The Counterpoint

burningdragoon

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*reads some comments*

Who would've thought something as unambiguously bad as being on fire would be misread as some kind of desirable state for people to be in...
 

mdqp

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OfficialJab said:
I don't really understand what you mean here. That physical pandering doesn't exist if there is no attached personality? The girls in DoA: Beach Volleyball are poorly introduced, explained and developed (I imagine), so are they not pandering to a very specific audience? This is kind of a rhetorical question...

I also wouldn't consider the fellas from Gears of War as 'within physical limits', but again, it's supposed to be a symbol of strength, not an attainable image, so that doesn't really matter I guess.
Pandering is also about attitude. If there is a good looking girl in a bikini, is that necessarily pandering? If it is out of place, yes, but if the location is a beach? It depends on what they did with the character. At the same time, you can pander without having almost-naked girls, representing a woman as a "tease", for example. It doesn't mean that one can't do pandering without a character, I am saying that not pandering without a character is extremely easy, you just need to make sure that the design isn't a joke, and thousands fit the bill (all the protagonists of the whole GTA series, the whole Call of Duty series, the whole Medal of honor series, practically 95% of the RPGs I can think of, a bunch of strategy games, etc.). If a game is basically a porn with a fighting game attached, I don't even care to talk about it, because it's like complaining about people being sexualized in a porn movie. Maybe I am too cynical toward DOA and I don't expect anything from it, who knows?

Just to make myself clear, I don't see anything inherently wrong with pandering, the problem is that it is widespread and overabused, in my opinion, but this is another discussion.

You name Gears of War, but the games mentioned above by me surely are normal in their physique. I said the majority, which implies that some don't respond to this rule, and expecting all games to fit the bill would be weird.
 

DTWolfwood

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Oct 20, 2009
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Irridium said:
See, I'm puzzled. People (usually men) always say men are just as objectified and it's just as bad, yet men are almost always the big damn heroes who save the day while being awesome while women are almost always side characters who exist primarily for eye-candy (if they even appear on screen at all).

These don't seem like equal problems.

DTWolfwood said:
When women buy games in the same numbers as men do, then things will change. The issue will not be addressed until there is money in it for the industry to do so. Its about catering to the audience that spends more, right now, that's men. Sorry ladies.

Of course one can argue that its because of this misrepresentation that women don't buy games in the same numbers as men, and that the cycle is a vicious circular reference.
According to what I can dig up, women make up almost half of the general gaming audience. About 47%, and one of the fastest growing markets. If the ESA is to be believed, at least.

http://www.theesa.com/facts/gameplayer.asp

They're buying, and playing, games just almost as much as men (I wouldn't be surprised if it was pretty much equal by the end of the year). The audience, and money, is there.
Statistic includes social and "casual" games, games that are either free or at the $.99 price point. Of the 33% of social gamers, how much would one like to bet of the 47% at least 98% of that belongs in the 33%. So in short you are only dealing with a fraction that are putting down the money for your $60 AAA releases, which i might add all(most) of the exploitative representations of women belong to.

Yes they are half, but they are on the half that doesn't affect the other half that they complain about. My girlfriend is a gamer by ESA standards, she wouldn't know how to use a gamepad, but give her an iphone and she is a wiz with them "games."
 

DugMachine

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Eh who cares. Let the big tits be and let the ridiculous steroid masses of flesh kill stuff angrily.
 

franksands

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mdqp said:
franksands said:
Any female character from Atomic Robo. I'd specially point out The Sparrow.
Isn't that a comic character? I meant videogame characters, sorry if I wasn't clear (I might take a look at that, though, because it sounds interesting).
The only ones that comes to mind right now is Lucca from Chrono Trigger and Liara from Mass Effect 1.
 

Gasbandit

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I'd be curious as to how this topic will be revisted when the 50 shades of grey movie comes out (the argument is about the media in general, not just video games).
 

Trippy Turtle

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May 10, 2010
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It doesn't justify it happening at all but its a perfect counterpoint against them trying to say women have everything worse.
 

Scars Unseen

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Zhukov said:
Scars Unseen said:
Zhukov said:
Gasbandit said:
The reason why DOA girls are all jiggly, wasp-waisted waifs is the same reason why Kratos is 7 feet of steel-reinforced steroid.
No, actually, it really isn't.

The DOA chicks look like that because that's what guys (at least, the guys who play those games) want to look at.

Kratos is the way he is because that's what guys want to look like, and therefor play as.
I wonder who all those guys are that want to look like Kratos. His physique is utterly ridiculous. Then again, I can't stand God of War so perhaps I'm just not in the right demographic to judge such things...
I really don't think it's a stretch to say that a lot of guys like the idea of being powerfully built and physically strong.

I know I certainly do.
Physically fit is one thing. Kratos's muscles are defined to an highly unhealthy level similar to the extremes some bodybuilders go to drop their water weight just before a competition. It's just as bad as women wanting to look like unrealistic airbrushed models.
 

sethisjimmy

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If it was an issue of "All characters are portrayed pretty crappy in video games" it would be a bad counterpoint, yes.

But the argument is "Women are being treated worse than men in terms of video game characters", to which that counterpoint is far more legitimate.
 

franksands

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sethisjimmy said:
If it was an issue of "All characters are portrayed pretty crappy in video games" it would be a bad counterpoint, yes.

But the argument is "Women are being treated worse than men in terms of video game characters", to which that counterpoint is far more legitimate.
Do you honestly think that women are being treated as decently as men are in video games? Why isn't there a male version of DOA? or Bayonetta? Do you really think a video game of a guy that is pratically naked and does everything with pubic hair would sell?
 

Illessa

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Aureliano said:
Ugh, "feminism" Tuesday again?

If you're on fire, put yourself out. But don't expect sympathy from other people who are on fire. You're going to be sorely disappointed. And by sorely disappointed, I mean still on fire.
But the point is, "I'm on fire and I'm fine with that" Is not a good reason to shut down someone else who is trying to put themselves out, it might be a reason to say you're not in a position to help them sure, but it's no reason get in their way. Grey said it in the original post.

It's a mini-tragedy how some people only start looking at and for damaging male tropes in media when they're hunting for ammunition to use against those pesky feminists.
Pointing out harmful male stereotypes is a good thing! The only feminist that won't agree that they exist are the hardline nutters (who are far less common than people make out, they're just very noisy). I'd love to see more games with diversity in appearance and personality for both genders. But it's really hard to see it as anything but derailment when people who otherwise don't seem to give a shit any other time start banging on about it because some women say hey, there are some games they would really enjoy if it weren't for the fact that the one-dimensional, anatomically impossible female characters are distracting and alienating.
 

Illessa

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DTWolfwood said:
Statistic includes social and "casual" games, games that are either free or at the $.99 price point. Of the 33% of social gamers, how much would one like to bet of the 47% at least 98% of that belongs in the 33%. So in short you are only dealing with a fraction that are putting down the money for your $60 AAA releases, which i might add all(most) of the exploitative representations of women belong to.

Yes they are half, but they are on the half that doesn't affect the other half that they complain about. My girlfriend is a gamer by ESA standards, she wouldn't know how to use a gamepad, but give her an iphone and she is a wiz with them "games."
Your numbers make no sense. Even in the scenario where 100% of social gamers are women that would leave 29% of female gamers unaccounted for. Not to mention that there are plenty of guys out there who play social games (though I guess whether they admit it is another matter :p ).

Further to that that 33% says nothing about *exclusively* playing social games. Some chunk of that group will overlap with other groups, yes including those that play AAA games.

At the end of the day the ESAs little infographics are interesting but pretty useless without some information about the raw numbers behind them and the techniques used to gather the data.

So since my quick googling hasn't gotten me any hints of a decent analysis of the subject, I guess I don't have any answers for you. On the other hand, if you enjoy baseless anecdote I can tell you that I've been an avid part of the gaming community (both tabletop and video) in my local area for coming up to a decade, and I've been noticing the proportion of girls involved increase steadily over that time. Hell a friend of mine recently started up a serious monthly video-game discussion group and that's roughly a third girls. Sure we're a minority but we exist and we can be just as passionate about the medium. Hell, doesn't the fact that people are complaining at all indicate that? Why get too involved complaining about something if you don't want to get involved in it?
 

OfficialJab

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mdqp said:
"Lots of things" (I like arguing with someone who can communicate and spell, for a change!)
I agree that there are a lot of different kinds, but you're admittedly saying that one isn't really worth talking about, even though it's the dominating discussion. A lot of the issues that women bring up about representation in gaming is that they're mostly balloon-chested and skinny, and that's worth addressing.
It's not just in the 'porn games' like DoA Volleyball, but something like Bayonetta or Ninja Gaiden illustrates the same problem - their leads are strong and independent, there are complex stories, but they're still guilty of oversexualizing. However, the porn games don't have to do it either, let alone have to exist in the first place. The fact that their business model is built around it shouldn't exempt them from blame, or discussion.
Not that what we say here will change anything, anyways.

But if we're only discussing the other one, I'm not denying the existence of character-based stereotyping, but saying that they're both pretty equal. I actually mentioned somewhere in here that a franchise like CoD (by-and-large is just fine) can reduce their footprint in this mess by introducing female characters for the online component - just making them 100% the same, other than using a female voice actor. That would ring true for just about every major series.
I was with a lot of people who were a little disappointed that GTAV doesn't star a female, actually. We had no reason to expect it, other than they're sorely overdue for it, and they're ironically pretty good at avoiding this whole thing. I'd say Fallout is close to being a gold standard for equality - gender and otherwise.

TLDR-
There is character stereotyping with no visual stereotyping.
There is visual stereotyping with no character stereotyping.
They both get out of hand from time to time.
I think we actually agree, we're just focused on different things.
 

mdqp

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franksands said:
The only ones that comes to mind right now is Lucca from Chrono Trigger and Liara from Mass Effect 1.
Well, you are surely dropping some big names, but would they be considered "heroines", in the strictest sense? They are main characters, but not protagonists. I love Lucca and I have mixed feelings about Liara (I liked her in ME1, didn't quite like the direction they took in ME2 & 3), generally speaking.

I can only think of April Ryan (the protagonist of The Longest Journey) as a female main character who is really well done (not in the sequel, though, there they managed to suck the life out of her and make a whiner out of her, with an emo streak... God, I hate Dreamfall... Uhm, nevermind, ignore me), but I surely wonder if there is more to see around...
 

sethisjimmy

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franksands said:
sethisjimmy said:
If it was an issue of "All characters are portrayed pretty crappy in video games" it would be a bad counterpoint, yes.

But the argument is "Women are being treated worse than men in terms of video game characters", to which that counterpoint is far more legitimate.
Do you honestly think that women are being treated as decently as men are in video games? Why isn't there a male version of DOA? or Bayonetta? Do you really think a video game of a guy that is pratically naked and does everything with pubic hair would sell?
Women are obviously more sexualized, but there are plenty of male characters stereotyped as Marcus-Fenix-esque roid-rage no-emotion 2D killing machines, etc, or feminine androgynous emo jrpg-protagonists. And there are plenty on both sides that are just poor, flat, cliches.

It depends on what you view as a negative stereotype. I'm not going to say either side has it worse because some people like those kinds of characters and don't see them as negative, and I personally don't care enough about it. A character is a character to me, there is no "perfect" character, you can strive to make a character more "realistic" and humanly "flawed" but that just strikes me as insincere.

I guess it's hard for me to see and understand because I personally have no qualms with those kinds of sexualized characters, being male, so I can only begin to understand how people do feel about those kinds of characters through listening to their complaints. I haven't reached a conclusion yet.
 

Illessa

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mdqp said:
franksands said:
The only ones that comes to mind right now is Lucca from Chrono Trigger and Liara from Mass Effect 1.
Well, you are surely dropping some big names, but would they be considered "heroines", in the strictest sense? They are main characters, but not protagonists. I love Lucca and I have mixed feelings about Liara (I liked her in ME1, didn't quite like the direction they took in ME2 & 3), generally speaking.

I can only think of April Ryan (the protagonist of The Longest Journey) as a female main character who is really well done (not in the sequel, though, there they managed to suck the life out of her and make a whiner out of her, with an emo streak... God, I hate Dreamfall... Uhm, nevermind, ignore me), but I surely wonder if there is more to see around...
Yeah, April's a pretty classic example. Jade from Beyond Good & Evil, Hope from Mirror's Edge, Maya from Summoner 2 and Kate from Hydrophobia are the others I can think of. Alyx from Half-Life 2 is worth mentioning since whilst she's a support character she's considerably more fleshed out than the lead ;).

And that's the biggest problem. There are tons of 1-dimensional space marines or whatever out there, but there are also tons of more interesting male characters. I think there'd be far fewer complaints from women about how they are portrayed if someone who has played many hundreds of games over the past two decades from every genre under the sun, could think of more than five interesting female leads. I'd still get squicked out by the OTT objectifying games but I could just shrug and settle down with a nice counterexample to each one.
 

franksands

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mdqp said:
franksands said:
The only ones that comes to mind right now is Lucca from Chrono Trigger and Liara from Mass Effect 1.
Well, you are surely dropping some big names, but would they be considered "heroines", in the strictest sense? They are main characters, but not protagonists. I love Lucca and I have mixed feelings about Liara (I liked her in ME1, didn't quite like the direction they took in ME2 & 3), generally speaking.

I can only think of April Ryan (the protagonist of The Longest Journey) as a female main character who is really well done (not in the sequel, though, there they managed to suck the life out of her and make a whiner out of her, with an emo streak... God, I hate Dreamfall... Uhm, nevermind, ignore me), but I surely wonder if there is more to see around...
Anything after ME1 is horrible in my opinion, I mean, they hired Yvonne Strahovski and modeled a completely shallow character just to show close-up shots of her ass. And I didn't like what they did with Liara either. I didn't play ME3 and have no intention of playing it in the near future.

I heard a lot about The Longest Journey, but never stopped to actually playing it.
 

mdqp

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OfficialJab said:
I agree that there are a lot of different kinds, but you're admittedly saying that one isn't really worth talking about, even though it's the dominating discussion. A lot of the issues that women bring up about representation in gaming is that they're mostly balloon-chested and skinny, and that's worth addressing.
It's not just in the 'porn games' like DoA Volleyball, but something like Bayonetta or Ninja Gaiden illustrates the same problem - their leads are strong and independent, there are complex stories, but they're still guilty of oversexualizing. However, the porn games don't have to do it either, let alone have to exist in the first place. The fact that their business model is built around it shouldn't exempt them from blame, or discussion.
Not that what we say here will change anything, anyways.

But if we're only discussing the other one, I'm not denying the existence of character-based stereotyping, but saying that they're both pretty equal. I actually mentioned somewhere in here that a franchise like CoD (by-and-large is just fine) can reduce their footprint in this mess by introducing female characters for the online component - just making them 100% the same, other than using a female voice actor. That would ring true for just about every major series.
I was with a lot of people who were a little disappointed that GTAV doesn't star a female, actually. We had no reason to expect it, other than they're sorely overdue for it, and they're ironically pretty good at avoiding this whole thing. I'd say Fallout is close to being a gold standard for equality - gender and otherwise.

TLDR-
There is character stereotyping with no visual stereotyping.
There is visual stereotyping with no character stereotyping.
They both get out of hand from time to time.
I think we actually agree, we're just focused on different things.
Now that we are talking about games like Bayonetta and Ninja Gaiden, I might be more inclined to agree with you. I mean, it's the games that don't exactly sell themselves as "a feast for the eyes" so to speak, that are really the issue here. Who cares how man and women are represented in porn? That would be silly, they are there to cater to the sexual fantasies (the keyword is "fantasy" here) of the audience. I think they are harmless, they don't really have a hidden message, or something that could misinterpreted: everything is upfront, and cleary false, too (the pizza guy usually isn't a sex machine, and those who order a pizza aren't just women whose "husband isn't home right now" or whatever the current "plot" is). They are specifically built to please someone, and demand anything from them means that you clearly aren't their target to begin with, and nothing should be done about it (it's a relatively free world, with people relatively free to film what they want).

Do I believe that developers should start to open their minds a little on the way they deal with their characters? Sure. Some would point out as the inevitable consequences of an almost completely male industry might be responsible for this, and in vicious circle, the current status of the industry discourages women from finding a job in it, preventing them from bringing their point of view on the matter in a more direct manner. It sounds like an excuse, but probably accounts for part of the problem.

I was mainly speaking about character, because I feel that's where the problem really lies: Some women do have huge, ahem, "assets", so I can get over it, somehow (I hate all that bikini chainmail bullshit, though), but when they turn women into either nymphomaniac or completely incompetent just to appeal to certain parts of the audience, I surely feel the issue, too. Actions are what define characters, for the most part, and that's the real problem in most games. It's a matter of scale, with far too women not being legitimate characters since their actions condemn them at marginal or secondary roles (or they simply feel wrong, in the rare chance when they get the main role).

RPGs generally shine in this department (I love the Fallout series, although I have a few issues with Fallout 3... I haven't tried New Vegas, yet), with most of them doing a good job at leaving the main character relatively alone and leaving you to shape him/her yourself. But since in an RPG you directly and indirectly have far more control over the protagonist compared to other genres, they don't provide a good benchmark for the whole spectrum of games.

Of course, there are all kind of ways to make a character wrong, I just feel that the pandering isn't really worth being mentioned, it's like the infamous booth babes, eyecandy for the sake of itself, and easily avoided. Is the more subtle (and sometimes less subtle) appearance of characters without substance around other genres, that cause the problems.
 

franksands

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Illessa said:
Yeah, April's a pretty classic example. Jade from Beyond Good & Evil, Hope from Mirror's Edge, Maya from Summoner 2 and Kate from Hydrophobia are the others I can think of. Alyx from Half-Life 2 is worth mentioning since whilst she's a support character she's considerably more fleshed out than the lead ;).

And that's the biggest problem. There are tons of 1-dimensional space marines or whatever out there, but there are also tons of more interesting male characters. I think there'd be far fewer complaints from women about how they are portrayed if someone who has played many hundreds of games over the past two decades from every genre under the sun, could think of more than five interesting female leads. I'd still get squicked out by the OTT objectifying games but I could just shrug and ignore them if I had somewhere else to go.
Jade! I had completely forgotten about her! As a matter of fact, how long do we have to wait for BG&E 2?
 

mdqp

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franksands said:
Anything after ME1 is horrible in my opinion, I mean, they hired Yvonne Strahovski and modeled a completely shallow character just to show close-up shots of her ass. And I didn't like what they did with Liara either. I didn't play ME3 and have no intention of playing it in the near future.

I heard a lot about The Longest Journey, but never stopped to actually playing it.
Anything after ME1 is horrible in my opinion...

Would you marry me? I don't care about gender and political beliefs right now... :D

On a more serious note, I seriously think I felt sick when they killed and resurrected Shepard in the first ten minutes... The cheapest, sloppiest plot device I ever saw... The ass shots were just too hilarious, I almost fell off the chair the first time they showed one. At least they did a decent work with the side quests for the supporting cast (ME2 main plot was actually one giant side-quest, though, and that was a really big issue), and that tricked me into trusting they would work things out for the end of the trilogy... Don't buy ME3, you are fine without it, believe me.

If you like graphic adventures, you should really try The longest journey. I think it stood the test of time, although it suffers from a couple of "this hurts you" puzzles. I hate with all my heart its sequel, for both the story and the gameplay (almost absent), but I am the minority on this one, so I don't know, maybe I have turned into an old, grumpy man at the old age of 26...