Super Smash Creator Thinks Melee Was Too Hard

Mrsoupcup

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blalien said:
Patrick_and_the_ricks said:
I actualy went to a tournament at my local library for Melee, most boring 2 hours of my life. No items, just final destination, and we could only play as Mario, Link, Samus or Fox.....
What the hell kind of tournament limits your characters?

I used to play in tournaments. It was no items, but we could pick our characters, and both players had to agree on a stage if they didn't want to do Final Destination. I kicked ass with Samus. Those were good times.
I think it was run by the fun police. Damn ass wipes woundn't even let me play as Kirby D:
 

Okysho

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I always thought Melee was a pick-up and play game, more so than brawl since it has so many more extra ways of doing things between the characters (recoveries being the main point) the only thing you need to get across to new players is the concept of "you must recover". I also didn't like the more "Kirby air ride" style of the menus.

Smash brothers always had the darker, more "Epic, universe-wide brawl" feel to it, which is one of it's main appeals, fighting as the famous nintendo characters.

I believe that Smash brothers is one of the easiest games in existence, especially with it's multilayer value.
...
...
...
Unless you're playing with "that guy" (quote crowshaw) and he has no regard for the skill level of the new players. "be kind to beginners" (quote Smashbros.com, it's on there somewhere)
 

dracomanm

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Melee is a game I still play to this day, it's a great game with lots of ways to improve, go in-depth and have complexity. it's playable 4 player FFA with people that have only picked it up that very afternoon, and have a complete blast doing so, but at the same time allowing tournament players to have really high-level play and pull off amazing stuff. It wasn't hard, it was complex.

Easy to learn. Hard to master.
 

Matrixbeast

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Sach said:
Why must they continue to dumb down all my favorite games? To me this is a slap in the face to the people that stuck with you over the years...

PS: You don't have to mention all the "money making" BS, I'm well aware of the business end of it... Still sucks though.
I don't think Brawl was really all that dumb down...
Well, I don't see it, anyway...
Patrick_and_the_ricks said:
I think it was run by the fun police. Damn ass wipes woundn't even let me play as Kirby D:
Was it for the same bullshit reason I couldn't play as Game & Watch?
 

JUMBO PALACE

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Dioxide20 said:
Who else read that Melee came out 9 years ago and thought, has it really been that long?
Ditto.

But really? I never noticed this, and I was playing when I was 9.
 

Michael826

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I always thought it was easily the best in the series. I didn't think it was too hard, it was amazing.
 

Sach

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Matrixbeast said:
Sach said:
Why must they continue to dumb down all my favorite games? To me this is a slap in the face to the people that stuck with you over the years...

PS: You don't have to mention all the "money making" BS, I'm well aware of the business end of it... Still sucks though.
I don't think Brawl was really all that dumb down...
Well, I don't see it, anyway...
Patrick_and_the_ricks said:
I think it was run by the fun police. Damn ass wipes woundn't even let me play as Kirby D:
Was it for the same bullshit reason I couldn't play as Game & Watch?
Brawl really wasn't, I was commenting more on the "I ever had a chance at another one, I doubt we'll ever see one that's as geared toward hardcore gamers as Melee was" statement, and the fact that this type of sentiment seems to be the common theme of developers these days.
 

TriggerUnhappy

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Patrick_and_the_ricks said:
TriggerUnhappy said:
Patrick_and_the_ricks said:
I actualy went to a tournament at my local library for Melee, most boring 2 hours of my life. No items, just final destination, and we could only play as Mario, Link, Samus or Fox.....
I'd like to apologize beforehand, but this needs posting:
<youtube=O-7gmds2njg>
As for the OP, I disagree. Yeah it was pretty complex, but you could still easily pick it up and play.
Funny thing is the guy running the tournament bitched just like that XD
Wouldn't doubt it, only an idiot would be so damn serious about a local tournament.
 

LogicNProportion

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First off, FINAL DESTINATION IS BADASS!

Second, this is just another game creator BAWWWWWWing about how people like their older stuff comapred to the newer shtie they feed to us now.

Square Enix did it just a few months ago.
 

ZippyDSMlee

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Oh god.... stop watering down games if you want anyone to play either have the AI play itself or make the defult setting super easy as anyone with a brain can use the menu to change it to normal or hard
 

Samus Aaron

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Not a Spy said:
Huh. Melee remains my favorite Smash Bros. Game to date because there was a fair amount of complexity. I've never really thought of it as hard, even a lot of my friends who've never played games can pick up pretty easily. I thought melee perfectly followed the excellent adage "Easy to learn, hard to master."
My thoughts exactly. I can still pick up and play Melee today because it had such a great feel. In fact, I felt that the combat in Brawl was a step down from Melee.
 

default

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I LOVE BRAWL!!!!

It's my favourite game at the moment, and has been for a while. It's just so much damn fun, and even my eight year old sister can play it and beat me! I do have Melee, but I haven't touched it since I got Brawl.

The gameplay is just awesome :D and the Story Mode is tons of fun. It beats the hell out of any other fighting game, because it never gets boring. There's always something new getting thrown into the mix.

...


FALCON PUNCH!!
 

Space Spoons

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I just can't wrap my head around Sakurai's thought processes. You want to make the game accessible? Okay, easily done. But why does that somehow mean the elements that make the game competitive have to go out the window?

Just look at Pokemon. At its simplest, it's Dragon Quest lite with cute monsters and fun characters. Everyone loves it because it's so easy to just get in there and do your thing. At its most competitive, on the other hand, it's one of the most complex PVP games ever made (yeah, I said it). Obviously, both playstyles are incredibly different, but neither exists as a detriment to the other. It's the perfect balance.

Melee, I feel, reached that balance. It was easy to pick up and play, and if you wanted to take the time to plumb the game's depths, you'd find it's a reasonably complex fighter. Brawl does pretty well in this department, too, but it's obvious that it's been changed to snip out the bits that make the game more competitive, and that's a damn shame.

Of course, it's all a moot point because Smash has one of the worst competitive communities in gaming.
 

blalien

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Patrick_and_the_ricks said:
I think it was run by the fun police. Damn ass wipes woundn't even let me play as Kirby D:
I think I can top that. I played in a tournament a few years ago. I didn't really want to but the cash prize was pretty substantial. The tournament was run by a woman who had absolutely no idea what she was doing. She lost the memory card so she banned all "secret characters." That actually helped me, as I didn't have to deal with Marth. But then she made each round 4 players, stock 5, with a 4 minute timer. You can facepalm now.

In the first round, I killed off players two and three, while player four hid most of the time, so we were both at three lives when the timer ran out. Then when Sudden Death started, my finger slipped and the other guy got off the first shot. I was pretty pissed off. Definitely didn't play any more tournaments with them after that.
 

StriderShinryu

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Sounds like he's talking apples and oranges to me. There really is no link between approachability/accessibility and depth/balance. A well designed game, not just in the realm of fighting games, can and should have both.

Oh well, I never really got much into any of the Smash Bros games but I know there are players out there who used to always use Melee as the defense that the SSB games really are solid fighters. It appears that even if they were right about Melee, even the designer himself feels that's a black sheep in the series that he doesn't want to revisit.
 

GeorgW

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Dioxide20 said:
Who else read that Melee came out 9 years ago and thought, has it really been that long?
Me! That was my first game, and still my absolute favourite.
It wasn't too hard, it was perfect!! I didn't like Brawl, so went back to Melee. Me and my friens still hold tournaments, but unfortunately we switched to Brawl to be nice to the newbs :(
 

Double A

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Personally, I think the only way it could be more accessible would be if there weren't any unlockable characters. Seriously, why do that? I wanna play as everyone from the get-go, not through some crappy story mode.

Oh. And bring back Mewtwo. Lucario is lame.

Patrick_and_the_ricks said:
I actualy went to a tournament at my local library for Melee, most boring 2 hours of my life. No items, just final destination, and we could only play as Mario, Link, Samus or Fox.....
...why? There are so many characters, and you could only play as four? Who's dumb idea was that?
 

timeadept

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After reading the intro article i definitely know i will never *buy* a SSB IV if it ever comes. I had so much fun challenging the hardest game modes and always felt that i could become better. PWn a lvl 9? easy, 2 at once teamed against me? damn tough, put friendly fire on? he he... fun time...
Not to mention the adventure and classic modes, never did beat the highest difficulty on them but i got close.

*EDIT* *buy* not *but*
 

WOPR

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I see it as a crappy button masher that anyone can pick-up and master

there's nothing hard about spamming B then spamming A when people get close

in the mean time
WHERE'S KI3?!
 

Bobipine

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Hmmmmm..... I have a friend of the FINAL DESTINATION ONLY NO ITEMS! breed. (who don't want to play BlazBlue and such with me because in those games you can win without skill... yeah....)
So when I do get to play with someone else, I happily choose another stage, with some exceptions. And I did play at 2 school tournaments if you will. Our rules were less strict than what I see,(melee) no items was there, but only the final needed to be final destination (I lost early though). The second one (brawl), all the settings where by default, so, items, any stage, any character. My FINAL DESTINATION!!! friend felt the tournament wasn't that well organized, because I eliminated both him and another friend of the same skill, in the same round, using Wario, and items (hey, I love to play on green greens). I think that cover most of it tournament wise.

The Melee vs Brawl thing... there is a difference, melee is faster, which I like, both feel about as hard as the other (melee is harder to come back, so easier to "kill" your opponent, while brawl is easier to come back, so easier to survive) I'm not sure which one I prefer though. I play Brawl more, but it's probably melee deep down (but in melee my FinalDestination friend can boast his skills even more, like defeating 3 lv.9 in team against him, or using only one hand against some players...screw Marth and his range)