The Big Picture: Mutants and Masses

Recommended Videos

Murmillos

Silly Deerthing
Feb 13, 2011
359
0
0
albinoterrorist said:
Wh-what?
I'm sorry, but, What?!

You CANNOT do this to ANY form of product from an artistic industry!
You can't rewrite the new Star Wars trilogy (the prequels), because it is George Lucas's product.
You can't make Macbeth the victor mid-performance, because it is Shakespeare's (and the production's director's) product.
You can't redo David without a wang, because it is Michelangelo's product.
You can't rewrite Mass Effect, because it is Bioware's product!

Feel free to not buy their products again, after such shitty performance on bith their and Ea's parts, it's fully deserved.
However, until you are physically brought in to their studios for consultance, it is madness to believe any claims that you are "co-producers" of anything.
You have no right to rewrite their product.
By all means, return it, sell it, burn it, I don't care - just understand you will not be offered any alternatives to the ending, except on Bioware's own terms (likely as over-priced DLC).

The artistic industries do not work in the same way as other industries.
Why has it taken so long to realise this?
You are partially right that we can no longer change old work because its time for change has long passed and gone.
But you are 100% wrong that we can not change todays work. The problem with this particular BioWare issue, is they promised some very particular statements, not 2 years ago as per-speculative hype, but after the game had already went gold. Therefor, they were lying about particular items their game would and wouldn't do. So they sold a defective product. We want them to fix their defect product.
They don't have too, but if they want any of my future business, it behooves them too fix it.

Thats all this is, gamers expressing to a developer that they sold a product that did not come to the expectations that they told us to believe, and we are telling them they can fix it, or lose future business. We will not roll over and take this any longer.
 

phlegethonic

New member
Apr 4, 2009
13
0
0
What you fail to understand, Bob, is that in the realm of Video Games, the player is also a participant in the game; and in Mass Effect in particular, the whole POINT of the series is that the player tells half of the story themselves.

Unlike movies, the player is not a passive entity. They make their mark upon the world, and moreso in Mass Effect than in most series.
In addition, this is a medium that gets content added afterwards quite often; the game even says after you finish it: "Buy some DLC, bro".
Your argument that the game can't be changed in DLC and shouldn't be changed is false. They do it in comics all the time! It's called a Retcon.
You yourself were praising the Retconning of Hal Jordan becoming Parallax in comics as a spirit possession, because it undid the work of hack writers in the 90's trying to make him edgy.
This isn't even unique in games! When Fallout 3 made you kill yourself at the end for no adequately justifiable reason, people complained; and it was fixed in Broken Steel. They changed the ending! Oh NO! It's disrespect for the creators!

Please.

Auteur theory may be heavily pushed in film school, but it's inadequate at best to explain things like this, and you have no business getting self-righteous on behalf of writers failing at their trade. You might as well defend Michael Bay for screwing up the Transformers franchise because he's a auteur and therefore beyond reproach.
 

Nick Holmgren

New member
Feb 13, 2010
141
0
0
The bigger problem with Mass Effect is that there is signs that they made the endings weaker with the full intent to release DLC as a more complete ending.

This would be one of the most outrageous stunts by a developer of a so beloved property that it deserves outrage.
 

Crais

New member
May 27, 2008
42
0
0
Click here for a more fan-friendsly view of the Mass Effect problem: http://www.fishandcherries.com/?p=262
 

Fatninja716

New member
Jun 30, 2011
4
0
0
I love you for showing me that these videos still exist. Missed my weekly fix and I have to catch up
 

Dr. Dan Challis

New member
Sep 18, 2009
30
0
0
phlegethonic said:
What you fail to understand, Bob, is that in the realm of Video Games, the player is also a participant in the game; and in Mass Effect in particular, the whole POINT of the series is that the player tells half of the story themselves.
See, here`s the thing: players were *never* writing even an ounce of the story themselves. They were choosing from a series of pre-scripted, predetermined options that were written by the folks at Bioware. You are participant only as far as your choices and actions fall within finite parameters, parameters that you had no hand in defining. And it`s been that way since day one, no matter how good BioWare was at disguising that fact from you. The idea that Mass Effect fans have a right to claim any amount of ownership over the property is entitlement, pure and simple.

So, as loathe as I am to agree with Bob, he`s right.
 

QUINTIX

New member
May 16, 2008
153
0
0
Dansen said:
That was fucking brilliant, reposting so that more people can see this.
Static Jak said:
That was actually pretty good.
FelixG said:
That was a very good video
mfeff said:
A guy on YouTube, who is saying he is smug, a guy on the Escapist, that lives at home with his parents
FedericoV said:
Moviebob is not only a soldout like all the bloggers who get paid to write serious shit about games and stuff.
Unlike some gaming websites, like say Gamespot, the Escapist has a firewall between advertisers and their staff. So does Screw Attack. So does Destructoid. Content creators are free to "bite the hand that feeds" and regularly do. There is nothing special about early screenings or early review copies. Neither is there anything special about "blackout dates"... hardware vendors like AMD and nVidia always do that. It's not censorship.

Mr. Infestig8ve Gurbulism is little more than a troofer with a hardon for Jim Sterling, someone who regularly proves his "the reviewers and commentarors are all bought out by the conniving publishers!" theory absolutely false.

An earlier poster said it far better than I can:

Revolutionaryloser said:
Yeah. This guy really knows what he is talking about. He says it straight. Like when he told Jennifer Hepler she was a fat cow who had to lay off the cakes and stop writing yaoi fanfiction. That taught the *****. This is one really mature and intelligent individual and we could really gain from listening to his wise opinions.
 

shoddyworksucks

New member
Feb 11, 2012
20
0
0
Murmillos said:
albinoterrorist said:
Wh-what?
I'm sorry, but, What?!

You CANNOT do this to ANY form of product from an artistic industry!
You can't rewrite the new Star Wars trilogy (the prequels), because it is George Lucas's product.
You can't make Macbeth the victor mid-performance, because it is Shakespeare's (and the production's director's) product.
You can't redo David without a wang, because it is Michelangelo's product.
You can't rewrite Mass Effect, because it is Bioware's product!

Feel free to not buy their products again, after such shitty performance on bith their and Ea's parts, it's fully deserved.
However, until you are physically brought in to their studios for consultance, it is madness to believe any claims that you are "co-producers" of anything.
You have no right to rewrite their product.
By all means, return it, sell it, burn it, I don't care - just understand you will not be offered any alternatives to the ending, except on Bioware's own terms (likely as over-priced DLC).

The artistic industries do not work in the same way as other industries.
Why has it taken so long to realise this?
You are partially right that we can no longer change old work because its time for change has long passed and gone.
But you are 100% wrong that we can not change todays work. The problem with this particular BioWare issue, is they promised some very particular statements, not 2 years ago as per-speculative hype, but after the game had already went gold. Therefor, they were lying about particular items their game would and wouldn't do. So they sold a defective product. We want them to fix their defect product.
They don't have too, but if they want any of my future business, it behooves them too fix it.

Thats all this is, gamers expressing to a developer that they sold a product that did not come to the expectations that they told us to believe, and we are telling them they can fix it, or lose future business. We will not roll over and take this any longer.
The product isn't defective. If there was a game-breaking bug or glitch that prevented a consumer from playing the ending of the game, THAT would be defective. Creating a definitive conclusion for a trilogy that people didn't like is not defective. The game isn't broken; its just kind of bad.

Also, anyone using test screenings as a premise to debunk the notion of creator's rights is off. One: that kind of player testing already occurs in games. Not bug or QA testing, but actual product screening. Two: directors often lack final cut authority. Now, there are times when changes are necessary, but they can be made and still respect the director or writer's artistic vision. Other times it's a situation of producers or studios sticking their noses in where they don't belong and screwing up a movie because they want to make it more commercial. That's why the director's cut of stuff like "Blade Runner" and "Aliens" (and many more) are superior to the theatrical version; the studios made cuts that made the movie worse, not better. Recent example: "Thin Ice". It's a so-so "Fargo"-alike with an awful ending that was forced on the film by the studios. Situations like these (and there are a lot of them) point to overzealous test screenings and other forms of outside interference being a net negative for art and product. They have their place, but they shouldn't be allowed to fundamentally alter a creator's work.

Also, if you think that cinephiles should whine, threaten, and cajole more creators to make better movies, then you're obviously only looking at what's out in the multiplexes. If you expand outwards, there's a wealth of good movies out there; no one needs Hollywood for every single movie they watch.
 

Hatchetman

New member
Mar 28, 2012
10
0
0
MovieBob said:
Mutants and Masses

EDIT: Before you go crying about how you're sick of people complaining, I think I should point you to THIS. [http://penny-arcade.com/patv/episode/the-role-of-the-player]
Heh. Refuting a video on The Escapist with an Extra Credit video. Well played my friend.
 

Murmillos

Silly Deerthing
Feb 13, 2011
359
0
0
shoddyworksucks said:
The product isn't defective.
I guess we are going to have to strongly disagree on what makes a game defective.

I believe, because games are often an interactive medium (strongly so in the case of RPG's and even doubly so for the ME series), anything that changes the story enough that players no longer enjoy the story, it means the product is defective.

Most of the time, we have to accept it because as noted, the developer went in a direction that we didn't agree with - which is fine as normally, as there are no promises.

The problem with ME3, which makes the "game is defective" argument, is that just weeks before being released, well after they game was locked and being printed before being shipped to the stores, key higher-ups within the development team and publisher made very very VERY specific statements about a key part of the game, notably the ending.

We aren't saying the product is defective because we don't like the ending, we are saying the product is defective because they told us the ending was not going to be exactly the ending(s) we got. That's how ME3 is a defective product.

Take anything else is life; food, entertainment, buying a car, what ever it is, and if that sales person tells you are going to get items A B and C when you buy this product, and after you buy it, you find out that product didn't provide items B and C, regardless on what it is, do we just go home and go "Oh well, they lied to me.. everything just fine... la de da." I'm going to go out on a limb and say Hell No. You are most likely going to go back to that person/company and say, "You promised A, B and C.. and I only got A. Either provide elements B an C, or you will loose all my future business!"

A lot of people have enjoyed BioWare games for a long long time, and as such, hate to walk away from a strong and talented team of developers because of some ass-pulling from the game devil, EA.

Edit: Also because the ending feels quite contrived, rushed and counter to every single moment & provided decision proceeding it. But that's a matter of (much shared) personal feelings.
 

albinoterrorist

New member
Jan 1, 2009
187
0
0
uanime5 said:
You can write fanfic of Star Wars or make a story with a similar premise that ends the way you want it to.

Macbeth is the victor mid-performance, that's why he becomes king (he only loses at the end). There's no law preventing you from making a version of Macbeth in which Macbeth defeats Duncan and remains the King of Scotland.

You can sculpt anything you want, so feel free to make David without a wang or a fig leaf that can't be removed.

You can make fanfic or mods to rewrite Mass Effect.

In conclusion you can rewrite anything you want if you don't like it. Though you may need to change some names if you don't want to be sued for plagiarisation.
Yes. But all those examples are done BY THE FANS, of their own sweat and toil.
Creating your own canon is entirely different to MAKING the producers rewrite theirs.
 

Dr. Dan Challis

New member
Sep 18, 2009
30
0
0
Murmillos said:
I guess we are going to have to strongly disagree on what makes a game defective.
I believe, because games are often an interactive medium (strongly so in the case of RPG's and even doubly so for the ME series), anything that changes the story enough that players no longer enjoy the story, it means the product is defective.
...
We aren't saying the product is defective because we don't like the ending, we are saying the product is defective because they told us the ending was not going to be exactly the ending(s) we got. That's how ME3 is a defective product.
I hope you can see the contradiction between those two points.

You can define ?defective? any way you choose, I guess, so long as you recognize that your definition has little to no relation to the legal one. You certainly have the right to feel that that product was defective and that you got ripped off, but you have no legal recourse from a product liability standpoint. ?Fitness for use? is the legal measure by which a product is deemed defective, not relative enjoyment. If the game is playable from beginning to end, then it is fit for use. End of story.

Even if, through some bizarre legal maneuvering, Mass Effect 3 was decided in a court of law to be legally defective, the decision would likely entitle complainants to a refund of the purchase price and no more than that.
 

QUINTIX

New member
May 16, 2008
153
0
0
FelixG said:
Is there a reason you changed my words from that I thought that that was a good video?
I was quoting mfeff
My appologies. Editing embeded quotes here is a bit of a pain. I must also further confess I was skimming. Here is what mfeff has to say:
mfeff said:
"Smugness" sounds a touch ad hominem...

Who is saying that? A guy on YouTube, who is saying he is smug, a guy on the Escapist, that lives at home with his parents? I mean, why even play that game? I think we all have a lot of respect for you Bob, it is why we support your work. Be above the argument man.
I'll fix it.
Edit: A qutation mark was missing in the post number, so it attributed mfeff's quote to you and didn't show your quote at all. I still misquoted you. Again my appologies. It should be fixed now.

Further edit: Just to poke fun ;)
 

tobimaro

New member
Nov 23, 2010
42
0
0
And I was so looking forward to the DVD release of "Salute Your Shorts", with Michael Bay's commentary about why the series was the high-water mark of Canada's dominance of children's TV production. Oh well. Now he gets to wreck the Turtles. Not that I cared for them anyways. I stopped watching them when they made the first bad TV series.
 

Murmillos

Silly Deerthing
Feb 13, 2011
359
0
0
Dr. Dan Challis said:
I hope you can see the contradiction between those two points.

You can define ?defective? any way you choose, I guess, so long as you recognize that your definition has little to no relation to the legal one. You certainly have the right to feel that that product was defective and that you got ripped off, but you have no legal recourse from a product liability standpoint. ?Fitness for use? is the legal measure by which a product is deemed defective, not relative enjoyment. If the game is playable from beginning to end, then it is fit for use. End of story.

Even if, through some bizarre legal maneuvering, Mass Effect 3 was decided in a court of law to be legally defective, the decision would likely entitle complainants to a refund of the purchase price and no more than that.
Yes, I did recognizance that contradiction, which is way I clearly stated normally no one can do anything about it because no promises about said ending were made.

I'm guessing "fitness for use" is a UK term. I listen to TotalBiscuit and I've heard that saying pop up here and there.
Yes, the game is "fitness for use", but in the US, we have something called anti deceptive marketing. If you promise that your product is going have specific features, but then doesn't come with those features, despite the rest of the product being "fitness for use", it still don't come with the features as promised. That's deceptive marketing. Games have always toed the fine-line, but this is the first game that blatantly crossed it and with a fan base willing to call them out on it.

I mean, a car that starts, drives with all 4 wheels and brakes as required is "fitness for use", I mean, who cares that you were promised A/C, power windows and GPS navigation.

There is a clear difference between "future feature speak" which is spoken during game development [and those features can be cut any time before the game is shipped with no legal recourse; at worst they only have to contend with a angry fan base for over promising features] and stating specific features are in the game after the game has gone gold, when they know full aware that those features are NOT in the game.
 

LadyDeadly

New member
Mar 5, 2011
73
0
0
I don't know how to feel about the ninja turtles movie. Man i remember the live action show , that was pretty boss , i loved watching it. But im pretty sure i wont feel that same way about this movie.

And also a side note.
I wish the whole mass effect 3 ending thing would blow over already. Yes we got no closure, yes i personally think it was pretty bad but i think i can deal with that and move on. I hope bioware gives us some closure but i really think its time to move on to something else.

Like Bioshock Infinite. that looks cool.
 

shoddyworksucks

New member
Feb 11, 2012
20
0
0
Murmillos said:
Dr. Dan Challis said:
I hope you can see the contradiction between those two points.

You can define ?defective? any way you choose, I guess, so long as you recognize that your definition has little to no relation to the legal one. You certainly have the right to feel that that product was defective and that you got ripped off, but you have no legal recourse from a product liability standpoint. ?Fitness for use? is the legal measure by which a product is deemed defective, not relative enjoyment. If the game is playable from beginning to end, then it is fit for use. End of story.

Even if, through some bizarre legal maneuvering, Mass Effect 3 was decided in a court of law to be legally defective, the decision would likely entitle complainants to a refund of the purchase price and no more than that.
Yes, I did recognizance that contradiction, which is way I clearly stated normally no one can do anything about it because no promises about said ending were made.

I'm guessing "fitness for use" is a UK term. I listen to TotalBiscuit and I've heard that saying pop up here and there.
Yes, the game is "fitness for use", but in the US, we have something called anti deceptive marketing. If you promise that your product is going have specific features, but then doesn't come with those features, despite the rest of the product being "fitness for use", it still don't come with the features as promised. That's deceptive marketing. Games have always toed the fine-line, but this is the first game that blatantly crossed it and with a fan base willing to call them out on it.

I mean, a car that starts, drives with all 4 wheels and brakes as required is "fitness for use", I mean, who cares that you were promised A/C, power windows and GPS navigation.

There is a clear difference between "future feature speak" which is spoken during game development [and those features can be cut any time before the game is shipped with no legal recourse; at worst they only have to contend with a angry fan base for over promising features] and stating specific features are in the game after the game has gone gold, when they know full aware that those features are NOT in the game.
There's a difference, also. False advertising laws are designed to protect consumer choice. False advertising occurs when a company willfully misrepresents their product to attempt to alter consumer decisions. So, one: BioWare would had to have willfully and knowingly deceived consumers to get them to purchase their game (unlikely, since their reputation had already taken a beating after "Dragon Age 2", a truly terrible game, and the company would want to avoid further embarrassment); two: there would have to be consumers of ME3 who would not have purchased the game if they hadn't read the oft ballyhooed interviews (also unlikely, since ME was already a popular franchise and consumers would have bought the final game of the trilogy anyway). So, are the Retake ME people saying that if BioWare hadn't made any comments about the ending of the game, they wouldn't have purchased it? I doubt that.
 

willbailes

New member
Jan 30, 2011
23
0
0
Okay, first the half-hearted hunger games review and now the disapproval of the consumer's role in a development and critique of a product?

Bob, I'm really starting to question your credibility, and more importantly your ability to see things like we young geeks do. In other words...

You better check yo'self before you wreck yo'self.
 

Delicious Soy

New member
Jan 25, 2011
5
0
0
I'm really loving this whole poor narrative = faulty product thing.

As a million others have said: Subjective complaints about quality does not equate to an objective fault that requires replacement. Nor does consumption of a product equate to creative authority.