How hard is it to program? To get the mechanics working together? To get an overarching storyline? To balance resources? To scale difficulty? To program decent Civ level AI on the map and on the field?Ultratwinkie said:Its fucking SIMPLE.
You make a it an RTS.
It shows a global screen like XCOM.
You command your troops like FROZEN SYNAPSE.
You control your domain like CIVILIZATION
How hard is that to do? I made this up in 30 SECONDS.
Tell you what, here's an example. Creative Assembly have been trying this for years and it only really started working in TW: Napoleon. Even then the battle AI is still crap, money is still either ridiculously hard to come by or comes by so much that you never feel challenged and the on map AI is stupid.
^^^^^
See that, that is every game programmers reaction. This includes me and more than likely every person i've ever studied with. What really happened is that the studio that made this is more than likely accustomed to making shooters so they decided they'd stick with what they are good at.