I remember that QTE, it was tricky because it was hard to tell when the dagger flashed due to the prince being hurled all over the place.the1ultimate said:I was playing Prince of Persia: Rival Swords (two thrones) the other day and there's this bit where you fight a monster.
After you start running towards the climbable part of the wall, the voice in your head will say:
"Pay attention to your surroundings, there must be a way to gain ground and bring yourself to his level."
Then near the top it says:
"Go for the eyes Prince, he cannot hit you if he cannot see you."
Anyway, you have to time three hits right, but thanks to a glitch I can't even tell when I'm supposed to be stabbing.
If you miss you fall off and then the games says:
You didn't time it right, try again.
I've died so many times that I think I'd have a better chance of winning if I scaled the wall and threw rocks at the boss. A plan that fails that consistently must be pretty flawed, which is why I think every fight should have at least two ways to win. If one consistently fails, you can switch strategies.
There's just so much about that scene that's annoying. You can't even skip the (admittedly fairly short) cutscene you get when you enter the arena.
If you think that one's bad though wait till you get to final boss....