Oh-okay. [sub] Please don't hurt me. [/sub]
sage42 said:
Alright all of yall are in. So you guys, plus the four I already had, plus two I got via PM, plus Exictednuke, comes to... 11, da-hang... Might be looking for another Co-GM soon, possible, because with 11 players I have a feeling this will be going faster than I can keep up with, so be ready to take a little initiative on your own parts when it comes to setting the scene and moving the story along.
AcrylicHero said:
sage42 said:
Well that was a pain to come up with. I didn't know that Quarians were so popular. Also I haven't played ME 2 yet, so if there is anything wrong let me know and I will fix it.
I feel sorry for you... You haven't had the pleasure of meeting Kal'Reegar yet.
Oh yeah im gonna add bit to my character sheet to tie in my guy with the dawn breakers, let me know if its okay
Ah yes, Kal'Reegar, the pinnacle of Quarian badassitude, voiced by the space badass himself, Adam Baldwin.
You also bring up another point, why the hell is everyone in the Dawn Breakers. Well essentially we all met on a three week long voyage on the
Advent, a civilian passenger ship that was taking everyone to the Crescent Nebula (the cluster Illium is in). The ship was attack by the Geth, as one of their final offensives before retreating back into their own systems. During the attack is when everyone met, you worked together to survive, and even repel the Geth.
When you landed on Illium Yossar suggested you all stick together and form a mercenary company, the RP begins a week after when the paint on your new headquarters has finally dried. Your still fairly unaqquinted, shooting the Geth didn't give you much time for proper introductions, but you have at the very least survived a fire fight.
I'm still working on the origin story but that's basically it, if you have any problems wit hit or suggestions for it please tell me. It's good because it explains how the group started (mercenary bands don't just erupt from the ground).