But Gamecube games looked pretty good. Or at least to me they did.matsugawa said:I agree with you completely, the Wii never claimed to be a graphical powerhouse, so why would a developer try to prove us wrong when at best they'll just look as good as an original XBox or Gamecube game? There may well be a way to push the graphics on a Wii to the point that it's indistinguishable from a 360 or a PS3, but it would be a waste of time.
I also think you're right about 2D sprites versus 3D models. Take fighting games (yes, I know you're not a fan, but take the journey with me here): in Marvel vs. Capcom 2, character models range from cookie-cutter humanoids like Jill Valentine to Lovecraftian abstracts like Shuma-Gorath, and with no added expense to the programmers. Put simply, if you can draw it, it's there, you don't have to count polygons, map textures, contemplate inverse kinematics, or worry about collision detection mapped to aforementioned polygons. As long as you have enough frames of animation, that's all it takes to have a diverse and eclectic cast of characters.
OT: great points Yahtzee, as usual. There is one thing I'd like to point out though. There will always be one douche in the gaming industry who thinks graphics means everything and behind him there will be millions if not billions of people who think the same thing.