Out of curiousity what was the reason for banning this in Australia.nikki191 said:the worst part of this is the wasted potential of the IP.. they could of brought it into the 21st century but no they took the IP and wasted it on a bog standard bargin bin fps that people will forget in a month or two.
i never thought i would say this but im glad its banned here in australia at least people wont be regretting their purchase of this
"The Board was especially critical of what it considered as the game's excessive violence, complaining about explicit depictions of dismemberment, decapitation, exposed flesh and bone from injuries, and copious blood spray."Therumancer said:Out of curiosity what was the reason for banning this in Australia?nikki191 said:the worst part of this is the wasted potential of the IP.. they could of brought it into the 21st century but no they took the IP and wasted it on a bog standard bargin bin fps that people will forget in a month or two.
I never thought I would say this but I'm glad its banned here in Australia at least people wont be regretting their purchase of this
They banned it cause you can.......Therumancer said:Out of curiousity what was the reason for banning this in Australia.nikki191 said:the worst part of this is the wasted potential of the IP.. they could of brought it into the 21st century but no they took the IP and wasted it on a bog standard bargin bin fps that people will forget in a month or two.
i never thought i would say this but im glad its banned here in australia at least people wont be regretting their purchase of this
That said, the review is pretty much what I expected. I am pretty much disgusted with them taking some classic squad based psedo-RPGs of yesterday and turning them into shooters. I considered this Syndicate reboot to be heresy of the highest order, closely followed by the X-com reboot as a shooter.
Really we need fan-sponsored Warhammer 40k-style Inquisitors to hunt down heretics within the gaming industry. Ruthless killers for the Ordo Fanboi to light up the darkness with flame throwers (as opposed to just message board flames) and purify developers and publisher alike with divine excruciation in hopes their successors will learn from their mistake, before sending them off to the foot of the emperor.
Albiet, I suspect the ordo would collapse into civil war over philsophical discussions about whether it's worse to create a crap game, or an unworthy, and out of context reboot of a truely great property from yesterday. The battle between inquisitors over which heretics deserve more pain would probably be never ending, and allow crap games to flourish anyway while they were distracted in theological "debate".... I mean that's one problem with Fanboys to begin with, we generally can't agree with each other about the silliest things.
While I'm rambling insanely, just imagine how awesome it would be to have Bobby Kotick turned into a low-end servitor drone, forced to eternally polish the armor of his umm... saviors, for his crimes against gaming. I'd imagine the servitor skull of Peter Molyneux (condemned to service for failure to deliver on hype) would probably become one of the Ordo's most cherished artifacts, as would the sacred twin flamethrowers inscribed with the names of Saint Gerstmann and Saint Croshaw....
This. It was short (Although I beat it in just over 8 hours; reviewer must have been playing on easy) but I had a hell of a time with it, especially when you find two super-weapons. Going through the last few chapters with that laser cannon and the assault rifle that shot smart bullets, just mowing people down, was pure FPS gaming bliss to me.Shadowstar38 said:Despite the problems with it, Syndicate is still the best FPS I've seen sense Bullet Storm. Its a hell of alot of fun.
1337mokro said:Therumancer said:Out of curiousity what was the reason for banning this in Australia.nikki191 said:the worst part of this is the wasted potential of the IP.. they could of brought it into the 21st century but no they took the IP and wasted it on a bog standard bargin bin fps that people will forget in a month or two.
i never thought i would say this but im glad its banned here in australia at least people wont be regretting their purchase of this
They banned it cause you can.......
Force a guy to kill his allies then turn a gun on himself and commit suicide.
Make a chip in another person head superheated and self destruct destroying most if not all of the cranium.
Shoot people in half with the chain gun.
etc.
It's a shame this game will only be remembered for how it defiled and wasted the original IP. I doubt people would remember what kind of game it was in 10 years. Just that there was this really good Strategy game in 1993 that got a really shitty reboot in 2012.
You went from basically holding the remote control in the palm of your hand to being a puppet. In other words you were the CEO in the original to the Puppet in a children's play. I'm not joking about the children's play.
The story here is something I would use to teach a 5 year old why it's bad to be a murdering corporate puppet who was cybernetically enhanced. The original game asked one thing of you. Be Ruthless and play as you please. Here you can't go one level without getting a sermon.
I liked the music though.
Hmmm, sad to hear it. I thought Australia was over that and had it's "M" rated games rating and such. I mean as described that's pretty intense violence, but also arguably par for the course for action games. I mean ripping people to pieces with miniguns is pretty much standard for any game with miniguns, and that is well.. a lot of shooters.
I was wondering if it was something new that I had missed. Nothing important, but I remember Australia forcing Bethesda to edit Fallout 3 due to drug content... animations showing the character actually inject themselves with stimpacks and the like.
That said, I agree, I consider "Syndicate" one of those video gaming classics, and it's pretty sad to see how everything turned out. It's not even a good shooter.
As far as the moral subtext goes, I vaguely remember things being fairly ambigious. Your corperation being arguably the most benevolent of a bad lot when you read what some of the other corps were up to, especially in the final missions. I vaguely remember Atlantic Accelerator where your virtually required to sacrifice your team to win, being fairly heroic thematically. I could be remembering it wrong.
In the second game, which wasn't as good, the Corperation might be ruthless, but it was protecting humanity against brainwashing alien infiltrators. That was a bit wonky, but still the direction the series went in.
Still, getting preachy about morality seems to defeat the whole point of a "Dark Future" so to speak. I'm actually fairly shocked to hear they flubbed it that badly. If they are going to focus on the morality of cybernetic puppet killers, the dark future thing to do is to portray it as being the right thing to do in a warped context that pretty much renders any kind of moral system irrelevent before biggier issues and/or simple survival.
I hate this logic.Gorilla Gunk said:This. It was short (Although I beat it in just over 8 hours; reviewer must have been playing on easy)