Study Reports Videogames and TV Make Kids Unbalanced

QuantumT

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Nov 17, 2009
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Aside from the whole correlation does not imply causation problem that these studies always seem to have, this seems to epitomize the idea of an unreliable source. I mean come on, you think that a population that generally believes in Santa Claus is capable of reliable self-assessment?

I'd also like to see the survey that they had the kids take so I could judge it for myself, but I'm not paying $12 to read the paper.

Bars don't create alcoholics, they just enable them--but we still keep alcoholics AWAY from bars for that reason. If these kids with these issues are turning to video games, it's likely because some aspect of the video game ties intimately into their issues.
This analogy is false. The only people we suggest stay away from bars are people that have a known problem with bars. These conclusions claim that everyone should stay away from video games. Continuing with your bar analogy, everyone should stay away from bars because some small fraction of them (alcoholics) have a problem with it.

On a less serious note, here's some food for thought. According to the study:

However, sedentary time was inversely related to psychological difficulties after adjustment.
So, while the study says that screen time is bad, it says that sitting in the corner staring at the wall is good for my psychological well-being. Good to know.
 

Firia

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Studies have also shown that studies that conclude so many different results based on who knows what criteria testing can drive ME batshit crazy! Wibby wobby WOO!
 

Bealzibob

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I'm getting the feeling this is full of crap.

But I think it's probably more likely that a kid will "feel like shit so they watch TV" less then they will "watch TV so then they feel like shit". What I mean is the physchological problems lead to the procrasination not vise versa. "laziness" is a pretty well founded link with depression so this sounds more likely to me.

World in general need to stop destroying things that might just not be sugar, spice and everything nice and and instead implement some will-power and introspection. You know, that growing up thing people talk about. (the real kind not the drink, fuck and smoke "growing up to fast" kind)

eh, you know, whatever.
 

Evilsanta

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I spend quite a lot of time infront of the screen and i am mentally healthy

*KILL KILL KILL* Shut up! I am busy!*....FINE...*

And any mentall issues i have can be linked to my parents deaths.

Of course to much on anything is lethal.
 

PurplePlatypus

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Jul 8, 2010
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Unbalanced?
Ok, so it isn?t caused by books or doing homework so it can?t be any sort of social awkwardness or anxiety related with not interacting enough with people as you grow up. So what is it and what spastically about tv or videogames is it that causes whatever it is?
 

Booze Zombie

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I love vague research like this, it reminds me of the old days of psychology.
"You have mother issues, shut up!"
 

Throwitawaynow

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Aug 29, 2010
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Recent study showed that kids that didn't run had a higher chance of being handicapped. Kids that played video games and watched TV had a lower chance of having a physical accident.
 

minarri

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For the last time people, correlation does not equal causation.

Sure psychological problems and video gaming/TV watching are correlated but that does not necessitate one of the two causing the other. Christ.
 

joshuaayt

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Nov 15, 2009
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"Psychological Difficulties"... Huh?

What are we talking here? I need clarification on what flavour rapist monster I'm apparantly going to turn into, thanks to videogames, according to this latest study.
 

smeghead25

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Apr 28, 2009
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Ugh. Ok, so what if the kids' predisposition to unbalanaced behaviour is the reason they play videogames as opposed to going out and doing physical activities? What if their parents couldn't be assed playing with them or taking them to meet other children when they were young and as a result the kids had to find their own way to entertain themselves and they didn't learn to socialise as well as most other kids? That explains the 'unbalanced' behaviour AND why they play videogames more than the other kids.

And it also just goes to show how much these sorts of experiments are open to interpretation and bias.
 

Mrrrgggrlllrrrg

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The smell pseudo-science and ambiguous bias is thick in the air of this so called "study". The details are stretched so thin its cellophane, not to mention the utter lack of proper procedure to ensure accurate results.
 

smeghead25

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theSovietConnection said:
dastardly said:
antipunt said:
Yeah, saw this article on CNN. Not too impressed, to be quite honest.

It's the typical correlation-causation issue that I'm sure many have hammered over and over enough already. Seriously, what evidence suggests that things aren't the other way around?
Zetona said:
Everyone here is bashing the study for its use of the word "unbalanced", but no aspect of the study that was quoted in the article uses the word. The word "unbalanced " is never used in the linked article.

We gamers are of course going to defend games against the encroach of people who don't understand them, but come on. Everyone's saying that the study's "psychological issues" are bogus and that "psychological issues" may draw more kids to screens. That's fine; that might be true. But I can't see it being the only reason, not with so many people being studied. They can't all be emotionally disturbed or whatever. I see no problem with this study. It may actually have some truth to it for once.
To address antipunt's causation argument, and to echo Zetona's "so what" regarding same:

Okay, maybe it is the case that video games just seem to draw people with psychological issues... Seems to me that's still a reason to limit their time. Bars don't create alcoholics, they just enable them--but we still keep alcoholics AWAY from bars for that reason. If these kids with these issues are turning to video games, it's likely because some aspect of the video game ties intimately into their issues.

But, that said, the study seems to be well-conducted. Yes, there are a bajillion variables out there, but ANY responsible study will do its best to isolate one at a time. And those who disagree with the finding will simply say, "Well, what about all the other possible variables?" That's like saying, "Sure, the pool of gas could have caused the fire, but what about all the other things around that are also flammable?" Doesn't change the fact that evidence points to the former being a more immediate danger than the latter.
Exactly what I was thinking. Good to see someone not immediately jumping on the "rigged study" bandwagon just because it says there may be a problem caused by videogames/TV/computer/whatever. As you've said, the facts indicate there is a problem somewhere, and it needs addressing, simply ignoring it because it says something negative about video games and modern media isn't going to help that.
If a study isn't going to consider the other possiblities then it's not worth undertaking. Because then you just end up with opinion supported by some of the available facts. Using the flammable things analogy, if there's a some gun powder there as well as gas then which one's to blame? If there's two possible causes of unbalanced behaviour then they should be looking at both of them rather than just one of them and drawing conclusions off that. Yes the gas could have started the fire, but an irresponsible parent with a cigarette butt could have done so as well.
 

junkmanuk

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Apr 7, 2009
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I don't think it takes a genius to see how children can become withdrawn and anti-social through interacting purely with games.

I've always tried to be careful to ensure my son (mainly, I have a daughter who is less interested) doesn't spend every minute in front of the idiot box. If he was allowed he'd be consumed by it from morning till night.
 

Dastardly

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Apr 19, 2010
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AndyFromMonday said:
It's not that "video games" that draw people with psychological problems. It's that people with problems will find a way to cope. People will ALWAYS attempt to find a way to cope. Coincidentally it happened to be video games and TV here and the study seemed to imediatelly draw the conclusion that video games were the reason.
This is because you're reading this on a video gaming website. No other reason. Both are forms of entertainment that, by and large, require little to no investment from the participant. You sit and are entertained with occasional button clicks.

But to go to your original point--yes, of course, people use a wide variety of things to cope with whatever they need to cope with. Video games are certainly among them--it is, after all, why this website is the ESCAPIST. But you're not looking any deeper into the issue from an understanding of clinical and practical psychology, especially as it pertains to learning:

a) This is illuminating the possibility that screen-as-coping-buddy is a problem at this crucial developmental stage. Rather than developing COPING mechanisms, these children are being herded toward AVOIDANCE mechanisms--which are completely different things. As a result, they are not developing the necessary coping skills, and the lack of these skills manifests as a problem. It isn't the entertainment CAUSING the problem, but it could be FACILITATING the problem.

b) The same effect was not noticed on students who spent large amounts of time reading or studying, even if they weren't being socially active. Reading is a form of entertainment that demands more investment from the participant--you are not GIVEN images and sounds, but rather have to imagine them yourself, make inferences, and otherwise supplement the given materials. This process does help to develop (in some children) important and healthy coping mechanisms--though some literature, like the games/TV, also enables avoidant behaviors.

Like I've said before, they did not take in account any other factor. Was the child experiencing any mental problems? Was the kid socially active? Does he have a good relationship with his parents? Is he bullied? This is just a part of the factors that need to be taken into account before concluding that video games and TV are the reason for a child being "unbalanced". And what the hell does being "unbalanced" mean? The study uses such vague terms it's impossible to deduce what the conclusion really means.
Source?

I could get the same results by making a study about alcoholics and then conclude that alcohol is the reason they're unhappy. Of course, I COULD reach that conclusion but if I take into account other factors, like WHY they're drinking, the study would reach a whole other conclusion. Yes, alcohol is a factor but the REASON they started drinking in the first place would shed light as to why that alcoholic is what he/she is. If a kid is unhappy and uses food as a way to cope with that, is food the reason the kid is unhappy?
And that's all they're saying with this study. Whether it's because the video games "lead to" the psychological problems, or because the video games interrupt a child's ability to be "lead away" from the problems, the TV/video games are now under greater scrutiny for their effect on DEVELOPING minds.

Yes, alcoholics drink for reasons other than alcohol itself. But does that mean it should be okay to continue the drinking, if it's contributing to the cycle? Chicken, egg, it doesn't matter which one started it. One of the best steps to take is recognizing what is enabling the behavior and phasing it out.

Video games and TV are fantastic and great, and I love them. I'm also a grown man in good psychological and intellectual health holding down a steady job and meaningful relationships with the people around me. As a kid, my parents limited my screen time--they didn't forbid it, they just didn't let me park there for hours on end every day.

And your comparation makes no sense. There was no immediate correlation that video games caused mental problems. Sorry, children being "unbalanced". What the study found out was that in the group that they studied, children who played video games and watched TV for more than 2 hours a day seemed to be "unbalanced" or whatever the fuck that means. You didn't disprove anything. Correlation does not imply causation.
No one here has given any indication they believe correlation signifies causation. They're simply saying that this correlation warrants further investigation because of how specifically it seems to revolve around screen entertainment. Taking the knee-jerk reaction against it simply because it speaks less-than-favorably about your chosen entertainment medium doesn't accomplish anything useful.

I like coffee, but that doesn't mean my kids should have it. As adults, many of us like porn. That doesn't mean we should let our KIDS spend hours with it every day. Some things are just not good at certain stages of development, and this might be pointing us toward some interesting facts about how current trends in TV/gaming are affecting the development of our kids.
 

AndyFromMonday

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dastardly said:
This is illuminating the possibility that screen-as-coping-buddy is a problem at this crucial developmental stage. Rather than developing COPING mechanisms, these children are being herded toward AVOIDANCE mechanisms--which are completely different things. As a result, they are not developing the necessary coping skills, and the lack of these skills manifests as a problem. It isn't the entertainment CAUSING the problem, but it could be FACILITATING the problem.
Then resolve the original problem.

dastardly said:
The same effect was not noticed on students who spent large amounts of time reading or studying, even if they weren't being socially active. Reading is a form of entertainment that demands more investment from the participant--you are not GIVEN images and sounds, but rather have to imagine them yourself, make inferences, and otherwise supplement the given materials. This process does help to develop (in some children) important and healthy coping mechanisms--though some literature, like the games/TV, also enables avoidant behaviors.
How do you know they weren't being socially active? How do you know they had problems in the first place? Maybe most children use TV and Computers way more often as "coping mechanisms" rather than homework and studying.

dastardly said:
Source for what? The study concluded that children are unbalanced if they do A and B.

dastardly said:
Yes, alcoholics drink for reasons other than alcohol itself. But does that mean it should be okay to continue the drinking, if it's contributing to the cycle? Chicken, egg, it doesn't matter which one started it. One of the best steps to take is recognizing what is enabling the behavior and phasing it out.
Or maybe tackling the problem that made them drink in the first place. Resolve that and I'm fairly sure they won't have a reason to drink anymore.

dastardly said:
Video games and TV are fantastic and great, and I love them. I'm also a grown man in good psychological and intellectual health holding down a steady job and meaningful relationships with the people around me. As a kid, my parents limited my screen time--they didn't forbid it, they just didn't let me park there for hours on end every day
Good for your parents. But this study is basically finding scapegoats for bad parents. "Your child has problems? No worries, it's because video games and TV increase the risk of that". Your parents payed attention to you and listened to your problems instead of parking you infront of a TV and hope you grow yourself up. Delve into this deeper and you'll see the reason for the "unbalance" isn't because children spend to much time on TV or computers, it's because parents don't pay attention to them. Raise your child and stop using TV and computers as "nanny's".


dastardly said:
I like coffee, but that doesn't mean my kids should have it. As adults, many of us like porn. That doesn't mean we should let our KIDS spend hours with it every day. Some things are just not good at certain stages of development, and this might be pointing us toward some interesting facts about how current trends in TV/gaming are affecting the development of our kids.
Maybe TV isn't the reason. Maybe parents for not paying enough attention to their kids. Maybe the fact that most parents today care more about their job than their child. Who knows. Either way, you need to delve deeper into the problem before an actual correlation is found.