Greg Tito said:The State of California's brief - called the Gruel brief after the lead lawyer on the team - was signed by 115 people who believe that violence in games promotes violent behavior, while 82 people signed the Millet brief in support of the EMA's position that games are protected by the First Amendment. An independent group of researchers analyzed the two briefs and found that 60 percent of the 115 on the Gruel brief had been published in respectable scientific journals while that was true of only 17 percent on the Millet brief.
So the group of researchers argues that a greater percent (60) of one sides group were of greater quality (published in scientific journals -- these are not dedicated 'anti-gaming' journals mind you) than another's and then you present that quality != quantity? I understand that gaming is very personal to us, but conflating the argument isn't sound logic.Greg Tito said:I have several problems with this logic. First, one cannot simply use sheer numbers to judge whether something is true. If that were possible, we'd all be forced to believe that Twilight is the greatest piece of art created in the 21st century or that the world was flat in 1492. The Justices are intelligent people and they will have to judge whether the research found in both briefs is sound based solely on the merits of each study, not how many of them there are.
This is not to say that gaming, one of the largest industries in the world doesn't "siphon" (sic) funds. I mean these groups like EMA and ECA are essentially created and backed by publishers, so funding shouldn't be worth arguing.Greg Tito said:Secondly, I think the discrepancy in numbers has more to do with how our culture funds such research. It is much easier for politicians to siphon public funds to pay for research to "save our children from the videogame menace" than it is for private advocacy groups like the EMA and ECA to conduct their own research. Plus, many scientists or researchers are reluctant to speak out in support of unpopular sentiments - like being pro-gaming - because it might impact their ability to receive public funds in the future. It's the same with research concerning marijuana - no scientist wants to be known as that "stoner guy" because then he won't be able to conduct research on other topics.
It's ironic that you present the 'salt' appeal to a study that presents itself for an argument as exactly that. It reads, 'please take the Millet signees significance with [a variable amount of] salt, and look at their presentations as agendas rather than scientifically supported.'Greg Tito said:So, Justices of the Supreme Court, please take Mr. Bushman's study with a very large silo of salt and be sure to look at the agendas behind each and every study submitted for both sides. It's the only way justice will be truly served.
Great points especially your last paragraph. To read not just the responses to the article but Mr. Tito's article itself you would think that all Scientists were either politically motivated, monatarily motivated or cowards. I really don't think it's the place of anyone HERE to judge that. Most people involved with Science aren't in it for the money. Please admit that some of these folks in fact have no dog in the race and actually DO try to stay objective, not only that but it has long been known that you cannot observe something without affecting it so there are tools in psychology as well as other Sciences that are designed to specifically overcome that weakness in method.oneplus999 said:Gamers need to take off the blinders and realize that OF COURSE violent games can cause a behavior change in its consumers, its common sense that it would. Sure we haven't raised one child in a test tube, raised its clone in another test tube, and had the ONLY difference between them be whether they played Halo vs watched Barney and Friends, but that's a higher standard than can be feasibly met. If you ask for that, you'll never be able to admit to learning anything about the world. Science is a set of things we probably know to be true, not a set of 100% no doubt cause-and-effects. Besides, if your games DIDN'T have the potential to effect you, I'd call that pretty shitty "art", as good art SHOULD change its viewer.Greg Tito said:signed by 115 people who believe that violence in games promotes violent behavior, while 82 people signed the Millet brief in support of the EMA's position that games are protected by the First Amendment
Note that I still support private regulation of the videogame ratings industry, since games should still be considered free speech, just like movies and books, etc. Being art and causing violence are not mutually exclusive. Just look at the guy who burned the Korans. Obviously cause violence, but I would never in a million years suggest that he should be prevented from doing so, as he was making a political statement, a right that should be protected at all costs. Let people who actually DO violence pay for their actions, not those they blame for it.
Congrats to those of you who read my whole post instead of reading the first few lines and then flaming me.
BTW people: you don't "fund an anti-gaming study", you fund a gaming study, and then see which way the results go. If you think science is THAT biased, again, we can never truly learn anything from anyone.
Yeah, I fixed the first one so that it doesn't require you to be at MY university (oops), but the studies themselves aren't really the point. They're just a smattering of studies by Bushman on video games, to illustrate the point that he's an interested party. He's not going to go out there and say that his studies (or even his side) lack credibility. Thus, THIS study lacks credibility, due to the conflict of interest.Giest4life said:Even then there won't be conclusive proof. Because despite the advances in psychology, we still don't know the answer to why exactly we do the things we do. Theories, yes, but no "facts."gigastar said:Science at this point hasnt observed children bieng raised to examine this yet. So nobody really has conclusive proof.
You might want to give public URL's for those, because most databases require you to enrolled at a certain institution or college. Or, if you really, really care about this upload PDF's on scribd.The Dark Canuck said:Bushman himself has authored several studies claiming video games cause violence. He's hardly a disinterested party here. See:
http://psp.sagepub.com.proxy.hil.unb.ca/content/28/12/1679.short
http://lol.medieraadet.dk/upload/mulige_aasager_social_hensynsloeshed.pdf
http://www.questia.com/googleScholar.qst?docId=5000597760
http://psycnet.apa.org/journals/dev/43/4/1038/
http://psycnet.apa.org/psycinfo/2010-03383-001
Precisely. While I can't say that they're not right, I can say that I won't take their word for it. This study loses all credibility since it employs people who are involved in the issue.Saladfax said:Very very very important to note.The Dark Canuck said:Bushman himself has authored several studies claiming video games cause violence. He's hardly a disinterested party here. See:
http://psp.sagepub.com.proxy.hil.unb.ca/content/28/12/1679.short
http://lol.medieraadet.dk/upload/mulige_aasager_social_hensynsloeshed.pdf
http://www.questia.com/googleScholar.qst?docId=5000597760
http://psycnet.apa.org/journals/dev/43/4/1038/
http://psycnet.apa.org/psycinfo/2010-03383-001
It's not only that, though; a lot of the Bushman and Craig Anderson studies have demonstrated a vast and dismissive negativity to the entire medium. It borders on high-snobbery, and is not objective social science.
They're also somewhat alarmist as well; they've used the term "Public Health Threat" in regards to video game violence. Public Health Threat being more specifically reserved for things like resistant strains of Tuberculosis, or terrorism.
I was going to make a meaningful comment, but you hit everything I had to sayoneplus999 said:Gamers need to take off the blinders and realize that OF COURSE violent games can cause a behavior change in its consumers, its common sense that it would. Sure we haven't raised one child in a test tube, raised its clone in another test tube, and had the ONLY difference between them be whether they played Halo vs watched Barney and Friends, but that's a higher standard than can be feasibly met. If you ask for that, you'll never be able to admit to learning anything about the world. Science is a set of things we probably know to be true, not a set of 100% no doubt cause-and-effects. Besides, if your games DIDN'T have the potential to effect you, I'd call that pretty shitty "art", as good art SHOULD change its viewer.Greg Tito said:signed by 115 people who believe that violence in games promotes violent behavior, while 82 people signed the Millet brief in support of the EMA's position that games are protected by the First Amendment
Note that I still support private regulation of the videogame ratings industry, since games should still be considered free speech, just like movies and books, etc. Being art and causing violence are not mutually exclusive. Just look at the guy who burned the Korans. Obviously cause violence, but I would never in a million years suggest that he should be prevented from doing so, as he was making a political statement, a right that should be protected at all costs. Let people who actually DO violence pay for their actions, not those they blame for it.
Congrats to those of you who read my whole post instead of reading the first few lines and then flaming me.
BTW people: you don't "fund an anti-gaming study", you fund a gaming study, and then see which way the results go. If you think science is THAT biased, again, we can never truly learn anything from anyone.
You make a good point. I mean, they might as well say that reading literature in support of opposing viewpoints sometimes causes people to change their opinions on things, and therefore literature should be subject to censorship. The reason media isn't regulated isn't because it doesn't have any power; it's because it does, and restricting power to only certain people is dangerous.FightThePower said:Well, this is hardly surprising. I've read some of the scientific literature, and violent videogames do cause some degree of violent behaviour - a literature review I looked at had the studies overwhelmingly on one side of the fence.
The thing I have a problem with is that the view that 'violent games cause violent behaviour' and 'violent games are protected by the first amendment' are not mutally-exclusive positions, and I don't see why the courts are treating them like they are.
Sir John the Net Knight said:Studies can say anything you want them to. Especially when you're trying to impose your position and limit the rights of citizens.
The Supreme Court doesn't work like this. This is exactly why they're elected for life-long terms- so they won't be swayed by public opinion. They aren't politicians at all.Lawyer105 said:I predict that the anti-gamers will win by a landslide, because policitians (and the people that are supported by them) lack the spine to stand up against anything unpopular. Since gaming is demonised in much of the media the average (read brain-dead, drooling retard) person is firmly convinced that games are evil!
Policitians, as we all know, are in the business of getting elected. Running the country is only what the pretend to do. Since an election is simply a popularity contest of average (see above) people, politicians cannot afford to back RIGHT, unless it is also POPULAR.
So games are gonna come short. Again.
Did you just watch the double team episode of the nostalgia critic?DaHero said:They've jumped the shark, nuked the fridge...and now they want to fry the coke?