Sword Fighting in Games Is Dull

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TrevHead

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Apr 10, 2011
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Theres nothing wrong with the sword fighting in Ninja Gaiden, Bayonetta & Dark Souls
 

DustyDrB

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Jan 19, 2010
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I agree that sword fighting could be much better. I'd like to see a game treat a sword fight the way that Red Dead Redemption (and Revolver) treated duels. Change up the gameplay for sword fights. Increase the emphasis on blocking, dodging, and parrying.

Whatever you do, just don't make it another boring thwackathon.
 

GrandmaFunk

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Oct 19, 2009
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Tharwen said:
The Madman said:
Mount & Blade has directional blocking. If they attack to the right and you block left, you'll just get hit. There is no all encompassing 'block' move. Even a tower shield will eventually break and can be batted aside by heavy weapon blows, charging horses, or even just a strong enough kick from the right angle.

Methinks you might have confused Mount & Blade with another game.
I know, but when I played they didn't seem to attack the bits of me that weren't covered by the block.

I think this conversation isn't really going anywhere...
there's a few systems at play here..first: blocking can be set to manual(directional) or auto(computer auto-aims the block in the right direction). Most multiplayer servers play with manual blocking, but some don't and most ppl probably play single player with blocking set to auto.

second: there's a variety of skills affecting the blocking mechanics, most importantly the Shield skill itself..which determines the area of coverage the shield provides..this often produces those blocks on hits that seem like they should have connected.