The Dawn Breakers: Mass Effect RP, Started.

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AcrylicHero

New member
Oct 31, 2009
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Name: Harel'Kere nar Tebelya
Gender: Male
Race: Quarian
Age: 23
Appearence: Harel stands at 160 cm and wears a black and maroon environmental suit. (having a quarian means that i can be lazy regarding appearance yay)
Class: Machinist/engineer
Powers: overload, hacking and sabotage (yeah, it's an oldie skill. If you're not happy about it i'll change it)
Pre-Service Record: Harel was born and raised on the migrant fleet in the Tebelya. His life in the fleet could be described as an average quarian youth's life; giving a helping hand to the ship's staff, learning about the fleet and how to maintain it, and like many quarians he excelled in technology. As he grew the time for his pilgrimage had come at the age of 18 and he was only too eager to venture the outside world. He visited many colonies seeking a worthy gift to his new captain, even did some sight seeing at the citadel and the terminus systems were to be his last stop before making plans to return to the fleet. However still at the age of 23 Harel has no intention to returning home in the near future. The lifestyle in the terminus systems was by no means any safer than on the fleet, but it had seized his curiosity. There was just so much diversity here, so much stuff to learn and experience, it just seemed like a waste to let this chance to study the terminus systems. Sure you had to worry about the frequent angry krogan and crazy vorcha around every corner, but it could always be worse.

Psychological Profile:
Cautious and sensible would fit Harel quite well. His sensibility and responsible nature was a direct result of his upbringing on the migrant fleet, over there he was a part of a very close knit community which required every member to be vigilant, contributing and hard working to survive. During his 5 years in the Terminus systems Harel has also learnt many valuable life lessons to survive, just as he did on the migrant fleet. The first rule was not to cross anybody. You pissed off a guy with connections, a gun or a a bad temper, which covers everyone in the Terminus systems, you were pretty much dead. Thus Harel attempted his best to stay in everyone's favour; whether it was a random elcor at a bar or a krogan with a shotgun went the extra mile to prevent them from even thinking about punching him. In addition to this Harel is not a big fan of direct confrontations, especially in close range. His quarian nature meant that he was much more likely to get injured or ill during a brawl or a shoot out etc, thus would be very wise of him to avoid such situations. However this does not mean he is a complete gutless coward, though some of his characterists do suggest it. One could not truly live in the likes of Illium and Omega without being able to take care of yourself in dire situations, Harel was fully aware of this. Though you'll never see him brawling, he can be more than a competent strategist. He relies on distance, indirectness and traps to win his fights. Preferably he would like his very rare enemies to be defeated before they even saw the attacker, and usually that this is generally how his fights go. He sports the saying "The omnitool is mightier than the shotgun"


Notes: Equipment wise he possesses an omnitool, a rifle with a scope (nowhere near a military grade assault rifle. A civilian hunting rifle modded by Harel. Semi automatic, packs as much or lesser punch than the weaker variety of military grade heavy pistols), a small pistol and prepares tech mines for fights occasionally. Usually he isn't armed with the exception of his omnitool.
 

Quad08

New member
Oct 18, 2009
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Name: Nathan Andrews

Gender: Male

Race: Human

Age: 31

Appearence: , Male, short spiked brown hair, brown eyes, stands around 6?5??, his face is ?sharp? (Pointed nose, narrowed jaw and chin), he has some muscle, but is by no means bulky. His armor is black and a dark red with the Shattered Horizon etched in white on his right shoulder.

Class: Soldier

Powers: Concussive Shot, Incendiary Ammo, Disruptor Ammo

Pre-Service Record: Nathan served for awhile in the Alliance Military, primarily on patrols along the Terminus System boarders, looking out for pirates, slavers and other criminal activities. Often called in to 'persuade' criminals to talk, Nathan quickly learned two things; sacrificing a few to save many was always worth it, and a good criminal was a dead criminal. However, when taking on a large slaver ship, it turned out that they were being led by three very powerful ex-Asari commando's. Using there combined biotic might, they managed to crush the life support of the Alliance ship, killing 80% of the crew before the escape pods were able to launch. Due to the overall failure and loss of life involved, the Alliance generals offered Nathan two choices; be reassigned to C-Sec security or retire. Seeing the political system no more different than a criminal system, Nathan left, heading to the Terminus systems to hunt down the Asari slavers and bring justice to the men and women they killed.

Psychological Profile: Ruthless. Direct. Offensive. Stubborn. Nathan often charges into situations and leaves a trail of destruction and bodies in his wake. While not a loose cannon like some would assume, Nathan needs a strong leader to direct and control him. He is a follower, not a leader and he knows it, but that doesn't stop him from challenging orders. Nathan doesn't believe in impossible situations, and will stand his ground til the end. His beliefs and morale code are unbreakable.

Notes: Uses a Tsunami Assualt rifle and a M-6 Carnifex Hand Cannon. Distrusts biotics. Expert in intimidation and torture techniques
 

Captainguy42

Is trapped in a title factory.
May 20, 2009
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tsatoma said:
Added.
AcrylicHero said:
Added, the oldie power is alright I guess, if you want to change though just tell me and I'll edit it.
Quad08 said:
Added, nice to see someone else is using the company symbol too, I'm going to see if I can get a visual of it up soon. essentially the crest is a horizontal line with a half sun on it, the sun is broken into three large sections, the symbol is unique enough to be recognizable but simple enough to be spray painted onto anything with a stencil.
 

Quad08

New member
Oct 18, 2009
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Captainguy42 said:
I just figured since most of the Mercs in ME2 had there symbols on there armor (or there own distinct armored sets) it should be simaler in some way
 

Nukey

Elite Member
Apr 24, 2009
4,125
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41
Can I get a reserve please? I have to go somewhere in a hour and I really don't want to miss out on this.
 

Captainguy42

Is trapped in a title factory.
May 20, 2009
2,781
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Exictednuke said:
Can I get a reserve please? I have to go somewhere in a hour and I really don't want to miss out on this.
Alright I'm going to start an official reserve list:

Reserves:

Exictednuke
Sage42
Tellmeimaninja
Thehairminator

These are all the people I'm sure are interested in joining, if you want to make your reserve official just tell me. (that doesn't mean earlier posts are worth nothing, I still consider them unofficial reserves you just need to tell me to make it official.)

Also I think I'll cut things off at about 8 or 10 people, and by the look of it slots are filling up fast.
 

Distorted Stu

New member
Sep 22, 2009
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Hell, i will join!
*Writing character bio now, will post when finished*

Also, just dropping this in ;)
http://www.escapistmagazine.com/groups/view/The-official-Garrus-fan-group

Edit:
Name: Auran Klay

Gender: Male

Race: Drell

Age: 34

Appearence: 6foot, Extremly dark purple eyes, Yellow skin with purple hints on the cheeks, chin & body. Black jacket, black trousers, black boots.

Class: Infiltrator.

Powers: Warp Ammo, Overload & Focus Shot.

Pre-Service Record: Lucky to be alive. Father & mother managed to sneek onboard of a flight away from the Hanar home world. Ended up being born on the Citadel, shortly after birth both parents died. Left the citadel after the Reaper attack. Now lives on Illium. Ex merc for a powerful Asari. Fee lances merc/assassination jobs for a living.

Psychological Profile: Trusts people who trust him. Shows respect to those who show him respect. Loyal to those who help him. Good judge of character. Can tell when being lied too. Lost faith in his God's, but still turns to them in time of need. Morals: Do the right thing, even if sacraficing something of value. Extremly calm, even in frantic situations. Well mannered.

That good enough?
 
Aug 12, 2009
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Name:Marcin Calus

Gender:Male

Race:Salarian

Age:16

Appearance:Short for a salarian, horns are curled back and chipped, wears armour not to different from Mordin Solus's, only green and with no neck part, face has glowing blue veins, as a side effect of his biotics.

Class:Adept

Powers:Warp,Throw and pull.

Pre-Service Record:Was born on the citadel,was with his father when he met his step mother, a asari, grew up happily, learning scientific skills from his father and was urged to become a biotic by his mother.When his father died aged 34 (Elderly by Salarian standards)his mother cared for him.

Psychological Profile:Kind and will always try to help others, but if neccesity comes to it, he may be drove to unspeakable acts, will rarely become angry, has an underlying level of sociopathy, being able to kill without emotion.

Notes:Is able to use slightly more complicated than usual tech equipment.

Is he okay?
 

sage42

Elite Member
Mar 20, 2009
2,458
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41
I'm working on my character as we speak. The back story is a lot harder than I thought.
 

The Hairminator

How about no?
Mar 17, 2009
3,230
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Name: Sindri

Gender: Male

Race: Human

Gender: Male

Age: 15

Appearence: Pale, shaved head. Blue tattoos that signals a biotic. The interface of an Asari biotic-implant is in his neck. He wears no protective armor, just a uniform with the Dawn Breaker symbol on the shoulder. Slimly built, and quite short for his age.

Powers: Barrier, Warp, Throw

Pre-Service Record: He grew up an orphan on earth. An Asari matriarch named Soria, who was there on a business trip, recognized his biotic ability, and took him under her protection. She took him back to Illium, and gave him his present name. He was trained among with her other pupils, other orphans she had 'found'. As the years went on, the training got harder and harder, and their teacher was pushing them hard. She had them spar with each others, gradually more violently, and when Sindri accidentally killed one of his comrades he decided he had had enough. He was 13 then.

When he had escaped from Soria he found himself alone on the streets. He could easily have joined a gang, hell- maybe even ruled one, but that was not the life he wanted. He remembered that much from earth. He tried different Mercenary groups, but he was usually laughed at. He would have gone with the alliance long ago, was it not for the fact they were not present on Illium. He eventually found The Dawn Breakers, they probably let him join out of compassion, at first, but soon realized his extreme biotic powers.

Psychological Profile: A man(boy) of few words, suspicious to people he doesn't know, but fiercely loyal to the people who has been nice to him. Calm, and acts older than his age. People tend to underestimate him, and he usually let them. It doesn't matter much to him. He is slightly emotionally disturbed, has little or no compassion and has problems with seeing other people's (and aliens) feelings. Has no problems with killing strangers. Isn't exactly evil, but can get "carried away" with the killing, and appear as merciless.

Notes: Carries no weapon(s), relies solely on biotic powers, which has served him well thus far.
 

Misaek

New member
Oct 28, 2008
509
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Name: Dimir'Nared vas Taralya

Gender: Male

Race: Quarian

Age: 26

Appearance: Dark, deep green suit and helmet. About 6 foot 1 inch tall and slender (as most Quarians are).

Class: Engineer

Powers: AI Hacking, Combat Drone, Overload

Pre-Service Record: Dimir was born on board the ship Usela, the same trip were a traitor tried to sell a couple Quarians to the collectors. When Dimir was a child he was very interested in engineering like other Quarians but had a fascination with many other sciences too. As he got older he spread his talents wide studying quantum physics,genetics and all aspects of engineering. When he was about 16 years old he showed his skills in combat by using his combat drown to ward off the Quarian traitor Golo (who at the time was trying to sell 24 Quarians who never left the Flotilla to the Collectors). When Dimir was 23, he left the Flotilla to go to the Citadel for his Pilgrimage. He noticed a local gang harassing civilians and worked with C-Sec to take it down, taking the leaders ship (a medium sized cruiser) as a Pilgrimage gift for the Flotilla (changing the name of course to a more Quarian sounding name). Although it technically is his ship, he chose not to be captain of it thinking his friend would do a better job leading the crew, instead choosing to be head engineer.

Psychological Profile: Dimir is very intelligent and capable of problem solving. He does not like large groups of people and tends to either keep to himself or just a few others. Despite being very logical and scientific, he is also very poetic, writing a few poems and short stories in a spare time. He feels that he should be able to go beyond the law do get things done though tries to avoid all killing whenever possible, even sparing the enemy even if it makes the mission a litter harder. He is good at defusing arguments or other intense situations and is generally very friendly. Also, it isn't that he is very untrustful, he is just very skeptical.

Notes: He carries his custom built omni-tool of course using it more than any other weapon, a sub machine gun, a pistol, and when the situation demands it, a sniper rifle (he is also very stealthy but chooses not to show it as he does not enjoy being in hostile territory alone).

You BETTER let me in, or else.
 

sage42

Elite Member
Mar 20, 2009
2,458
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Name: Sal'rena nar Hadran

Gender: female

Race: Quarian

Age: 23

Appearance: She stands at 155cm wears a Dark red and white environmental suit.

Class: Infiltrator

Powers: Incinerate, Invisibility cloak, Hacking.

Pre-Service Record: Sal'rena lived the average life of a Quarian aboard the fleet military ship Hadran. She learned combat from the ship's captain along with the rest of the quarian youth on the ship and learned her love of technology from her parents. When she reached the age of her pilgrimage, she left knowing she may not return. She loved her family and her race but she could not see returning any time soon. Her journey has brought her to the terminus system working for The Dawn Breakers.

Psychological Profile: Sal'rena was the quite one of her age group. She believes that every sentient being in the universe no matter how big or small deserves respect no matter their position. This has led her to get in more than her fair share of scraps since she left the fleet.

Notes: Sal'rena wepons are a M-3 Predator Heavy Pistol and a M-9 Tempest Submachine Gun. Her mothers omni-tool.
Well that was a pain to come up with. I didn't know that Quarians were so popular. Also I haven't played ME 2 yet, so if there is anything wrong let me know and I will fix it.
 

AcrylicHero

New member
Oct 31, 2009
133
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sage42 said:
Well that was a pain to come up with. I didn't know that Quarians were so popular. Also I haven't played ME 2 yet, so if there is anything wrong let me know and I will fix it.
I feel sorry for you... You haven't had the pleasure of meeting Kal'Reegar yet.

Oh yeah im gonna add bit to my character sheet to tie in my guy with the dawn breakers, let me know if its okay
 

Captainguy42

Is trapped in a title factory.
May 20, 2009
2,781
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Distorted Stu said:
lycanthrope321 said:
Undeadundertaker333 said:
Oh-okay. [sub] Please don't hurt me. [/sub]

sage42 said:
Alright all of yall are in. So you guys, plus the four I already had, plus two I got via PM, plus Exictednuke, comes to... 11, da-hang... Might be looking for another Co-GM soon, possible, because with 11 players I have a feeling this will be going faster than I can keep up with, so be ready to take a little initiative on your own parts when it comes to setting the scene and moving the story along.

AcrylicHero said:
sage42 said:
Well that was a pain to come up with. I didn't know that Quarians were so popular. Also I haven't played ME 2 yet, so if there is anything wrong let me know and I will fix it.
I feel sorry for you... You haven't had the pleasure of meeting Kal'Reegar yet.

Oh yeah im gonna add bit to my character sheet to tie in my guy with the dawn breakers, let me know if its okay
Ah yes, Kal'Reegar, the pinnacle of Quarian badassitude, voiced by the space badass himself, Adam Baldwin.


You also bring up another point, why the hell is everyone in the Dawn Breakers. Well essentially we all met on a three week long voyage on the Advent, a civilian passenger ship that was taking everyone to the Crescent Nebula (the cluster Illium is in). The ship was attack by the Geth, as one of their final offensives before retreating back into their own systems. During the attack is when everyone met, you worked together to survive, and even repel the Geth.

When you landed on Illium Yossar suggested you all stick together and form a mercenary company, the RP begins a week after when the paint on your new headquarters has finally dried. Your still fairly unaqquinted, shooting the Geth didn't give you much time for proper introductions, but you have at the very least survived a fire fight.

I'm still working on the origin story but that's basically it, if you have any problems wit hit or suggestions for it please tell me. It's good because it explains how the group started (mercenary bands don't just erupt from the ground).
 

Captainguy42

Is trapped in a title factory.
May 20, 2009
2,781
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Distorted Stu said:
Class: Infiltrator.

Powers: Warp Ammo, Overload & Focus Shot.
Hey, I spotted one little problem an Infiltrator couldn't use Warp Ammo because Warp Ammo is a biotic ability and Infiltrators are Tech and Combat.
 

tsatoma

New member
Aug 18, 2009
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I believe Captainguy is doing something important the next day or two, so we might have to wait until the weekend before we can start it.