The Deadpool said:
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The problem is that, in this case, this isn't capitalism going crazy. This is charing the right people for the right content.
See, you (and a LOT of people arguing against this) have this crazy dream that there was a chance of getting this all for free. There wasn't. There NEVER WAS. Anything that costs a company money will, in one way or another, cost the consumer money. Maybe it'll be direct (Portal 2 would've been 60 dollars, or the cosmetic content would be severely smaller, or more likely both), maybe it'll be INDIRECT (game is less polished, next game comes out later, not as common with the updates, etc) but anything that adds costs to production will, in one way or another, add cost to the consumer.
So someone, somewhere was going to pay for this content. Period. Guaranteed. The question is never IF it'll be paid for, it's "by whom". And the way they pulled it off, it's being paid by, *gasp* the people who WANT the damned thing.
That's not a bad thing. That's something I wish every company would do with every product.
It's like complaining you have to pay extra for pepperoni...
Incorrect actually, as demonstrated by the simple fact that things like alternative costumes have been part of the package of games since someone came up with the idea of alternative skins, until recently.
Really the only arguement that people can try and make about this is that it's unreasonable for people to be upset about features that have been a standing part of products all this time, deciding to remove them and charge extra for them. It would be like Microsoft deciding to take the defrag, or notepad function out of Windows. Technically you don't need them, despite people wanting them, or their continued prescence.
You can say "this is differant" and come up with all kinds of justifications. Those justifications being backed by fanboyism, being a part of the industry even indirectly (such as a paid reviewer), or simply someone who figures that it's too much trouble for what they see as little potential gain right now. A gamer who wants immediate gratification *right now* doesn't want to take a stance that would ultimatly involve them not buying games and go without as a matter of principle.
To be honest, the peperoni analogy is kind of flawed because a Pizza has never had that included by default, a Pizza being a type of dish as opposed to one that includes a paticular kind of meat by default. A better analogy would probably be something like a Reuban Sandwich where you suddenly had to pay more money for the dressing or saurkraut, given that a reuban is a very specific type of sandwich.
I get where the other side is coming from with this kind of thing, I just happen to disagree with it. My personal attitude is that paid DLC should exclusively be substantial additions to the game, created after the fact. If that includes new skins as part of the package, so be it. New levels, continents, and other things are all reasonable.
My personal litmus test (so to speak) is to ask the question "back before digital downloads took off, would this DLC be something they would have felt would have been worth distributing as a seperate product on physical media". If the answer is "no" then I feel there is a problem.
It very much is a case of capitalism going out of control. Believe it or not, I *DO* believe in capitalism to an extreme degree, I just don't believe in unfettered capitalism. I believe that for the system to be sustained and actually avoid destroying itself, there needs to be limitations placed on it, rules against things like monopolies and cartels, and of course to prevent a handfull of greedy jerks from effectively destroying an industry they happen to be in by starting negative trends.