I don't mind "re-imagining" old, popular games for the new era, bringing them up to speed with the current levels of graphics power and considering what can be done with extra processing power by way of deeper levels of complexity and sophistication, real-world physics, dynamic story-telling, and so on.
But "we're going to make it a shooter" is getting old. There are other genres. Failing to even contemplate the possibility of putting something novel on the market may seem like a "safe bet" in the short run, but it's working on turning that market into a quagmire of mediocre brown shooters.
Games like "Syndicate" were renowned for their novelty and innovation, how they expanded the field and suggested that more was possible with the medium. Despite the designers claims to the contrary, it rather sounds like this is exploiting brand recognition without providing anything close to the same sort of contribution to the medium. I find that sad, and frankly, life's too short to put up with this kind of half-hearted nostalgia-milking. It's not like there aren't plenty of other options out there.
(glances over) Oh, hi, Bioshock Infinite. No, he's not with me, I was just being polite...