Played the demo, and,
you guys- I don't know if modern fighting games are for me. The damn analog stick doesn't.. do the thing I need it to. I don't know how to explain but like I go forward down forward punch to do a dragon punch and my Ryu just hops up like a tool.
Understand that the dragon punch and haduken movements are ingrained in my muscle memory from childhood. I did that at the arcade and the SNES effortlessly.
And now I remember having this problem when I tried Mortal Kombat... 10? maybe it was?... I dunno, something about using a controller with these games, it's not feeling good. My left hand hurt after an hour.
But, you know, except for how I seem to be inherently allergic to these games now or some shit, it's great! The demo gives you Ryu, the old "default" guy, and Luke, the new "default" guy. And it's clever, they make the former more of a distance/defensive player and the latter more of an offensive player, though they have the same input controls and move sets just different enough to encourage different strategies which is the right way to do it. And I wonder if making Luke the offensive guy is a way to promote him to popularity.
The demo also lets you create a character and play the intro for the world tour mode and, yeah, it's exactly what I suspected, that awkward JRPG style of dialogue and quest assignment from like Genshin Impact or whatever and, blech. I do like the idea of getting and choosing different moves from different characters, that could be kinda fun to mess around with, perhaps to battle against friends who have done similar and see that happens?
So I'm really on the fence about it now, but it's more about fighting games in general. I mean if I'm gonna get into a fighting it'll be this, I just am afraid of triggering osteoporisis or something. There is an open beta next weekend and I do plan to to give that a shot, schedule and connectivity willing.