The artist in thee

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Fightgarr

Concept Artist
Dec 3, 2008
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coxafloppin said:


Amazing right?
The thing about these that confuses me is that they're made to look mostly like the palette swap sprites from Mortal Kombat III but they have certain details that don't come in until you get into much later versions of MK. Noob had no eyes originally. Scorpion and Ermac's eyes looked normal. Reptile was only reptilian when he was performing certain attacks. Smoke had no smoke. So what kind of crazy alternate universe MK are these versions from?

So now that I'm done taking that way too seriously...
BigHandInSky said:
so what do you think of them?
You clearly have a good enough right brain to draw well enough. With training you'd be shiny. The drawings are nice, here are my two main suggestions without getting too far into technique. Your shading and line thickness is the same throughout. Change things up to create contrast, this will help you establish what the focus of the piece is as well as things like distance. Lighten up in areas you don't want too much focus on, darken the focal points a bit. Then just try and draw what you want. I like the old man you have there the most purely because it's the most original of the drawings. Video games are an influence for you, that's good, they are for me too. Now take that and make something that's your own. Splicers are dandy, but if I see your own version of one, which looks entirely separate from the Bioshock universe I'm going to be a whole lot more intrigued.

You can draw and you have a whole multiverse of inspiration out there. Right now you're drawings are good, with some practice and some education in figure drawing and perspective (and really any drawing from life) you would be fantastic.

Hope that helps.
 

Fightgarr

Concept Artist
Dec 3, 2008
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Okay guys, here's another WIP shot of the Ursadon. Based on Zemalac's remarks, I've decided to edit the back-armor so it looks more like, well, armor. I'm hoping it gives more of an impression of a large, plated heavy creature, running with some momentum. I've also worked a lot with contrast and added some details like the arrows in its ass. The water splash I deleted without realizing until it was far too late, but it will give me a chance to make a splash-based custom brush and try that out. I should be off the actual bear and onto the flora of the forest soon enough. After seeing Avatar I have all kinds of flora-based inspiration to draw from, so I'm excited to get onto that.

 

Labyrinth

Escapist Points: 9001
Oct 14, 2007
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Fightgarr said:
I'm not quite sure how the rest of it's going to turn out but at the moment the armour looks like it's being 3D mapped on top of the rest of it. The design is cool, but having the armour as a part of the overall image needs work.
 

Fightgarr

Concept Artist
Dec 3, 2008
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Labyrinth said:
I'm not quite sure how the rest of it's going to turn out but at the moment the armour looks like it's being 3D mapped on top of the rest of it. The design is cool, but having the armour as a part of the overall image needs work.
Yeah, I know. I have yet to really adjust shadows to compensate for the new plates. It'll look more integrated in the near future. The bear has a ways to go if I'm going to be honest with myself.
 

SnucklesMan

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Jan 5, 2010
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Labyrinth said:
Fightgarr said:
I'm not quite sure how the rest of it's going to turn out but at the moment the armour looks like it's being 3D mapped on top of the rest of it. The design is cool, but having the armour as a part of the overall image needs work.
I concur
 

SnucklesMan

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Jan 5, 2010
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Why do I do these painful things
Why do I hurt the ones around me
Poor little bird with broken wings
As long as Im near, you will never be free
Im angry at you for all that you have done
But nothing can compare to my own crimes
In the battle of strength, I have won
But sitting here thinking of rhymes
I cant help but remember how I tore us apart
When my rage came down on you like glass
Broken out of your broken heart
The time of anger was quick to pass
I fell to the ground, bloody hands, teary eyes
I saw you at my feet, crumpled in a pile
I remember now all of my sobs and cries
I had no idea I was full of such guile
I dont expect forgiveness from you
What I do expect is a second chance
And maybe we can start anew
I miss our old, perfect romance
But I fear that this has become the norm
My criminal actions, your terrified face
I fear that now that this awful storm
Has consumed me, it will consume our race
Infecting relationships and ruining lives
It spreads like wildfire in a dry plain
You cant look away though it tortures your eyes
To see the world overcome by pain
Why do I do these painful things
Why do I hurt the ones around me
Poor little bird with broken wings
As long as Im near, you will never be free
 

Fightgarr

Concept Artist
Dec 3, 2008
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I've done a bit more work on the Ursadon. This is a piece that's frustrating me a good deal, so I'm putting it up very step-by-step to get some good C&C. I've created a higher contrast image with (hopefully) a little more integration of both elements of the bear. You can see that I'm just starting the actual environment itself.
EDIT: If the back legs look awkward to you that makes two of us. It's on my 'to-fix' list.
 

smallharmlesskitten

Not David Bowie
Apr 3, 2008
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ahlycks said:
smallharmlesskitten said:
Jobz post=18.72805.773635 said:
Labyrinth post=18.72805.773623 said:
And some more. Some of these have been posted before.





These are quite good, I wish I could draw :p
Just do my method und use paint programs
Im sorry, no mean to offend, but the pencil ones are allot more impressive
Nice Necro-quote there brosef...
 

Fightgarr

Concept Artist
Dec 3, 2008
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Okay, I'm moving onto the foliage now. I've only just started but I'm hoping to create a really lush forest of greenery. More interesting plants to follow.
 

Zemalac

New member
Apr 22, 2008
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Fightgarr said:
I've done a bit more work on the Ursadon. This is a piece that's frustrating me a good deal, so I'm putting it up very step-by-step to get some good C&C. I've created a higher contrast image with (hopefully) a little more integration of both elements of the bear. You can see that I'm just starting the actual environment itself.
EDIT: If the back legs look awkward to you that makes two of us. It's on my 'to-fix' list.
I think my favorite thing about this is the two tusk things protruding from the armor above the mouth. No idea why--maybe because with its mouth closed it would look like a saber-toothed bear with purple teeth, which is an awesome image.

You've worked the armor plates into the fur better than they were before, but it could still use some touching up around the edges. I agree that the rear legs look awkward, and would suggest my usual quick fix, namely conceal them with special effects. In this case, the water splash.

My only other suggestion would be to add the silhouette of a hunting party riding hard after the bear. Those arrows had to have come from somewhere, after all.

It's turning out very well. Keep up the good work.

EDIT: Aaaaand I get ninja'd by WIP part 4.

That foliage looks awesome, by the way.

EDIT II: After examining shot #4 for a little while longer, I think you need to work on the plating a little more. On the head it's perfectly done, and I think that's because you have a hint of the plating going on underneath the fur for a ways--there's a bit of purple there, it doesn't just stop. Meanwhile, on the back and front legs, it's kind of abrupt.
 

Fightgarr

Concept Artist
Dec 3, 2008
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Zemalac said:
Thanks buddy. There will be more stuff with the hunting party. Possibly people in trees or coming from the foliage. This is a more long-term project for me so those are the kinds of things I plan to add.

EDIT: Yeah, the plates need work. Especially the leg ones. They were done before I figured out the brush dynamics properly and I keep forgetting the damn things.
 

Labyrinth

Escapist Points: 9001
Oct 14, 2007
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Fightgarr said:
You keep flipping the image.. makes me suspicious. It's subliminal messaging, isn't it?

Biggest thing is that the armour needs to be held on in some way. At the moment it's just floating. The plants look great.

Also, since I haven't added anything to this thread in a while, here's a portrait.

 

Fightgarr

Concept Artist
Dec 3, 2008
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Labyrinth said:
You keep flipping the image.. makes me suspicious. It's subliminal messaging, isn't it?

Biggest thing is that the armour needs to be held on in some way. At the moment it's just floating. The plants look great.

Also, since I haven't added anything to this thread in a while, here's a portrait.

I keep flipping it because it allows me to spot issues. After looking at an art piece for too long you can't really see what the problems are with it. Flipping it gives you a slightly new view on it. It also allows you to see issues of composition and perspective more easily. I recommend it highly. In fact Command+R is now a hotkey to flip my image now.

The thing with the armor being attached by something is that it's not actual armor it's plates that would be attached via cartilage underneath. I may need to make some hint to that I guess.

With your portrait some erasure to create some highlights could do it well. It's very well done otherwise. You work very well with loose, dry media.
 

Labyrinth

Escapist Points: 9001
Oct 14, 2007
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Fightgarr said:
I keep flipping it because it allows me to spot issues. After looking at an art piece for too long you can't really see what the problems are with it. Flipping it gives you a slightly new view on it. It also allows you to see issues of composition and perspective more easily. I recommend it highly. In fact Command+R is now a hotkey to flip my image now.

The thing with the armor being attached by something is that it's not actual armor it's plates that would be attached via cartilage underneath. I may need to make some hint to that I guess.

With your portrait some erasure to create some highlights could do it well. It's very well done otherwise. You work very well with loose, dry media.
It's unfortunate that my loose, dry media doesn't let me flip images, hey. And thanks.

Here's yet another self portrait. I should get someone else over to sit for them instead.

 

Fightgarr

Concept Artist
Dec 3, 2008
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Labyrinth said:
It's unfortunate that my loose, dry media doesn't let me flip images, hey. And thanks.
When I say 'loose, dry media' I am referring to charcoal, conte and other dust and wax-based drawing tools. I wasn't sure if that was clear or if it sounded like I was implying that charcoal is in some way less interesting than other media.

If you want to flip the image to spot problems it's easy. Mirrors do that same thing.

This image is also rather nice, though the frame for your right eye looks a bit like it has no lense. The shadows are really well rendered. It gives a definite shape to that side of the face. Watch those diagonal strokes though, they'll let the eye escape.
 

Labyrinth

Escapist Points: 9001
Oct 14, 2007
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Fightgarr said:
When I say 'loose, dry media' I am referring to charcoal, conte and other dust and wax-based drawing tools. I wasn't sure if that was clear or if it sounded like I was implying that charcoal is in some way less interesting than other media.

If you want to flip the image to spot problems it's easy. Mirrors do that same thing.

This image is also rather nice, though the frame for your right eye looks a bit like it has no lense. The shadows are really well rendered. It gives a definite shape to that side of the face. Watch those diagonal strokes though, they'll let the eye escape.
Don't worry, I didn't think you were making light of it. Mocking my practice is one of my favourite past times.

Hmm. New Year's resolution: don't let my eye escape.
 

crypt-creature

New member
May 12, 2009
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Haven't posted much, and have never posted a work in progress.
Here's a Kelpie I'm working on. The image is rather messy, they always are as I pretty much have a basic idea of what I want to do and fill in the details as I go along.


Horses (or horse-like creatures) can be quite difficult.