This is a very good point and arguably forms the crux of the issue. Context is mportant with regards to games, especially where some form of narrative is involved. "Character A is being threatened by Character B and you must intervene" is - in all frankness - meaningless in terms of narrative or greater social context because of its complete omission of the "why" of the situation. Is it because Character A is an innocent bystander and the protagonist is doing what heroes do? Is Character A personally important to the protagonist? Politically important? Necessary to defeat the villain? Or is Character A a reprehensible individual but Character B is about to cross a line that cannot afford to be crossed? Is Character B being goaded into sacrificing something? Blackmailed? Tricked into attacking a fall guy? Trying to commit suicide by cop? While the mechanics of all of these scenarios could be near identical, the context defining it changes the narrative and the message of the story dramatically.remnant_phoenix said:You're presuming that all players, or even the majority of players, care for interacting with the challenge/mechanics of a game to the exclusion of the context.
For myself and many other gamers, the context is of utmost importance, rivaling or even surpassing the mechanics of play.
So yeah, I understand the overall points you're trying to make in this thread, but I'm afraid they only apply to players who approach games with the perspective that you do.
Stopping an officer and a friend from killing the murderer of his best friend in cold blood (FullMetal Alchemist) is very different from convincing a cornered criminal to release the hostage he took as insurance (Deus Ex: Human Revolution), both are different from stopping a loon from sacrificing a baby in the mistaken belief that it would earn amnesty from the monsters intent on killing everybody (Legion). Similarly, rescuing the rightful ruler who was imprisoned during the usurper's coup d'état bears no more than a passing similarity (at best) to rescuing your paramour who was kidnapped for the sole purpose of causing you pain, despite 'rescue' being the call to action in both cases. The context defining the action is critically important, both in understanding the narrative and understanding any greater social context that is to be connected to it.
That's perhaps the most tragic thing about this greater discussion as a whole, really; context is being thrown to the wind by almost everyone for the sake of making an ideological point. In the case of Sarkeesian herself, narrative context is almost religiously avoided, with her supporting evidence essentially boiling down to a list of instances where a given trope can be said to occur in any sense and a singular interpretation of social context she claims it represents. No distinction is made between the kidnapped girlfriend (Double Dragon), the usurped ruler (Legend of Zelda), or the female victims of an indiscriminate serial kidnapper (Psychonauts), nor is any distinction made between the Heroic Sacrifice or "I die free!" (Borderlands 2), the Mercy Kill (Pandora's Tower), and - of all things - domestic abuse[footnote]On the grounds that the aforementioned characters literally 'asked for it', and abusers use the very non-literal euphemism of 'she was asking for it' in the sense that contextually means "I got angry at her"[/footnote]. They are simply reduced to a binary to the question "can the trope be said to occur there? If yes, bad, if no, good". That would not fly as serious literary criticism in any other circumstances, and the [unacknowledged] severely divergent narrative purposes of the examples cited make the argument's use as social analysis questionable at best.
That is what the discussion should by rights focus on: whether or not - upon examination - the narratives being cited actually support the argument being made, what circumstances in a work with a given trope would make it qualify as either support or evidence against the argument, how representative the examples truly are (if only to try to avoid falling into the Texas Sharpshooter Fallacy ourselves), and of course whether or not the conclusions drawn are the only plausible interpretations available. Unfortunately, very few people on the whole seem willing to do this, and the discussion suffers for it.