Quiotu said:
Tell you what, I'll give your desires thought if you can name me more than three modern squad-based, tactical RTS games for consoles that actually sold well and got critical acclaim. I'll even give you the first two for free: Halo Wars and Dragon Age.
I cared about this point until you said "Consoles".
And right there the point became clear. More on this later.
If you nix "real time" from strategy and tactics, you can easily make these sorts of games on consoles. Hell, the original XCOM games used Time-Units and turns, but I suppose the assumption now is that your stereotypical fratwad Xbox 360 gamer wouldn't play it...
Really, play the first two games again and tell me they work well anymore. I'm even a fan of the series, and I can admit that they did NOT age well. Putting HD textures on them and calling it a next gen title won't help that.
Deus Ex proved that you can take an older design and bring it up to modern standards without sacrificing the entire genre. Before you say "Well, Deus Ex 1 was also a shooter.." you will find that it doesn't play AT ALL like most shooters; today or then.
I get what you want... but you don't reboot a franchise by putting a new coat of paint on a 16 year old game and slapping it on Steam, bypassing consoles completely.
This is part of where the ire comes from.
They dredge up old PC-games/IP and then they truncheon them over the head with the Console-marketing-stick until they no longer contain anything but REFERENCES to the elements that made them successful in the first place. The results in the franchise ceasing to retain its mechanical identity and thus it gets turned into generic mediocre garbage.
What this tells me: The IP is just there to sucker players of the older Syndicate games into buying their new shooter. Exactly like XCOM.
It slays me that we live in an age where BOTH MODERN CONSOLES (no, not the Wii. That's last-gen tech.) have access to USB Mouse and Keyboard, yet nobody is even trying to develop strategy games for them.
(And this is the same market demographic who paid 100 bucks for Steel Battalion's controller?)
And it's all because of an "image problem" that many perpetuate but few are willing to defy or change.
"Nobody will buy tactics games on console because the developer assumes that their audience assumes that they will suck. Their audience assumes they will suck because nobody develops them."
It's a Mobius Loop of assumptions. I'd wager that if consoles started making small unit tactics games the genre could grow, and we'd have more solutions for the controller problem.
Until then, we're stuck in this console-only shit-cycle where older properties keep getting rebooted and "reinvented" for the maximum exploitation of nostalgia at the minimum of design effort.
Distinction has become the new "niche", and in today's gaming industry, "niche" is something that the Publishers want to destroy entirely.