Yahtzee, I think you hit a very intersting point.
One of the reasons the 1999 Aliens vs. Predator game keeps such a warm place in many players' hearts is because that "triangle" was used very effectively in most campaigns. Take the alien campaign where you started off as a defenseless "chestburster" that had to evade soldiers trying to hunt you down. Then you moved into a stealth mode where you'd creep around the station taking out unwary guards. Until the end where you became powerful enough to eviscerate the dirty humans and win the day for the evil alien race!
Another example of your theory is what many people hate modern RPGs for. Old school RPGs would start out with you powerless, you'd have to use stealth and, many times, evasion to get away from high-level baddies because you didn't have the ability to fight them toe-to-toe. So the journey was extra-exhilarating when you finally get the weapons, armor, and skills to fight pitched battles in situations where before you had to evade and be stealthy.
I think there's a lot of truth in your article. A lot of wisdom that was once understood on some level but has now been lost to the idocracy of modern game development.
One of the reasons the 1999 Aliens vs. Predator game keeps such a warm place in many players' hearts is because that "triangle" was used very effectively in most campaigns. Take the alien campaign where you started off as a defenseless "chestburster" that had to evade soldiers trying to hunt you down. Then you moved into a stealth mode where you'd creep around the station taking out unwary guards. Until the end where you became powerful enough to eviscerate the dirty humans and win the day for the evil alien race!
Another example of your theory is what many people hate modern RPGs for. Old school RPGs would start out with you powerless, you'd have to use stealth and, many times, evasion to get away from high-level baddies because you didn't have the ability to fight them toe-to-toe. So the journey was extra-exhilarating when you finally get the weapons, armor, and skills to fight pitched battles in situations where before you had to evade and be stealthy.
I think there's a lot of truth in your article. A lot of wisdom that was once understood on some level but has now been lost to the idocracy of modern game development.