you've not properly experienced and my comment was aimed towards people who have played so little of the game they still have yet to encounter core components or have simply not played it at all.Starke said:@Starke
Honestly? That really depends on the MMO in question. In DCUO that's 1/3 of the way through the level progression, and by that point you really have seen it all, with some exceptions. With Guild Wars, Level 9 was nearly halfway to the level cap, though your statement there is more valid, as level 20 wasn't the end game.Grey Day for Elcia said:If you were to sit down with a ten hour game, play two hours of it and say "I found the controls and combat to sluggish, broken, unresponsive and boring" I'd think you'd seen enough of it to make that claim. When someone plays an MMO to level 9 and makes broad, sweeping comments concerning the entire game, not just the segment they experienced, I more or less consider their opinion moot. Not because of my own personal opinion, but because they are commenting on something they only know a fraction about.
Welcome to the internet. That may sound harsh, but it's true. Though, with TOR, the variety of hate leveled at it... some of that's just knee jerk backlash, but in this case, a lot of it seems to be "you told us this would be revolutionary, instead we got a reskinned version of a game we'd already played."Grey Day for Elcia said:Really, I simply wish people would stop trying so hard to be a fan or a hater. Sounds extreme, I know, but with just about every release you see and hear people complaining, critiquing, praising and defending games they've never played, out of pure principle. Bias is innate, like you said--you cannot ever review something objectively, as everything you see and hear is influenced by your personal experiences and view point--but to come to something or avoid something all together based on conjecture and with preconceptions and *still* offer an opinion is just... bad.
I think I screwed up the comment pacing... see above. :\Grey Day for Elcia said:Skyrim is a similar case. I don't like it. However, I put in a dozen hours before forming an opinion. Take a quick peek over the forum and you'll find a multitude of people bashing or defending Skyrim despite admitting to never playing it or, at the most, having played it for an hour or so. If you play ten minutes of a game and find it ugly, boring or just uninteresting, feel free to say so. But don't make comments about more than you actually played yourself.
I do. And, unfortunately, there is one critical issue, which is, there's a point at which you, whoever, has seen enough of a product to render an accurate assessment. That point is almost never the same from person to person. Saying someone needs to do X before they can chew out a game is a nice concept, but actually setting X gets a bit problematic. It's easy to say someone who hasn't played the game is out of line, but even on just 45 minutes, you can already start to render some pretty valid criticisms against TOR. Though, I think, for example, doing the same with Terraria would be a mistake, as it takes the game a good couple hours to get going.Grey Day for Elcia said:Bandwagons, haters, fanboys -- all words I thought overused. But you know what? They aren't. And that sucks.
I'm ranting, so I'll stop. I hope my opinion was well enough expressed and you can understand what I'm getting at. Peace![]()
Honestly, when looking at MMOs with good stories, I keep looping back to Guild Wars. Sure, it was cliche and formulaic, but then again, so is Bioware's writing. Hell, Champions Online told a pretty coherent narrative... granted one that only made sense if you were a writer for DC in the 60s, or had just gone on an absinthe and mescaline bender, you know, fun. Still, it told a coherent, cheesy-as-hell, silver age narrative.sir.rutthed said:I'm sorry, I just gotta jump in here. WOW's story was never good. Never. It's all straight up cookie cutter fantasy poorly retold in boring text. I tried to get into WOW's story. I really did. I was in a heavy RP guild, and everyone else knew the lore. It was just so... boring. Reading quest text has never been and will never be interesting in this generation. Even so, it was poorly written quest text. Now in TOR, we have Bioware's signature writing and characterization introduced to the formula, and it works. Sure it's still largely gather quests, but you really feel the 'why' of it when a poor mother is begging you to find medicine for her dying son and you see him lying prone at her feet as she cries out to you. Sure the end result is different, and a thousand others will play it out exactly the same way, but that shouldn't matter to your character. Now he actually has motives, and that's a big deal to me and to lots of others.Agente L said:"Tor have actual story"Radoh said:I'd say about as silly as ignoring the fact that there is actual story to be had in this MMO.Agente L said:Since you insist so much, I will put in quote.Radoh said:Actually no I didn't see it, nor was I aware he was even in the game.
Thanks for that.
Seriously, put some thought into what you do before you do it. Maybe think that people who go to this site don't go to different sites, or that they've been specifically avoiding those sites as to not ruin the game for themselves by finding things out before they were supposed to.
But the only way to not get spoilers is not visiting any articles/topics/posts about a certain game before I finish it. And sincerely? Spoiling a MMO? Do you know how silly that sound?
Else you wouldn't have spoiled anything.
Because without stories there are no spoilers.
Seriously, what the heck.
Don't use that lame excuse on me, I don't buy it. ALL MMOs ALWAYS had story. And some have really fleshed out stories. The difference is that, in SWTOR, the story is sold as one of the "mainpoints" of the game, and it's apresented in a different, maybe even more pleasant way. But it still shoved down your throat.
RIFT has story, WAR has story, WoW has story. The difference is that in other RPGs you simply click "accept quest" instead of going a conversation to click "accept quest". In WoW you can ignore the story completely by just pressing "accept quest" whenever a pop up comes up. But you can read them, learn the lore of the area, read the HUGE amount of books that are all over azeroth. It may not be a shakespearean-worth play, but it's there. And it's good.
Kinda sorta. You still have to do that kind of stuff, but it gives you context and purpose for doing it, so it doesn't feel like a retarded grind.Noble_Lance said:Does it fix the need to grind and the repeated, fetch quests and kill x number of monkeys for a reward.
Retconing KotOR2 out of existence? How did they do that? I'm not that far along in the story, so I can't comment too much, but I do know the Exile is in TOR. I'm more afraid that they will rely too much on the Revan book to explain wtf is going on with Revan and Exile.Agente L said:snip
I screwed up the quote in my initial post, and I'm fairly certain the forums don't let members know if they were quoted in an edit, so I'm quoting Agente again to let him know I have a question for him above. Edit: *facepalm* Or on the bottom of the previous page. One little typo in my first post and it all goes to hell...Agente L said:quotesies
The end game, as it currently stands, is by far the weakest portion of TOR. My guild's currently killed 4 of the 5 bosses in hard mode Eternity Vault, and it's really rather pathetic. Both of the current raids are buggy, unpolished, and with the exception of Soa, ridiculously easy. The only reason we haven't cleared the thing and moved on to nightmare is because due to conflicting schedules we've only been able to field 4 raids thus far.Rblade said:my problem with the review is that it doesn't say anything about the endgame. Because as many people already seem to suggest, it's hard to maintain story drive in the endgame.
If you devoted yourself to it and read all the text WoW had some reasonable story lines leading upto the endgame. They just where a little disjointed.
The endgame is where an MMO stands or falls. Thats where grinding becomes an issue (for the bigger crafts or getting into that next tier of raiding gear) I haven't grinded much in WoW leveling. Especially in the newest content where they steared away from samy kill x quests as much as possible. OK I stopped WoW but thats because all my friends stopped and my lack of time for raiding kept me in a loop of Heroic running that became a little to familiar. I could dream those encounters. And I fear TOR will have very similar end game problems.
What a new MMORPG should really adress is the problem of challenge. like in WoW where you had heroics, that was a good start, but what me and a couple of buddies really craved was a mode where you could really demand the max of yourself and you toon, without real extra reward but just a challenge to keep you interested. More HP on mobs more diverse attack paterns to force you to think on your feet in a way that can't be demanded from the real casual player. Would I know how exactly to do that, no but I'm not a game designer.
My biggest gripe with the game is the 20% that still caters to the "you must have a group" mentality of MMOs anyway, so I'm not sure this is a huge negative. Soloing in MMOs is surprisingly popular and continues to be a woefully under-served market, and with all the other options out there for MMOs where you need groups, I really can't see one where this isn't the case as a point against it.CountChopula said:Not to mention a good 80%+ of the quests are solo-able. So in reality, the game doesn't require you, nor does it really foster you, to group up and form a community.
I know how you feel. I'm pretending that wasn't the real Revan, that he sent a Revanite or a jedi to take his place and pretend to be him in-order to fool the empire into think he was dead so he could operate in secrecy to defeat the emperor. I don't think any one in the empire knows what he looks like part from the emperor so it's plausible.Soviet Heavy said:I'm still on the fence. After what Drew Karpyshyn managed to do to Revan, I don't know if I want to mix Bioware with Star Wars anymore.
I completely agree. Bioware tells remarkable stories but they're not my story. I prefer a blank slate character because my vision of my character isn't shattered every time a dialogue option doesn't match my intention. In TOR it would almost help role-playing better if you know the story ahead of time so your vision of your character matches with what situations you will be stuck watching.Sixcess said:The problem I have with this in TOR is that I don't feel like I'm playing my character. I feel like I'm playing a character that Bioware have defined for me - kind of like Mass Effect. This feeling is massively reinforced when I arrive at a quest hub and see half a dozen other players wandering around with 'my' companion by their side.
Since people want spoiler quotes...LetalisK said:Retconing KotOR2 out of existence? How did they do that? I'm not that far along in the story, so I can't comment too much, but I do know the Exile is in TOR. I'm more afraid that they will rely too much on the Revan book to explain wtf is going on with Revan and Exile.Agente L said:snip
There is no such thing as grey jedi. As long as we are aware, Kreia never existed. Nihilus never existed, because there is no such thing as "wound in the force". No absorbing force from the living, no consuming planets, nothing. Exile exists? Yes, but pretty much everything in KOTOR was voided.
WAITWAITWAITWAITsir.rutthed said:I'm sorry, I just gotta jump in here. WOW's story was never good. Never. It's all straight up cookie cutter fantasy poorly retold in boring text. I tried to get into WOW's story. I really did. I was in a heavy RP guild, and everyone else knew the lore. It was just so... boring. Reading quest text has never been and will never be interesting in this generation. Even so, it was poorly written quest text. Now in TOR, we have Bioware's signature writing and characterization introduced to the formula, and it works. Sure it's still largely gather quests, but you really feel the 'why' of it when a poor mother is begging you to find medicine for her dying son and you see him lying prone at her feet as she cries out to you. Sure the end result is different, and a thousand others will play it out exactly the same way, but that shouldn't matter to your character. Now he actually has motives, and that's a big deal to me and to lots of others.
Ahahahahaha. According to the book, it's so much worse than that.Agente L said:Since people want spoiler quotes...LetalisK said:Retconing KotOR2 out of existence? How did they do that? I'm not that far along in the story, so I can't comment too much, but I do know the Exile is in TOR. I'm more afraid that they will rely too much on the Revan book to explain wtf is going on with Revan and Exile.Agente L said:snip
There is no such thing as grey jedi. As long as we are aware, Kreia never existed. Nihilus never existed, because there is no such thing as "wound in the force". No absorbing force from the living, no consuming planets, nothing. Exile exists? Yes, but pretty much everything in KOTOR was voided.
Now, I know you said you find Bioware's writing since Empire to be rather lacking and clique, but I want to pass this quote back to you; the Old Republic stories take a little while to get going. You admit you didn't like what you saw and had spent some twenty hours with the game, and that's valid. You saw some of the story and what you saw, you didn't like. Can't get much more fair than that. However, you also admit you never saw any of the stories to their conclusion and there in lies my issue. See, all of the characters' stories are muti-level; each 'chapter' takes place over several planets and they are all different. I see it as kind of like reading the first chapter of a book and deciding the book is bad. You are by all means perfectly within reason to say that what you read was cliche and tripe, but I don't think you can make an accurate summary of the entire story. You can comment on the writing style used, but the story as a whole--the actual plot--is out of your reach.Starke said:Though, I think, for example, doing the same with Terraria would be a mistake, as it takes the game a good couple hours to get going.