Steve Butts said:
The Elder Scrolls V: Skyrim Review
Bethesda's latest is a true RPG epic that asks you what you want and then gives it to you.
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I'm glad to see someone still holding on to the
old definition of "immersion" in RPGs.
Too often, newer RPGs think "immersion" has something to do with the story or the voice acting, or perhaps the believability of the plot. While these impact how we receive
someone else's story, RPGs are (were) about how to create
our own.
Immersion has nothing to do with how realistic the textures or animations are (otherwise, we could never be immersed in books). Immersion has to do with
responsibility -- the degree to which I'm responsible for what goes on in the story. This can be from moment to moment (like in combat), or it can be more long-range (like major story decisions). The more I feel like I'm making decisions, and those decisions are upheld by the game world, the more likely I am to feel a part of the story.
It's not always about filling in all the right details. Sometimes it's about
leaving out the wrong ones -- for instance, if the player doesn't get to choose his/her voice,
just don't include one. Forcing a particular answer to a question is far worse than leaving it unanswered. You have less risk of the player feeling "corrected" by the game for imagining something wrong.
While visually-stunning games are fantastic to have, I'm glad to hear there is a game that is still going after
emotional immersion. It's a force many people claim to miss, but few really understand what made it work to begin with.