Study Claims Anti-Game Research More Reliable

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brodie21

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gigastar said:
Science at this point hasnt observed children bieng raised to examine this yet. So nobody really has conclusive proof.
i agree. and how is it possible to determine that video games affect people at all everyone is different and there are too many variables in a child's development to isolate the effect that video games have.
 

Veloxe

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Generic Gamer said:
Veloxe said:
Ah the good old "the people on my side of the fence are better then yours" legal argument.
Not to nitpick but that's actually a perfectly good legal argument. 'Of the two diametrically opposed experts we have here one is qualified' is a hell of a good point if I'm honest.
Except it's not really that one side is qualified and the other isn't. They are trying to say that because they have more people that implies that their 'truth' is better then another one and that their 'experts' are more qualified because of that 'truth'. So basically it's they are better because there are more of them and they are on the same side of the fence as you. Not you specifically of course.
 

vid87

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So how much pro-gaming research HAS been done? Saying there's more credible research in anti-gaming could mean that research concentration has been essentially one-sided.
 

oneplus999

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Greg Tito said:
signed by 115 people who believe that violence in games promotes violent behavior, while 82 people signed the Millet brief in support of the EMA's position that games are protected by the First Amendment
Gamers need to take off the blinders and realize that OF COURSE violent games can cause a behavior change in its consumers, its common sense that it would. Sure we haven't raised one child in a test tube, raised its clone in another test tube, and had the ONLY difference between them be whether they played Halo vs watched Barney and Friends, but that's a higher standard than can be feasibly met. If you ask for that, you'll never be able to admit to learning anything about the world. Science is a set of things we probably know to be true, not a set of 100% no doubt cause-and-effects. Besides, if your games DIDN'T have the potential to effect you, I'd call that pretty shitty "art", as good art SHOULD change its viewer.

Note that I still support private regulation of the videogame ratings industry, since games should still be considered free speech, just like movies and books, etc. Being art and causing violence are not mutually exclusive. Just look at the guy who burned the Korans. Obviously cause violence, but I would never in a million years suggest that he should be prevented from doing so, as he was making a political statement, a right that should be protected at all costs. Let people who actually DO violence pay for their actions, not those they blame for it.

Congrats to those of you who read my whole post instead of reading the first few lines and then flaming me.

BTW people: you don't "fund an anti-gaming study", you fund a gaming study, and then see which way the results go. If you think science is THAT biased, again, we can never truly learn anything from anyone.
 

vid87

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So can they really say something is more legit when it's a seemingly one-sided argument? How much pro-gaming research HAS been done? Seems this discussion should be dropped until a more balanced case can be made.
 

ph0b0s123

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Don't care about the quality of the studies, neither side has been able to produce definitive evidence either way, so the question is unresolved.

But this is really simple, if making 'crush videos' and protesting soldiers funerals are protected under free speech (as the court has already ruled), so are video games, end of....
 

Jodah

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Lawyer105 said:
I predict that the anti-gamers will win by a landslide, because policitians (and the people that are supported by them) lack the spine to stand up against anything unpopular. Since gaming is demonised in much of the media the average (read brain-dead, drooling retard) person is firmly convinced that games are evil!

Policitians, as we all know, are in the business of getting elected. Running the country is only what the pretend to do. Since an election is simply a popularity contest of average (see above) people, politicians cannot afford to back RIGHT, unless it is also POPULAR.

So games are gonna come short. Again.
The Supreme Court Justices are appointed for life so their decision will have no effect, what so ever, on whether or not they keep their jobs. There will be some political pressure, don't get me wrong. The point is the Supreme Court is the last place where popularity does not always win.
 

linwolf

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ph0b0s123 said:
Don't care about the quality of the studies, neither side has been able to produce definitive evidence either way, so the question is unresolved.
If you go by that logic and demand definitive evidence, no psychology holds up.

OT: I do think that games can result in behaviour change there are a lot of evidences that support this.
 

i7omahawki

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Greg Tito said:
The State of California's brief - called the Gruel brief after the lead lawyer on the team - was signed by 115 people who believe that violence in games promotes violent behavior, while 82 people signed the Millet brief in support of the EMA's position that games are protected by the First Amendment.
Has nobody thought that those two things aren't mutually exclusive?
 

Ironic Pirate

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Now that's a backwards way of proving something. In my day, you made whatever claim you wanted, fought a bear while naked, and if you won you were given an official Certificate of Mother-fucking Science and everything you said was true. Nobel Prizes were awarded to those with the fastest times.
 

KeyMaster45

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Jun 16, 2008
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The Supreme Court ruled that the WBC has the right to spew it's hate speech within earshot of grieving families under the first amendment.(an act that we have immediate proof of the harm it causes to their targets) If they turn around and say games aren't protected by the first amendment...I'm moving to Canada.
 

vid87

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Generic Gamer said:
vid87 said:
So how much pro-gaming research HAS been done? Saying there's more credible research in anti-gaming could mean that research concentration has been essentially one-sided.
Research is neither 'pro' nor 'anti' gaming, they all ask the same question and some come to a positive conclusion whereas others come to a negative one. If you set out to prove a specific viewpoint then your research is already fatally biased.
True, but they could be overlooking benefits of gaming like increased skills (hand-eye coordination) or social skills like cooperating on a mission. Focusing primarily on violence in itself is somewhat biased because it excludes the bigger picture of gaming's impact. The primary question is "Does gaming cause a negative behavior?" and rarely ask "Does gaming cause positive behavior?" If there is enough research to definitively answer BOTH questions - specifically "yes" to the former and "no" to the latter - then gaming does indeed hold no artistic or social value and a better argument, I feel, can be made for it's regulation.
 

ZeZZZZevy

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Apr 3, 2011
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Generic Gamer said:
vid87 said:
So how much pro-gaming research HAS been done? Saying there's more credible research in anti-gaming could mean that research concentration has been essentially one-sided.
Research is neither 'pro' nor 'anti' gaming, they all ask the same question and some come to a positive conclusion whereas others come to a negative one. If you set out to prove a specific viewpoint then your research is already fatally biased.
A lot of "violent game" studies (most that I've seen anyway) are set out from the start to try to prove that violent games affect kids, most often with completely biased methods that people (for some reason) still seem to take seriously.

Personally I believe that nothing is a result of one specific influence, trying to prove any such causality will never result in an unbiased study
 

Fenderaxe

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It is much easier for politicians to siphon public funds to pay for research to "save our children from the videogame menace" than it is for private advocacy groups like the EMA and ECA to conduct their own research. Plus, many scientists or researchers are reluctant to speak out in support of unpopular sentiments - like being pro-gaming - because it might impact their ability to receive public funds in the future. It's the same with research concerning marijuana - no scientist wants to be known as that "stoner guy" because then he won't be able to conduct research on other topics.
Gee, kinda like global warming research. If you have research that proves, or at least suggests, that humans have virtually no impact on climate, you are called a flat earther in the pocket of the oil companies and will NEVER recieve any government grants to continue your research. On the other hand, if you have very poorly conducted research with obvious faults that shows the slightest hint of man made global warming, tax dollars come flowing your way like a tsunami.

That's the problem when you have politicians deciding which 'science' is and is not valid
 

Saladfax

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The Dark Canuck said:
Bushman himself has authored several studies claiming video games cause violence. He's hardly a disinterested party here. See:
http://psp.sagepub.com.proxy.hil.unb.ca/content/28/12/1679.short
http://lol.medieraadet.dk/upload/mulige_aasager_social_hensynsloeshed.pdf
http://www.questia.com/googleScholar.qst?docId=5000597760
http://psycnet.apa.org/journals/dev/43/4/1038/
http://psycnet.apa.org/psycinfo/2010-03383-001
Very very very important to note.

It's not only that, though; a lot of the Bushman and Craig Anderson studies have demonstrated a vast and dismissive negativity to the entire medium. It borders on high-snobbery, and is not objective social science.

They're also somewhat alarmist as well; they've used the term "Public Health Threat" in regards to video game violence. Public Health Threat being more specifically reserved for things like resistant strains of Tuberculosis, or terrorism.
 

Xanadu84

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Here's the problem

An, "Anti gaming" study likely has stronger names because there is an agenda to "Prove (God, I hate that word in Social Sciences) that they are harmful. Legitimate individuals find a CORRELATION, and report such.

Slightly less credible, but still quite credible, individuals do a "Pro game" study that show no CAUSATION between video games and violence.

Those anti-gaming studies are more reliable because the label, "Anti-gaming" is applied by people who have no idea what the results of those studies actually mean. Its a very clever way to lie with Statistics, and Im not encouraged, because I probably wouldn't have been able to catch that lie until very late in my undergrad. In reality, when you actually look at, and properly interpreter, the studies themselves, ypu see that there is no danger posed by games.

And if there are, I would like to follow up this case trying to get games like football banned from high schools, and banning sale of shoulder pads to minors, because I can all but guarantee that any harmful causation between video games and violence is doubled when you look at sports. Can someone start trying to censor Football so we can establish a precedent?
 

Annulus

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Greg Tito said:
It is much easier for politicians to siphon public funds to pay for research to "save our children from the videogame menace" than it is for private advocacy groups like the EMA and ECA to conduct their own research. Plus, many scientists or researchers are reluctant to speak out in support of unpopular sentiments - like being pro-gaming - because it might impact their ability to receive public funds in the future.
The issue goes much deeper than this.

A lot of studies, especially those conducted in psychology, are highly flawed, even despite the authors' best intentions.

Search "the decline effect". Very interesting article on New Scientist.