Real quick: From an animation point of view. No, they don't. Not even in the big blockbuster movies by Pixar. Realistic motion seems harder to pull than honest to goodness regular 2-d animation. Theres always something off about the perspective and the movement lacks in the organic department, that its very hard to pull it away from that "Uncanny Valley" feeling.Ninja-Claws-Benji said:"And no-one's yet found a way to make two 3D models interact realistically. You ever see game characters trying to kiss each other? I find myself listening for the clonk of wood on wood."
I think the Sims manage to interact realistically... That's based on relationships and having a life, so if it can't pull off how it interacts with other models, then the game would probably be shit.
You can also make interesting things with a physics engine in 2D, Crayon Physics is a fun example of that.RareDevil said:Yes it was easier to make 2-d games, they are fun and enjoyable, and you dont have to fuck around so much with a physics engine.
I never really understood people who are motion sick when seeing 3D (whereas I'm instantly sick in nearly any vehicule), maybe the sensibility of the mouse is too strong ?CumfartFacepuke said:From earlier into the 3-D era and on, I really couldn't enjoy the games I was playing because the graphics literally made me headsick. Spinning around the world of polygons made me outright motion sick [...]
Films are different... In games, in the 2-D Realm, things were a lot more simple, therefore arranging a blur of pixels to do something, when you only have a small range of colours, would be very easy. Whereas in the 3-D World, things can be a lot more complex, so if things could be remotely close to real life, they at least deserve some praise.CumfartFacepuke said:Real quick: From an animation point of view. No, they don't. Not even in the big blockbuster movies by Pixar. Realistic motion seems harder to pull than honest to goodness regular 2-d animation. Theres always something off about the perspective and the movement lacks in the organic department, that its very hard to pull it away from that "Uncanny Valley" feeling.Ninja-Claws-Benji said:"And no-one's yet found a way to make two 3D models interact realistically. You ever see game characters trying to kiss each other? I find myself listening for the clonk of wood on wood."
I think the Sims manage to interact realistically... That's based on relationships and having a life, so if it can't pull off how it interacts with other models, then the game would probably be shit.
That so doesn't sound like what I'm used to hearing when it comes to Zero Punctuation and the Wii :SThis may seem like flipflopping all over the place but I can honestly support the idea of the Wii. For the first time since the first generation, a console has abandoned the race for the best graphics technology in order to concentrate on controller and gameplay innovations. It must have made sense to Nintendo, whose signature franchises traditionally embrace simplicity. The hardware isn't up to scratch, but at least they're trying to fix that with the Motion Plus, and maybe the whole idea of motion sensors is flawed, but let's face it, we could only have figured that out through practice.