Syndicate Was a "Lost Battle From the Get-Go"

Loonyyy

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idarkphoenixi said:
I love how people always call the haters a "small but vocal minority". Well if they're so small then I wonder why you barely sold 150,000 copies.
This. If the people who disliked your game are a minority, where are your sales?

EA: Blaming the consumer because they don't know how to make games.
 

Something Amyss

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Dec 3, 2008
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Evil Smurf said:
TsunamiWombat said:
A 'Risk'? A RISK? You took a RISK on a paint by the numbers cookie cutter shooter? That's why we hated it, idiot, not because it was different - because it was generic.
I remember when games were different, fun and unique!
Different, fun and unique? What is this madness of which you speak?
 

Arkley

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To be fair to the game, the multiplayer was actually pretty good. It was unforgiving and forced you to co-operate or fail, had a reasonable amount of depth and way more customisation options (for your characters/weapons) than most other shooters. Tycho from Penny Arcade explained it best when he said it walks and talks like a shooter, but has a lot common with end-game MMORPG style raids. MMO style tactics like tanking, kiting, main healing, add-wrangling etc were all necessary for success.

Honestly, if the MP had been more refined and packed more content, it might have excused the thoroughly mediocre single-player campaign.
 

Frostbite3789

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nikki191 said:
AH EA blaming the consumer and calling them a small vocal minority for your issues. making a generic mediocre product that tries to milk a previous games fanbase and name is insulting and greedy

What next EA? sims 4: the fps?
EA didn't say this, but since when has that stopped the hate train? Or do we get to retroactively talk about all the stuff Microsoft said when Peter Molyneaux opened his mouth?
 

Otaku World Order

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Nov 24, 2011
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Yeah, remember how completely changing Fallout 3 from the previous games caused that one to fail catastrophically?

Oh, wait...

Well, maybe that was because Fallout 3 didn't suck.
 

Machine Man 1992

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Evil Smurf said:
TsunamiWombat said:
A 'Risk'? A RISK? You took a RISK on a paint by the numbers cookie cutter shooter? That's why we hated it, idiot, not because it was different - because it was generic.
I remember when games were different, fun and unique!
Yeah, when every game was a hard-as-balls mascot platformer and a side...scroller... nevermind.
 

thebakedpotato

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Otaku World Order said:
Yeah, remember how completely changing Fallout 3 from the previous games caused that one to fail catastrophically?

Oh, wait...

Well, maybe that was because Fallout 3 didn't suck.
Bethesda and EA are two very different beasts it would seem.

Honestly... It seems like they were given a franchise over a decade old. Told to make it into a shooter. And then realized that no matter what they did with it. It would piss someone off. And they decided not to give a fuck, and just knock it out. Which, hurray for them.
Then we as the consumers returned the favor and didn't give a fuck.

I'll probably pick this one out of the 10 dollar bargain bin in a bit. Brink was pretty alright for ten bucks. Maybe this one will be too.
 

gibboss28

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I was a huge fan of the original Syndicate, I was confused at the news of it being an FPS but I gave it a chance none the less.

You took a game that had an interesting idea and setting and made a bland boring FPS out of it.

Quite frankly you used Syndicates name as a cash in tool.

Honestly I'd be lying if I wasn't glad to see it really didn't do well.
 

TheSYLOH

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Feb 5, 2010
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"If we didn't do an exact copy of the game, they'd hate us. If we did do an exact copy, they'd say we didn't innovate"

Thats bullshit on several levels.
There is the middle ground, where DX:HR lives.
There's the non-exact copy, where Fallout 3 lives. You can even argue Bioshock as a non-exact copy of System Shock.

And as for the Exact Copy route?
Thats where Star Craft II and Diablo III live.
They are raking it in.

The key difference is that the developers working on it actually gave a flying feather about the game they were making.
 

FoolKiller

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Otaku World Order said:
Yeah, remember how completely changing Fallout 3 from the previous games caused that one to fail catastrophically?

Oh, wait...

Well, maybe that was because Fallout 3 didn't suck.
And Fallout 3 still kept the feeling of the originals. Syndicate (2012) didn't remind me or make me think Syndicate (1994) or Syndicate Wars (1996).

In all fairness, I knew the game was going to bomb. I just don't get how the money hungry EA people didn't figure this out. In summary:

No advertising
The brand was dormant
No one wanted another generic shooter

Prey 2 will fall under this flaw as well, which is a shame.
 

tellytoy

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nikki191 said:
AH EA blaming the consumer and calling them a small vocal minority for your issues. making a generic mediocre product that tries to milk a previous games fanbase and name is insulting and greedy

What next EA? sims 4: the fps?
Theme Park: The FPS, obviously.
 

Alandoril

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Jul 19, 2010
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In terms of world design and game mechanics the Syndicate reboot was passable to good. What really let it down however was the sub-par writing, bland characterisation and the way the campaign ends without really wrapping anything up...it wasn't even a cliff-hangar, it just stopped.

If they had fixed the writing and narrative then it would have been much better. Although I did enjoy it for what it was, but that just simply wasn't enough. Not for a franchise as iconic as Syndicate.
 

Callate

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"Well I tell ya Mike. I calculated the odds of this succeeding vs. the odds that I ways doing something incredibly stupid, and, I went ahead and did it anyway." -Crow T. Robot

I'm a little sorry that a possibly-halfway-decent game didn't get a fair shake because of what how it tried to brand itself, but on the other hand, it wasn't terribly difficult to forecast that said branding was garnering what amounted to a negative fanbase.

Also, any attempt to translate an early nineties game into 2012 tech would have had to feature some innovation; the problem is that they didn't really try to do that at all.

And I can't pretend there isn't the tiniest bit of amusement at the idea that Bullfrog's ghost is biting EA in the ass.
 

Tien Shen

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Mar 25, 2010
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Claim that making it like the original would get them accused of not innovating. Proceeds to make another generic FPS-shooter in a market already glutted with FPS games. Makes sense..... NOT!
 

MonkeyPunch

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I feel pretty strongly about the situation with this game.
Like Grey Carter I just never understood why they had to use the Syndicate name for this game. They could have just called it something else and no one would have been the wiser.
Sure, I actually know why they used the name: brand recognition and the hope of drawing us old-school players with the name, because launching a new IP is considered risky (stupid) and releasing FPS' is considered 'safe', but those reasons are frankly shit because this game never deserved the Syndicate name.

BrotherRool said:
Eh, Deus Ex:Human Revolution had a harder job and did much better.

Syndicate the original was already pretty much a tactical shooter, and clearly had mechanics that needed updating. The isometric perspective didn't do much and the 'click to shoot' thing was rubbish. It was an old game easily improved on and surprisingly suited for a shooter conversion, it was basically just an isometric version. They just had to make something more Rainbow New Vegas, than corridors: the game.
First point, agreed.

Second point - strongly disagree.
I think they could have made a stunning Syndicate which kept close to the original and it's mechanics. Games like Diabolo and Torchlight show you that the isometric view and being able to shoot in it, is quite possible and can be successful. I also thought the original showed that it worked well.
Personally I would add a moveable/rotating camera though.

There's loads you could do to update and tweak to make the original game successful and relevant in this generation, whilst still keeping the originals feel and "soul". You don't need to go an completely re-invent the wheel.
All you need is a little bit of imagination and drive.

TsunamiWombat said:
A 'Risk'? A RISK? You took a RISK on a paint by the numbers cookie cutter shooter? That's why we hated it, idiot, not because it was different - because it was generic.
I agree.

This all ties in with most devs and publishers just not being sincere and looking for the blame everywhere except with themselves. Sure what he said might have affected the game in a way, but initially and at the core it was their decisions which left the game lacking.
 

Saviordd1

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Bull...fucking...shit.

Look at Deus Ex HR or the new Xcom Enemy Unknown!

Both did/are staying true to their source material but still finding space to innovate.

You guys are just idiots.