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Nukey

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Apr 24, 2009
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Yorgmiester said:
There will be a character list in the OP, correct? I nerdrage when that doesn't happen.
Nope, it will be in start of each chapter. Each chapter will have the list edited, depending on if people enter or leave so you know who you are going to work with.
 

Yorgmiester

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Feb 3, 2009
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Exictednuke said:
Yorgmiester said:
There will be a character list in the OP, correct? I nerdrage when that doesn't happen.
Nope, it will be in start of each chapter. Each chapter will have the list edited, depending on if people enter or leave so you know who you are going to work with.
Same thing ;P
 

Nouw

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Mar 18, 2009
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I won't be able to particapte in it over the next hour or so. I still have about 30 minutes left but I have to change and etc so. Please start as soon as possible. ( Getting my passport)
 

Nukey

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Apr 24, 2009
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Sci-Fi luver437 said:
I won't be able to particapte in it over the next hour or so. I still have about 30 minutes left but I have to change and etc so. Please start as soon as possible. ( Getting my passport)
The opening post is going to be up soon enough, don't worry.
 

Nouw

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Mar 18, 2009
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I have to go now sorry. Hope this doesn't mean I can't join this.
 

Nukey

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Apr 24, 2009
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Sci-Fi luver437 said:
I have to go now sorry. Hope this doesn't mean I can't join this.
Relax, you're still in. It's going to move slower then most Rp's so you won't miss much.
 

Jav3lin

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Jan 18, 2009
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FelixFox. said:
Trim that would ya? Just looking at it gives me a headache, maybe some bold letters? Some space between them? Everything thrown into a pile doesn't say good things about your RP skills mate.
 

TheScarecrow

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Jul 27, 2009
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iceland said:
FelixFox. said:
Trim that would ya? Just looking at it gives me a headache, maybe some bold letters? Some space between them? Everything thrown into a pile doesn't say good things about your RP skills mate.
I'll have you know I have plenty of role-playing skills. Also, I don't know how to bolden things and I had to do it up on the quick due to the fact that the game was closing up so excuse me if I didn't make it readable for some wanker who isn't even the GM.
 

Yorgmiester

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Feb 3, 2009
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Urrrrgh...

I know that if I leave now to go do something else, Nuke will post the OP the very second I walk away, then when I get back everyone will have started without me. But if I stay, and wait for it, he won't post the OP for another hour.

>.>

FelixFox. said:
iceland said:
FelixFox. said:
Trim that would ya? Just looking at it gives me a headache, maybe some bold letters? Some space between them? Everything thrown into a pile doesn't say good things about your RP skills mate.
I'll have you know I have plenty of role-playing skills. Also, I don't know how to bolden things and I had to do it up on the quick due to the fact that the game was closing up so excuse me if I didn't make it readable for some wanker who isn't even the GM.
Take a chill pill, mate. He meant no harm. Just remember, he's more afraid of you than you are of him.

Also, it's {b} example {/b} but with [ ].

example
 

SomeBritishDude

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FelixFox. said:
iceland said:
FelixFox. said:
Trim that would ya? Just looking at it gives me a headache, maybe some bold letters? Some space between them? Everything thrown into a pile doesn't say good things about your RP skills mate.
I'll have you know I have plenty of role-playing skills. Also, I don't know how to bolden things and I had to do it up on the quick due to the fact that the game was closing up so excuse me if I didn't make it readable for some wanker who isn't even the GM.
...Ok, chill.
 

Nukey

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Apr 24, 2009
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Sorry if it took awhile, technical difficulties. From now on all out of character chatter will be in the [spoiler5][/spoiler5] remove the 5 of course.

What the hell....Apparently I am going to have to break up the accepted list, because it is in fact too long to be posted, by itself.

Name: Isaac Stevenson

Race: Human

Age: 21

Gender: Male

Appearance: Caucasian About 5.9 in hieght, weighing about 170lb, although looks sligthly thinner. Brown hair and brown eyes. Clean shaven. Few other distinguishing features

Role: Medic

Armor: Realatively lightweight, a prototype medic combat armor. Realatively standard issue, with one exception: Both wrists have an attachment with an assortment of medical tools and drugs. An onboard AI scans the afflicted and then offers suggestions for treatment, as well as holds a complete codex of all medical information to date, able to be accessed on vocal request.

Cybernetics/Biotics:
-Optical implant(left side), holds visual feed of data as well as targetting data; wireless connection to medic armor AI.
-Kinesis Biotic. Simply put, move objections with 'the force'
-Ambidextrous Implant. Minor brain implant that makes user ambidextrous

Weaponry/Equipment: Modified M303 "HellBurst" Rifle. A rifle the size of an AK-47, semi-automatic clip fed. Clip contains 15 shots. Each bullets leaves a smoke trail, and is designed with penatration in mind. (If it helps, I had the Alien Machien gun Christopher Johansen used in District 9 when they storm MNU in mind)

Personality: Intelligent and sarcastic, generaly has a low tolerance for colonist bullshit. Otherwise, a fun guy with a good sense of humor, although slightly paranoid. Not overly brave.

Bio: Isaac was born and raised on Mortallis 4, a planet more colourfully know as 'The Black Death'. The Black Death earned it's name for it's unique ecosystem: A planet dominated entirely by Massive fungus, millions of bacterium, and billions of viruses. Even the animal life is diseased, mainly consisting of vampiric insects and vermin. Because of this ecosystem, disease flourishes on Mortallis, with almost even know disease in the galaxy being found there. An exposed cut can become infected in minutes, and many people lose entire limbs to small scraps.
Depsite this, humans did manage to settle The Black Death, with some good results. People from Mortallis are renouned around the galaxy never to get sick, as the few who make it out of childhood have near invincible immune systems. The Black Death is also renouned for having the best doctors and medical institutions, with trillions of dollars annualy invested by the Mortallis government on medicine. Some of the most famous human discoveries, like the cure for cancer or AIDS, came from a Mortallis lab.
Isaac was no exception to this rule. At an early age he was already studying medicine, and by his 17th birthday, he had a masters degree as a general practitioner. He went on from their to study paramedics and first aid, and when he was qualified he joined the Galactic military as a feild medic.

Notes: Slightly Germaphobic and OCD, although it rarely shows. Interested in alien culture to a certain extent.



Name: Aza

Race: Nazar

Age: 80

Gender: Male

Appearance: Exactly 5' tall, has mixed blue/green skin and his eyes are a strange golden yellow color. His left arm has been replaced with a metallic limb.

Role: Scout/Marksman

Armor: The armour Aza wears is a one of the lightest armours available to Nazar scouts. It comes with full body armour, full helmet (with a limited HUD) and full leg/arm protection. This armour gives the user the ability to 'blend' with its environment for two full hours, until it needs to be charged with UV energies. In direct UV light, the user can stay 'blended' for as long as needed. However, the armor is not made to survive in heavy combat and offers little protection overall.

Cybernetics/Biotics: -Metallic arm, used to help with the kickback from the sniper rifle and provides extra strength
-Armour with the 'Blend' ability.

Weaponry/Equipment: -One sniper rifle, an HSG-760, 20 shots possible, semi-automatic. The HSG series of sniper rifle uses higher caliber bullets with a larger kickback that would break the arms of most Nazar, thus the metallic arm Aza uses. Aza has 3 changeable scopes for it, one for thermal visualizes, one standard scope, and one night vision scope. Carries 3 packs of ammo on himself at all times

-One tactical knife made from titanium

-One FIG scanner, used by Aza to scan plant-life to see if it is edible or not

-Helmet has a standard communicator built into it

Personality: Despite having a roll that requires him to stay still and be silent, Aza talks almost non-stop when off the job and is constantly moving around. He is highly curious and opinionated, often winning arguments by steamrolling the opponent with never ending speeches. When on a mission though, he becomes silent and obsessed with completion.

Bio: Aza grew up on a Nazar colony known as Vatar, a grassy, innocent world with little to no carnivorous creatures and very low gravity. Because of this, Aza spent much of his days running and jumping around, marvelling at how high he could jump and how fast he could run. His parents were at first concerned with his behaviour, as the Nazar were a calm and patient race but the joy it brought their son to run and play also reflected in his schoolwork, where he earned top grades in all his subjects, becoming borderline obsessed with completion and perfection

He continued to enjoy the freedom but when the request was sent from the Nazar military to find new scouts and marksman, Aza was at the front of the line. He was at first devastated when he discovered the heavy gravity on other planets but he quickly got over it as his obsession with perfection took over and quickly proved himself on a few Nazar scouting missions on potential colony planets as one who got the job done.

His military career was almost destroyed one day, when he was training with on a public firing range. Using a Nazar made rifle, a few human military officers came by, appearing to be impressed by his shooting but started talking about the superior firepower of human weaponry against the more stable Nazar weaponry. His curiosity got the better of him when one of the humans gave him a AGP-20K Sniper rifle to try out, not knowing the kickback of such a weapon almost had his arm blown off. The humans, quickly left the scene. Luckily, Aza's family helped him afford a cybernetic arm, allowing him to use such powerful rifles. The incident has made him distrustful of humans however, but knows that not all humans are like this.

Chosen by for the Sentials due to his 91% mission success rate, knowledge of languages, and obsession to make things right in the galaxy so he can return home.

Other: -Slight distrust of humans due to the rifle incident
-Strange ability to talk himself out of dangerous situations

Motto: "I'm not looking to save the universe, but when I'm gone, I'd like to be remember as making it a little more safer then when I entered it"
Name: ARNP-1614181/Jonathon Shannow

Race: Legally human (see Bio)

Age: 4 years (see bio)

Gender: Male

Appearance: Jon is moderately tall, and passably handsome, with longish ginger hair and blue-gray eyes that are by turns warm and startlingly cold. Physically he is slim and lithe, with decent but not massive muscles.

Bio: The original Jonathan Shannow remains much of a mystery, but his relationship to the ARNP-1614181 is, at base, quite simple. ARNP-1614181 is a simulacrum built to resemble Jon in every way, programmed with something resembling his memories and given sufficient information to appear to have his memories, then sent out or used in Jon's stead. ARNP-1614181 was used to fill for Jon's normal life (with a wife and family) while he went off, often for weeks on end, though where he went is unknown. After several years of ARNP-1614181's use, Jon failed to return, and eventually ARNP-1614181's true identity was discovered. It is assumed that Jon was living some kind of double life, and either gave up on his marries life at last, or died in some shady circumstance.
Filled with shock, Jon's wife separated from ARNP-1614181 and tried to have it deactivated, but it was able to find a skilled attorney, and managed to prove it was sufficiently related to and resembling Jon, and had been operating for so long under it's own discretion, that it was legally entitled to inherit Jon's position and assume his life. It's, or now legally his, wife still divorce4d him, though the children claimed to see no difference, and slowly the once couple have become tentative friends.
Seeking some kind of purpose, ARNP-1614181, now thinking of itself as Jon Shannow, enrolled in the military, an left the planet in the hope of serving his race and doing his duty.

Role: Combat mechanic, able to hold his own in fighting but mainly a support unit, repairing and fixing his allies

Armor: The lightest available power armour, providing decent protection while allowing freedom of movement. It jacks into his nervous system, giving him a sense of touch even through the metal plates, and does not restrict his movement

Cybernetics/Biotics: As a simulacrum, Jon has no biotics, but of course has extensive cybernetics. He possesses circuits inside his head allowing direct connection to computers and a built in HUD, and thought based subether communication, zoomable eyes with nightvision attachments. His entire body is mechanical, so he is vastly stronger than he looks, and has far better relflexes

Weaponry/Equipment: A pair of pistols modelled on ancient revolvers, firing plasma charges loaded by means of a revolving chamber, though they fire much faster and can be reloaded with one movement.
he also has a detachable thumb, which is launched on a superfine monofilament wire and swung with the intent to cut through things cheesewire-style. It is mainly useful as a surprise weapon, though also has more practical uses.

Personality: Jon still resembles the originals personality, being warm and friendly, a man easy to like and hard to hate, though since the programming was not entirely perfect, sometimes a mechanicle side shows, being cold calculating and harsh.

Name: Vfraar

Race: Talonisk

Age: 151

Gender: Male

Appearance: Eight foot, two inches, dark reddish-brown scales. Eye's usually some shade of green. Thick, muscly body covered in scars from previous battles. Both legs are biotic below the knees. A long, rippling scar runs down the side of his tail, which ends several inches shorter than it should in a titanium serrated cap. He stands with an air of cool contemplation and governing calm, which demands respect from those around him.

Role: Combat Commander

Armor: Vfraar's armor is an advanced model of the T5 Commander armor system. It contains systems for tracking and locating troops and enemies, mapping out environments, listing statistics and storing previous tactics and logistics for future use. The chest and torso pieces are made of high-impact heavy sralium, which offers resistence against high-velocity projectiles, high-pressure explosions, and heavy plasma absorbtion. The arms and legs are made of lighter, less durable material, to provide greater movement and flexibility.

The helmet itself has two modes; overseer and comabt. In overseer mode, the helmet appears to simply be a large, metallic headset that fits around his neck, with an earpiece and built-in mic. In this mode, Nazar's newly developed "Air HUD" system sends combat information and images into the invisible sensory feild in front of his face, so that he can view the battle without needing a screen or visor. In combat mode, protective plates slide up out of the neckpiece and around his head, complete with a visor which replaces the Air Hud system.

Cybernetics/Biotics: Along with standard reflex and agility enhancing cybernetics, Vfraar's body contains a special cybernetic that regulates his heart rate, blood pressure, and respitory systems. This sysetm keeps him calm and in control at all times, as it was found long ago that he had heart and respiritory issues(He almost died during a battle once, at the young age of 54, because of a heart attack, and it was because of this that he was moved from basic infantry to begin training for leadership positions). There are also several neural triggers attached to his brain, the reason for which will be explained below.

Due to a failed transmission and a well-aimed Sarason Grenade, both his legs are biotic below the knee. They're modeled to look like Talonisk feet, with claws that can be elongated at will(see neural triggers).

Weaponry/Equipment: Vfraar's primary ranged weapon is the MN7-Reverb, a mid-weight automatic plasma weapon about the size of a human assault rifle(scaled up for Talonisk, of course). It's shots are designed to inflict maximum surface damage, instead of maximum penetration, so when they hit unarmored or lightly armored targets, they'll cause much more widespread damage to tissue and musclues, instead of simply passing through. Against armor, it's not quite as effective, unless the armor is high-velocity mold armor, in which case the Reverb shots will cause more damage to the armor itself then a penetrating shot would.

His main melee weapon, the SenStick, is a flexible titanium sash, that drapes over one shoulder or around the neck. Upon being triggered by one of his neural receptors, it hardens into a long, oblong oar type shape that can be used either as a bludgeoning weapon or a sheild. He also carries a titanium knife and a plasma pistol.

Personality: Vfraar is a Talonisk soldier through and through. He is brave, cunning, and able-bodied, with a feirce sense of pride and honor. The many troops he had commanded over the years have always respected him, not only because of his in-grained sense of leadership and duty, but because he has earned their respected through his attitude and actions. He treats them as they ought to be treated, respects them like a brother when they should be respected and beats them into the ground with an iron fist when they need to be beaten. His tactical mind and experienced foresight have saved the lives of thousands of soldeirs.

In domestic interaction, his demeanor is cool and calm. He rarely gets angry, instead preffering to quietly put the opposition in their place through intimidation and an icy tongue. Vfraar enjoys talking, which is unexpected from a Talonisk. He respects Nazar for their intelect and savy, Grel for their rock-hard resolve and strength, and humans for their... nevermind. He doesn't really respect humans that much. They have better senses of humor than the other races, but not much else going for them. If anything, he respects their determination to continue on in a world where everyone else is better than them.

Bio: Born on the Talonisk colony world of Beroral, Vfraar lived a simple lifestyle working at a deepwater cren fishery on a lake near the outer settlement. Ships would stop by once in a while to bring the colony supplies, but mostly they were isolated from the rest of the Fedaration. That was, until a sabotaged cruiser containing several high-up government officials was forced to crash-land on the planet. Pirates pursued them, and since the planet was so far from any high-population worlds, a very long and bloody chase ensued across the major continent. Eventually the oficials made it to the settlement, with the help of the locals, and a battle took place. The pirates were eventually beaten off, long before official reinforcements could arrive, and the planet suddenly became a galactic tourist attraction. Vfraar had the opportunity to see the galazxy now, without having to stow way on a barge freighter.

The galaxy proved to be very unforgiving, and through a series of unfortnuate events, Vfraar ended up enrolling in the military. He took part in many glorious battles as a small time grunt, until his superiors noticed his skills and began pushing him up the ranks. But it wasn't until he almost died from a heart attack during a particulary close battle that they decided to put him in a real leadership role. He excelled at it. Battles and wars were won under his call, and soon he was given prime commands over vast battalions of soldiers. Many a glorious victory was tucked away beneath his belt. So, at the ripe age of 151, when he was asked (not assigned, mind you) to take a combat commanding position in the crew of the Sentinal's new flagship, the Great White, he accepted.


Name: Rezzea

Race: Nazar

Age: 48

Gender: Female

Appearance: Rezzea stands at 4'6 weighs 87kg's (somewhat of a couch weigh) her skin is ebony brown/black with a hint of Scarlet red paved mostly on her face and upper body torso, leading into her shoulders and upper arms. The skin is less slimy than she ever remembered from her homeplanet due to all the showering she does on base, along with all the heavy clothing. Her hands she likes to keep clean so not to disturb others. Her face is kind and friendly, but only if you don't notice the fake eye on her right side, and the distinct scar all along her face and up to her skull, leading less than an inch from the nose bone.

Role: Scout / Infiltrator.

Armor: Wears a combination of Platinum alloy and a smelting compound used by the Grel, to make it lighter and much more flexible. She wears this armor on the feet, along with a brown turtleneck and a light brown heavy jacket. She wears burgundy brown pants and her helmet is Ebony colored, with green Grel Markings almost covering its surface. The helmet and the right side of her face and part of her skull is also made of this blend of Platinum alloy and the smelting compound known as Grout. She wears no gloves, and armor is nearly nowhere to be found except for a double layered Grel skin covering most of her armor from the inside, making her clothes and armor twice as strong as a Grel's skin but not a weird skin color.

Cybernetics/Biotics: Her right side face has been replaced along with a lot of skull bone. She looks nothing different except for a distinct scar, where the platinum plates were inserted. She also has no right eye, she tends to use a fake eyeball instead. But while using her helmet, she takes it out. Her helmet connects to the eye's sockets letting her get partly bionic vision, being able to set out a scanner, scanning for heatsignatures, distinct sounds, all types of gasses and where oxygen is low or high.

Weaponry/Equipment: She carries an armored crossbow, the bands are made from Titanium and the base of the weapon is made from Platinum, Titanium and Grout. The Grout decreases it's weight by the Titanium, so it's like it's simply made from Platinum. On her back she carries two Grel skin sheathes including two identical one-handed swords. Each has a marking on the the blade, carved into it. Larceny & Fraud are their names.

Personality: Incredibly unstable, Rezzea may look friendly, but mood-swings happen weekly, often even daily, going from Friendly to Angry, to even Sadness within minutes with no apparent reason. While not suffering from mood-swings, she's mostly cheerful, but she has a humor for anything and everything. Even her own death.

Bio: Rezzea grew up on one of the smallest home planets known to Razar, called Drayz. Her family was wealthy and she grew up having no worries of war and conflict. But at the age of 26 she found out that her parent's business and living hadn't been truly without cost. They had been smuggling slaves, hostages, illegal substances such as drugs and illegal alcohol. Their business had been made 9 years before she was born, and she was devastated when the local police came and took them off to jail. They faced the life sentence, because in their yard they wont traces of bodies, slaves or hostages that hadn't made the trip alive. They couldn't find any hard evidence of them killing them, but 7 bodies in their yard was enough to give them half their life in prison. Except, the smuggling would hold up the other half, along with the cargo that was found on the loading dock. By the time she was 28, she decided to step into the military, and joined up. Their parents were excellent con-artists and she fancied the skill. After years and years of hard work and devotion to the Federation, she is now asked to join in on a special task force. She awaits eagerly inside a transport ship on its way to meet the commander.


[b/]Name:[/b] Regrel (nick named "the Genii Pig")

[b/]Race:[/b] Grel

[b/]Age:[/b] 17

[b/]Gender:[/b] Male

[b/]Appearance:[/b] Regrel is tall for a Grel, standing at roughly 3'5. His hair is thick and coarse, a deep reddish brown. His snout is short with a large black leathy nose and wide horse like nostrils. On the end of this nose is a small Rhino like horn. Unusually for a Grel, Regrel has a white stripe of hair running from his eye line to the tip of his short tail. His ears are small with a stiff base and a floppy tip. His right eye is like that found on all Regrel; small, black and shiny. His other is a bright, electric blue.

[spoiler/][img/]http://i233.photobucket.com/albums/ee56/phishwithextracheese/Grel.jpg[/img]

[b/]Role:[/b] Demolitions Expert

[b/]Armour:[/b] Regrel wears state of the art, high endurance, rough terrain, heavy armour. The suit has a large metal collar where a bubble like visor pops up whenever in non breathable enviroments or combat. The suits also has the federation standard build in plasma resistant shield and such along with a few added editions made specifically for Demomen such as grenade storage and explosives scanner (allows for easy disarming of most standard explosive devices).

[spoiler/]Probably the closes thing I can find to it is this. [img/]http://blog.media-freaks.com/wp-content/uploads/2009/10/free-adventure-games.jpg[/img]



[b/]Cybernetics/Biotics:[/b] Regrel has been though several experimental Cybernetic enhancements, earning him in time the nickname of "the Genii Pig". His entire left arm and shoulder have been replaced with a fully robotic prosthetic limb, giving him enough strength in this arm to crush bones. His left eye has also been removed, replaced with one built for combat. With a built in scanner, optical zoom, night and heat vision in this one eye, Regrel is often able to access the battle field in mere seconds.

[b/]Weapons/Equipment:[/b] As part of his job Regrel often carries a large amount of explosive devices, be they motion sensitive/remote detonated mines or hand held/sticky/heat and motion seeking grenades.

These explosives can be divided into three main categories; EMP (which whips out all electric equipment within the blast radius), OD or Organic Disintegrators (which destroy all organic matter within the blast radius) and Plasma (which are basically everyday explosive devices).

Along with these explosives Regrel always carried his trusty X13 grenade launcher. This grenade launcher is able to fire up to 8 explosive devices in close succession. Due to the ingenious grenade adaptation kit which comes with it, he is able to adapt most grenades to fit the ammo cylinders in under a minute, allowing for an almost limitless supply of ammo. The launcher is supplied with a minimum of 8 plasma grenades and sticky bombs for most missions. The X13 is equipped with a lock on targeting system and scope.

Regrel also carries a light weight double barrelled plasma shotgun at his hip at all times for close encounters. If all else fails, he always has a cybernetic arm that can crush a human skull with one good punch.

[img/]http://i233.photobucket.com/albums/ee56/phishwithextracheese/Demoweapons.jpg[/img]

[b/]Personality:[/b] On the battle field Regrel prefers the direct approach. Though he knows better than to disregard a direct order, negotiation and reasoning are not his style when he knows he can often take out a whole group with a well placed mine or single X13 shot. Regrel will always scan any battle situation using his cybernetic eye. He nearly always has a few options of how to fight his and his teams' way out of any situation.

Off the battlefield Regrel is slightly unsure of himself. While he had a strong place within Grel society he finds himself out of place in an environment that is for the most part alien, even after his amount of time away from home. He is quiet and has very little understandings of the emotions of other humanoids. The harsh conditions of the asteroid he originated from means that he finds it difficult on long space journeys where there is very little to do but relax, which is something he just isn't accustomed to.

Much like any animal Regrel is very difficult to read. For the most part his face is blank; expressions that would be shown with facial movements such as a smile for happiness or tears for sadness are express with subtle body movements for him. His voice is gruff and deep; his English is slightly limited due to its vast difference to Grel (Grels speak much like animals with prehistoric roars, howls and body movements). He'll often speak with short, to the point sentences. When he does it's never about trivial things such as his own feels on a situation or others, its important sentences such as "there's a monster behind you".

[b/]Bio: [/b]Regrel grew up on the comet Geglon, named Delteron IV by the federation. The people of Geglon lived almost a tribal state; though it had been many years since they had first become a part of the Federation many of the Grel had chosen to stick with their roots despite the new comfortable life style among the federation available. Geglon (long believed to be the Grel's place of origin) became a haven for those who wished to live as their ancestors did, outside the bounds of the Federation.

Regrel grew up to become a fine hunter; at the age of 7 he'd already hunted and killed his first Leglon, a feet only achieved by the strongest of warriors. It wasn't long before the Tribe began to discuss Regrel's future as tribal leader, even though at the age of 12 he would be one of the youngest to take up the mantle in almost 50 years. This however was not to be. Despite the wishes of his parents and the tribe Regrel wished to travel the galaxy; he found the world of Geglon restricting.

Though many warned him that life in space was not all it was made out to be, Regrel soon took the long walk to the Federation port on Geglon and took a one way ticket to Prime.

Upon arriving in Prime Regrel soon found himself is a strange habitat and out of his depth. Grels where few and far between on Prime and those who did live there were so different from those of his home land that they where almost as alien to him as aliens themselves. The day to day life upon Prime was so different from anything he knew; hunting simply wasn't needed, trading was more common place, every need was met by metal men and the environment was stale and strange with little to nothing organic.

Regrel soon found that the only work he could find was in the Federation army; though they relied on fire arms and other newer technologies it was the closes thing to hunting he could find. Though at first cautious he found he had a knack with a certain technology in particular; Explosives. The Grels natural inventive nature allowed Regrel to gain an understanding of explosives that very few of other races could.

Regrel made quite a name for himself over the next five years. He rose quickly though the military ranks and soon became the main man to turn to if in need of a demoman that can get the job done. It was during one mission however that Regrels' life changed forever. While arming a door explosive during a drugs raid Regrel and his men where ambushed by several of the criminals. Distracted, Regrel slipped and the explosive he was arming detonated.

He would have died there and then if it wasn't for the Sentinel program. Regrels' missing body parts where replaced with Cybernetic enhancements; when he awoke he found that his arm had been replaced with a impressive prophetic limb and he now saw the world though one in eye in way's he never thought possible. Now Regrel has become a member of the legendary group known as the Sentinals, using his gift with explosives to help his comrades in arms. [/spoiler][/spoiler]

Part two shall be right below...If iceland didn't post that is...
 

Nukey

Elite Member
Apr 24, 2009
4,125
0
41
Name: Nouw Corien
Race: Human , Half-European and Half-New Zealand

Age: 32

Gender: Male

Appearance:

Only his hair and face looks like that. He is fit and stands out in the crowd for he is 2 metres tall. He usually never shows his face and when he does, it is emotionless. He always wears his armour

Role: Stealth Hit & Run

Armor:A custom made suit of titanium and adamantium ( couldn't resist sorry )It is a light suit that offers stealth, speed and agility. The chest-plates are adamantium and the rest is titanium. But only a thin-layer. Over the adaman. and titan. are invisibility fibers that change to the environment he or she is in. The suit is hydrothermally charged and has enough power to run it for 24 hours including reserve power. Without the stealth, the armor is red on the chest-plates, red lines on the legs and arms and the rest is grey. The custom-made helmet is like the one from Starship Troopers except that it has alien material covering over his face. It also can change color. The HUD shows ammo, power remaining, his/her surroundings ( m2 100) temperature, brain-waves and emotions.

Cybernetics/Biotics: Nouw has a rather basic biotic. When he was on his way to a mission, a window shattered from a asteroid and he half flew out. The Automatic Door shut and ripped his upper-half of his body. He had special surgery to reduce?extract?destroy? his waste. Every 5 hours, a tank on his back 1/4 fills. He can simply pull it out and pour it onto the ground. It mixes with special chemicals in his body that evaporates quickly. 1 litre in 1 minute. The smell is a minty one. During the surgery, they helped his asthma and digestion problems. Even though the asthma still stands, he can temporarily destroy it. 3 days and then he'll have to puff the gas again. He has enhanced sight and speed.

Weaponry/Equipment: Weaponry/Equipment: Dual wielding Laser Firing SMG
Name: LSRG2



It releases blue laser that will cut through most alloy but penetrates only some types of shields but when up close, it is quite powerful. It will go through any human alloy and some alien ones. It also has a energy bayonet that he uses up close and it is powerful too. A stronger version of his dagger

He has an energy dagger that has mini-blades that cut through weak surfaces but not medium or heavy armor.

Finally, he has timer-explosives that stick. Good for his usual hit and run attacks

Personality: He is a quiet man that dislikes talk. He usually never talks unless he must. Even though he never talks he knows what to do and does it well. He isn't aggressive and can control his anger quite easily. When in fights he ends it quickly, trying not to make a scene. Ignoring this he is very nice and polite. But he in the field he's never nice. Quite harsh actually.

Bio: Nouw grew up in New Korea, Seoul. Both of his parents were Bankers that even though worked a Night-Shift, manged to spend time with Nouw. He is gifted with intelligence and quick-thinking. He spent most of his time at school, studying and reading. On his 11th birthday; while coming back from work; A suicide bomber destroyed the Vehicle his parents were in. A report was made into this and their bodies were never found. From then, he moved into America to start working as a Student Teacher and was a success. He turned into a lecturer for English Literature but was forced into the army. He found a talent in Stealth Hit and Run when he was guarding a camp when someone threw a timed bomb. He quickly defused it and changed it, applied sticky liquids onto it and accurately stuck it onto an enemy patrol speeder while not being seen. He slowly gained rank and this is how he became a Sentinel:

On a Campaign called: Anti-Terrorism Green 2 he only had a few time-bombs and camo-clothes when he encountered an enemy force, slowly moving to the nearest outpost. He applied the bombs in the places that will damage the enemy the most without being seen and took the whole force down. He was untouched and in excellent condition when they found him up in a tree. Now he awaits his opportunities upon the ship Great White.

Notes: Suffers from mild asthma but it is under control ( read bio ). He loves spicy food for it "ups his game" but no one see's him eat.


Name: Zeredare 'Zer' Deredez

Race: Nazar

Age: 81

Gender: Male

Appearance: Zer is taller than most Nazar, but still shorter than the average human. His skin is dark blue and covered with an assortment of odd tattoos, most of them from his early days with the Sentinels. His eyes are two different colors, one being red and the other being blue.

Role: Basic Infantry/Captain.

Armor: Zeredare uses a custom made suit of scout armor of a light weight synthetic metal and a wide assortment of agility enhancing nanobots to allow for quicker, more subtle movements. It provides protection against small caliber weapons, but none against plasma and high caliber rifles. The suit has a built in air filter and a spare tank, allowing for the users survival in areas with little to no oxygen supply.

Cybernetics/Biotics: Zeredare has an oddly designed Biotic upgrade which has been rather controversial since its development. The upgrade is known as 'Ripple' and was developed as a prototype. 'Ripple' allows him to send matter bending waves of energy at a foe, strong enough to tear an opponent in half. The wave travels at about 100Mph, easy to doge at long range but at close quarters it cannot miss. It glows blue when traveling, so it is hard to surprise someone with if they are aware of their surroundings.

Weaponry/Equipment: Zeredare uses a modified DE212 combat rifle, equipped with a larger plasma battery and an automatic firing upgrade. The cooling system has been upgraded extensively, preventing a sudden overheat. Its light weight allows it to be used in close quarters and still allows for accurate sniping at longer ranges. It fires a super heated plasma round, more than enough to kill an opponent. Other then the improved firing mechanisms a 2X thermal scope has been added. On back up he carries two titanium short swords, serrated to allow for the tearing of flesh and light metals.

Personality: Zeredare is rather content individual, barely needing anything to enjoy himself. He shows a great deal of respect towards others, regardless of how crude they may be. In combat he has been known to be extremely patient, known for his ability to wait hours will under siege without any signs of panicking.

Bio: Zeredare was raised in the Nazar embassy located on Earth's capital, Tokyo. Both of his parents were worked at the embassy as diplomats, doing their best to maintain order within the union. Growing up on a foreign planet was not easy, he often faced ridicule and racism from his peers. Strangely this hate only made him more determined to succeed, in return this resulted in him graduating first in his class. He took a part time job as an independent weapons developer up until he was 27, the pay was good but failed to keep in under a roof. Soon he volunteered for the testing of the Biotic Ripple, when he was the only to survive the Federation took interest in him. This interest resulted in him becoming a member of the Sentinel ship Great White, later becoming a high ranking official of the crew.

His most admired achievement is when he single handily took out a small pirate vessel, loaded with explosives which were to be illegally distributed to various terrorist forces. This act of valor made him in charge of his own group of Sentinels, which he hand picked himself.

Notes: Suffers from mild headaches, nothing that will stop him in his tracks but it does cause him a great deal of stress. Also he carries fresh fruit wherever he goes, never one to go on a mission hungry.



Name: Howard Avarfa

Race: Human

Age: 39

Gender: Male

Appearance: 6'5 Howard has semi-long dark brown hair that is mostly hanging loosely around his head. He has a bionic eye seeing as he lost it in a fight when he was 34. He is pretty strong for his looks and has a bionic arm made of full titanium. Howard almost never smiles and when he does, it counts.

Role: Medium Infantry

Armor: Howard, as a result of completing dangerous missions with the rest of his squad, was rewarded with a suit of I9 combat armor. I9 combat armor is lightweight, flexible, and can deflect a stab with a knife, a few heavy machine gun bullets, or a plasma blast. The helmet of his armor has 2 eye scanners that link to one central view port, which has a laser pointer built in to show what he is looking at. The laser pointer can be turned off however. The soft armor where the legs and arms flex is made of heavy yet flexible carbon fiber that can deflect a knife stab if someone tries to disable his arms or legs.

Bionics: Along with having his bionic arm and eye, his right leg is surrounded by steel because it was shattered by a large piece of metal during a war. Howard has the standard cybernetic enhancements of any human marine plus the ability to plug in a small cord to the back off his neck from his armor, in turn allowing him to fully control his armor without any malfunctions.

Weapons/Equipment: In a small casing attached to his armor, Howard has a 7 inch combat knife. Along with that weapon, he carries a large pistol that shoots custom explosive rounds. Though these are his preferred weapons of choice, if needed for the mission, he will take a small yet powerful sub-machinegun.

Personality: Howard is a deadly character that you do not, want to get angry. When he gets angry, you'll know it. Though he does have a sense of humor, it is very, very small and he is hard to amuse. He works hard for his honor and respect and does not believe in honor received from what your ancestors or parents did. He prefers to keep to himself and when he has spare time, fix up and repair his weapons.

Bio: Howard was born on the colony planet of Rion to John and Rena Avarfa. When he was born, the planet was in the middle of a civil war. At night, sometimes they would have to hide in a bunker below their house, and one night, when Howard was 11, he was at a friend's house when an enemy bomber flew overhead and bombed the city. Unfortunately, his house was caught in an explosion and both his parents died. From then on, Howard lived in the streets of the city of Tominager and grew up there.

When Howard reached age 21, he enlisted for the military. With the civil war still raging, Howard fought with the ferocity of none every seen before. He would leap into the middle of an enemy squad and punch, kick, and kill every one before all were dead, and he would keep fighting. The war raged on for another 14 years. Howard had seen many losses over time so death dose not affect him in anyway.

Eventually, Howard saved up the money to buy a small apartment in the city of Great Burlingyon after the war ended. He kept in shape and was sometimes called in for a little mercenary mission by the military to uncover a drug operation, but other wise he worked as a fitness trainer at the local gym. His bionic eye made the people he teaches respect him because they knew what he had been through.

After a call back into service he now serves under Zeredare after his proven success, currently awaiting orders on Great White.

Dagger: http://www.knife-kingdom.com/images/BK1436.jpg

Armor: http://www.alivenotdead.com/attachments/2008/08/86732_200808301636581.thumb.jpg

Pistol: http://www.cold-moon.com/40k/Props/BoltPistolFinal (1).JPG

Smg: http://upload.wikimedia.org/wikipedia/commons/e/e1/Tavor-latrun-exhibition-1.jpg[/quote]

Name: Lucia Tenebris

Age: 23

Gender: Male

Appearance: at 6' 5, Lucia has blonde, spiky hair and ice-cold blue eyes. He weighs in at 190, due to the intense military regiment he went through. He has a scar running from his right eyebrow to his chin. Caucasian.
Role: Special Operations
Armor: New "Meteor Mk. III" Armor. Lightweight, but made of a new composite alloy to deflect bullets easier. Feet and arms have small rocket boosters to increase speed. However, the armor requires an insane reaction time, making it for the most part useless. Targeting recticle is available on the helmet, synchronizing with the weapon using electromagnetic fields. The armor is midnight- black, taking as little space as possible. Looks somewhat like plate armor, with the overlapping segments.

Cybernetics/Biotics:
Reaction time- Lucia has an implant that increases his reaction time to .1, making him one of the only people who can use the Meteor armor.
Energy Force- Lucia can charge objects with energy, making them explode violently. He can also make bullets out of the energy, effectively turning any weapon into a Railgun, but very few weapons are able to take the amount of energy the bullets discharge upon firing, making the weapon useless after only a few shots.
Musculature and skeletal density have been increased to keep up with the reaction time.

Weapons: Lucia carries normal laser pistols, which are at his hips at all times. Lucia also carries a third, heavily customized pistol. It has four barrels, and can switch between normal, plasma based shots and archaic gunpowder bullets, to enable Lucia's Explosion power. the barrels are also made of Aeolium, the strongest metal known to man. It is the one metal that can withstand Lucia's Railgun skill. Lucia also carries multiple knives, hidden on his person.
Personality: Lucia is extremely charismatic and easygoing. As a friend once said, "Lucia could make friends with the devil. But when the bullets start flying, the devil better watch out." Lucia will do whatever it takes to accomplish the goal. Being raised up to be tolerant, Lucia has no problems about working with the other species.

Bio: Born on Aeolia, Lucia was brought up by one of the richest families in the world. Until the age of 13, he was brought up with everything a child could hope for, yet staying unspoiled by some miracle. Until that fateful day, Friday, April 13th, 2505, when his homeworld was destroyed by the Verev. Lucia only just escaped death, being pushed into the escape pod just as he saw his parents cut down by the Verev. The pod took off, saving Lucia's life. He was rescued by a fighter ship that had noticed his pod only by mere chance, saving him and taking him back to the Prime.

The man's name was Damien. Lucia did everything that would increase his chances of beating the Verev. Often he could be found on the shooting range, not leaving for 3 days, hitting his target every single time. Then the news hit:

Damien had been killed in action by the Verev.

This pushed Lucia over the edge. He turned to science to give him the tools to exact revenge. The scientists used revolutionary technologies, increasing his reaction time to the max, increasing his musculature and bone density to handle the stress, and giving him the ability to charge energy into objects, making them more explosive than C-4. Lucia often joked that fate was an Indian giver, but in his heart, he knew it to be true. It was time to take what was his back.
 

Nukey

Elite Member
Apr 24, 2009
4,125
0
41
Finally, took long enough to get passed all of those problems....

[HEADING=1]Chapter One: Just Another Day At The Office...[/HEADING]

Code:
Zeredare's log, recording number 1363
Code:
The Great White is currently stationed at the docking center, refueling on plasma cells and food. Words can not describe the wonder I am feeling right now, everything looks so calm in this void. But yet, I still feel some minor anxiety right now. Everything feels so perfect at this moment, but it never stays that way. Everyday we face some sort of attack or stress signal, but it's been to quiet as of late, it feels unnatural.
Code:
As I overlook the docking center I see a sea of faces, young an old, men and women of various races. Some battle hardened soldiers and others no more then simple janitors, all assigned to work under my command. it brings a smile to my face knowing that the Federation trusts me so much, even though I am only a mere 81. My only wish is that these men have an easy first day of service, Ha.
Code:
-End Log
---------------------------------------------------------------------------------------

A few suited man walked around the perimeter of ship, geared up in hazard suits and oxygen tanks. Their bodies were kept from drifting into the void by a succession of cables and wires, in their arms they carried various welding tools and supplies as they went to fix whatever damage could have been caused during flight. Though the majority of ship was still in the oxygen bubble the tail end faced away towards the blackness, obviously due to danger of having an accidental burst. As workers brought on supplies inspectors and police alike monitored to ongoing activity, making sure nothing volatile or dangerous got onto the flying fortress.

The city at the docking center was very much alive, kept in a livable state by the ongoing oxygenation process. Lights flickered on in the ship and outside in the refueling bay, almost inviting people to enter. Zeredare leaned back into his commanding chair, watching as more people piled onto the ship.

Now you can make your opening, feel free to be as detailed as you want with it. You can off to do whatever you want on the ship, just make sure you board the ship.

The ship by the way is similar to that of a luxury hotel, so expect lavish treatment and
furnishings. The design of said ship is similar to this.


And write in third person, the only time we'll be seeing FP is during the Logs.
 

TheGreatCoolEnergy

New member
Aug 30, 2009
2,581
0
0
That is an awsome pic of a ship
Isaac walked up the boarding ramp into the airlock. Soon he was inside the ship. The hallways looked bright and the interior was spacey. It was ana amazing sight to behold. Fiddling with his Medical attachments, he approached a human girl with a clipboard. His optical implant fed his a stream of data about her: Hieght, distance, weight, threat level, heart rate, condition. Isaac had become used to ignoring alot of the unimportant data. "Hello" he said to the girl. She looked up at him. "Do you knwo what room I was assigned? My name is Isaac Stevenson if that helps" He asked her.

How we doing rooms?
 

Jav3lin

New member
Jan 18, 2009
2,393
0
0
Rezzea walked along the platform connecting the transport ship and the bay. To her left she noticed a rather large ship with flickering lights, and to her right she noticed people walking inside buildings, some were ordering food, others were just talking.

"Restaurants.." She mumbled. "This is far from war indeed"

She walked up towards the boarding plank and flashed her ID at the police man who stood on guard.
"I'm one of the Sentinels"
The guard nodded and allowed Rezzea access.

As she walked inside it was much larger than she had remembered. A man walked up to her and asked her to remove her concealed weapons and come with him.
"Excuse me sir, but I'm afraid that you go misguided in your request. You see, I'm here on official business, and I'm quite sure I'm allowed to carry these weapons"
Rezzea flashed her ID in his face and walked away with a little swig to the right.

"Now, where's that damn commander office..."
She said as she traced her finger across a large board with a bunch of letters and boxes, and a circle stating "You're Here!"

"Right, off I go then, hope I'm not teamed up with some idiots..."
Rezzea whispered to herself as she noticed something on her coat. She quickly dusted it off and then headed towards where she had spotted the commander office.