I feel pretty strongly about the situation with this game.
Like Grey Carter I just never understood why they had to use the Syndicate name for this game. They could have just called it something else and no one would have been the wiser.
Sure, I actually
know why they used the name: brand recognition and the hope of drawing us old-school players with the name, because launching a new IP is considered risky (stupid) and releasing FPS' is considered 'safe', but those reasons are frankly shit because this game never deserved the Syndicate name.
BrotherRool said:
Eh, Deus Ex:Human Revolution had a harder job and did much better.
Syndicate the original was already pretty much a tactical shooter, and clearly had mechanics that needed updating. The isometric perspective didn't do much and the 'click to shoot' thing was rubbish. It was an old game easily improved on and surprisingly suited for a shooter conversion, it was basically just an isometric version. They just had to make something more Rainbow New Vegas, than corridors: the game.
First point, agreed.
Second point -
strongly disagree.
I think they could have made a stunning Syndicate which kept close to the original and it's mechanics. Games like Diabolo and Torchlight show you that the isometric view and being able to shoot in it, is quite possible and can be successful. I also thought the original showed that it worked well.
Personally I would add a moveable/rotating camera though.
There's
loads you could do to update and tweak to make the original game successful and relevant in this generation, whilst still keeping the originals feel and "soul". You don't need to go an completely re-invent the wheel.
All you need is a little bit of imagination and drive.
TsunamiWombat said:
A 'Risk'? A RISK? You took a RISK on a paint by the numbers cookie cutter shooter? That's why we hated it, idiot, not because it was different - because it was generic.
I agree.
This all ties in with most devs and publishers just not being sincere and looking for the blame everywhere except with themselves. Sure what he said might have affected the game in a way, but initially and at the core it was their decisions which left the game lacking.