The Elder Scrolls V: Skyrim Review

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castlewise

Lord Fancypants
Jul 18, 2010
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The gist I've been getting from reviews is that its a really really good Bethesda game, but it does have that special "Bethesda charm". I wonder of the average player will be as forgiving about the bugs as the reviewers have been...

In any case, I love that most of the reviews I have read have described entirely different characters doing very different things. Good stuff.
 

EvilPicnic

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Sep 9, 2009
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Hmmm... my main problems with Oblivion were the lack of believable characters and a decent story, and my hopes that this had been fixed have just been dashed by this review. An open-world is great but I need to see my effect on that world, otherwise, NPCs really are just polygons and pixels and character development may as well take place on a spreadsheet.

Bethesda should remind themselves of Baldur's Gate: free, open play can co-exist with involving plotting and interesting characters.

I think I'll get Skyrim eventually, but later rather than sooner.
 

I Have No Idea

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Aug 5, 2011
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Is it wrong that when I saw the review, the first thing I thought was "Thank God, those damn Skyrim threads will FINALLY STOP." ?
 

The_ModeRazor

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Jul 29, 2009
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If Bethesda makes an expansion pack the central character should be Mudcrap Merchant (praise be his name and vast amounts of wealth). And he should be a conflicted character, not necessarily even friendly towards you. Kinda like Ulysses or a drunk mudcrap. Which he is. Hmm... maybe he'd have to deal with his alcoholism too. And, like, Numidium? He could totally be trying to achieve something with the golem god. That would be awesome. Please Bethesda? Pretty please?

Oh, nice review. Game looks pretty cool. Prolly buying.
 

devotedsniper

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Dec 28, 2010
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just 2 and a half hours to go...god i wish there was a way to trick steam into thinking i was in Australia...
 

Argtee

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Oct 31, 2009
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Supernova2000 said:
He actually had some criticisms for the game, yet still gave it 5 stars? How does that make sense?
Here you go

Anyways: Nice review. Hopefully this will be coming in the mail soon.
I can't wait much longer!
 

ResonanceSD

Elite Member
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Dec 14, 2009
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Zhukov said:
Five stars, eh?

So... about as good as Dragon Age 2 then?

Good to know.

I'm kidding, I'm kidding. Sorry, but that shit-stirring opportunity was too good to miss.
Don't apologise, that happened, these people need to be reminded of their previous fuck ups. Seriously, I wish I could rep posts on these forums =D
 

gallaetha_matt

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Feb 28, 2010
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Ragsnstitches said:
You can block with a shield, 2 handed weapons and one handed weapons as long as your not dual wielding.

Put simply, blocking is dictated by your left hand in this game (left bumper/trigger or whatever the corresponding mouse button is). If your left hand is occupied by another weapon, or magic, then you can't block but your offensive power is doubled (roughly) so that's the trade off.
Ah, cheers for answering my question. It's not as bad as I thought it was then. I guess I'll need to learn to be pretty quick on my feet, and assuming the skill trees are similar to the ones in Oblivion, get the Acrobatics dodge roll as fast as I can.
 

Ruwrak

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Sep 15, 2009
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lord.jeff said:
Ruwrak said:
draythefingerless said:
Deviate said:
So, I've gone from being 'meh' about all the Skyrim hype until these last two days where I've been... well, this: http://www.youtube.com/watch?v=c9eGtyqz4gY

I just wonder, with all the dragons in the game, will a sneaky archer still be viable, or will it be gimped in such fights?
I dont think Stealth is an option when it comes to killing a dragon....
Maybe you can poison it's tea?
Keep away from my tea.
>.> Nothing is safe! DOHVAKIIIIIIIIN!
And do I spy a CulpeoFox drawing there?
 

Therumancer

Citation Needed
Nov 28, 2007
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Well, the issue is that few "RPGS" really are RPGS anymore, what's being called dated is pretty much what defines the genere. Doing things like giving the player character a voice tend to get in the way of more important things like character creation and choosing to be what you want rather than being given a character. It's incredibly disconcerting to have a clear idea of who your character is, and then have a voice that doesn't fit, or crap shooting out of his mouth that you don't think fits. The only game that even tried to find a compromise was actualyl a third person sandbox shooter... "Saint's Row 2" in fact, but since then nobody has picked up the torch of having multiple voiceovers for the main character to at least give you some kind of choice there.

As far as the level of NPC animations and such, I think that's a matter of the scale of the game. It's easy to say "I want all these ultra-expressive supporting characters" but understand in a big game, especially a sandbox, the game has to track all of this stuff at once and it's going to choke the system. Your looking at a situation where you have a choice of epic scope and limited NPCS, or limited scope and epicly developed trivial NPCs.

I think to an extent "Rage" is the flipside of the coin, you had all kinds of expressive NPCs that people have been praising, but you also have less stuff going on around those NPCs at any given time, it's just tracking less with a far less complicated engine allowing for it to have those kinds of details.

I don't think it's Skyrim being dated, so much as the give and take of modern technology, with people wanting to have everything at the same time, when we just don't have powerful enough personal computers in the hands of enough people to make it a viable course of development.
 

NewYork_Comedian

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Nov 28, 2009
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I wonder if modders or patches will be able to give the NPC's more physical motion when speaking. If thats the case, then that will just make the game even better. Cant wait for midnight soon enough.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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You know what sells it to me?

The ending bit, where the fire spells caused explosions.

TOO MUCH WANT! D: If only I wasn't in university...
 

Odjin

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Nov 14, 2007
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undeadsuitor said:
Odjin said:
In Oblivion at last you could not trigger the main story to ignore all the Oblivion portal crap but here you can't.
Are you sure? Because I remember reading an article that said that the dragons wouldn't appear until a few story missions in. Has that changed?
They wrote back then they want to force people to see (and have to deal) with a dragon at a given interval (with other words, spam them on you). And this dick-move is quite logic seeing as:

- they mutilated the TES-lore (take some lessons with Akatosh about why retcon sucks)
- they mutilated the game-mechanics (important skills/abilities removed and added crappy "mixtures")
- they still haven't understood combat (two-hands is a nice idea... but if the basic combat sucks two-hands just doubles the suck)
- their character system is still the biggest joke in existence (animations? emotions? motives? what for! we are Bethesda-sucks!).

Worst part is that reviewers still kiss their buttocks instead of actually saying how much crap they brewed together. They should drink some "intelligence" potion the next time... maybe then they manage to get back to good game-creating. But one can dream I guess.
 

Shamanic Rhythm

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Dec 6, 2009
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I have to say, I'm a little disappointed with this review. It tells you almost nothing given two constraints "I don't want to spoil it" and "The game is too huge for me to describe". But what's left over are a) describing fairly normal RPG conventions as though they're ground-breaking (you can spend points in talent trees to improve skills! Wicked!) b) an extended anecdote that fails to replicate the tension of the event and ultimately has probably happened to anyone who's been ganked by adds in almost any RPG you can care to name (happened all the time in Oblivion, actually), c) a number of what seem like fairly justifiable quibbles with the game taking up the last third of the review, but then giving the game five out of five? I'm not complaining about the score, but when you give something that kind of grade it renders any criticism you made kind of trivial.

For me, this was a poor review because it didn't tell or show me anything that Bethesda themselves haven't already tried to sell us via marketing. There's no sense of the game actually being evaluated, because just saying "the story is epic" without giving any details because you don't want to spoil it is just akin to all the hype. Furthermore, it's not helpful because while Bethesda RPGs are always very epic in scope, sometimes that length is just padded out with bland, randomly generated scaling content - this was a huge problem in Oblivion, most notably. Yet that's not really given any consideration beyond a "this will irritate some people" towards the end. Bethesda games are also noted for their bugginess, and yet there's no mention of any bugs or corresponding lack of bugs.

Basically, I want to like Skyrim, but based on reviews like this I get no assessment of the game, just a "play it for yourself and find out".
 

Zay-el

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Apr 4, 2011
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Odjin said:
If this is crap, then I honestly wish to see what constitutes as a good game, in your opinion.

Also, has any of the TES games had actually good combat? I know people love to harp on Oblivion a lot, only to forget the nice little days of Morrowind, where you stand in front of a Cliff Racer and stab-stab-stab until a red blot appears.

And again, what 'good game-creating' times do you keep referring to?
 

ReiverCorrupter

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Jun 4, 2010
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Jumwa said:
Deviate said:
I just wonder, with all the dragons in the game, will a sneaky archer still be viable, or will it be gimped in such fights?
According to PC Gamer's review, no, your sneaky archer will not be gimped in the slightest. They make explicit point of that in fact.

http://www.pcgamer.com/2011/11/10/the-elder-scrolls-v-skyrim-review/

Or maybe it was Rock, Paper, Shotgun's review:

http://www.rockpapershotgun.com/2011/11/10/skyrim-review-pc/

Either way, seems no, not at all.
From what Bethesda said in some of the pregame details archery is actually a lot more powerful than it used to be, with only one or two arrows being lethal. So actually a stealth archer might be one of the most powerful classes. The downside being that you can't backpedal quickly anymore so you can't keep running and shooting them as they come at you. Also I don't think you can carry that many arrows either.

The real question is how they balanced the stealth aspect of the game. Remember how you could essentially make yourself invincible in Oblivion by wearing all chameleon enchantments? If your chameleon stat was over 100% you could smack someone in the face repeatedly and they couldn't fight back. I wonder if they fixed that. The NPCs should start swinging randomly or run away if they're getting hit by something completely invisible, but I guess that's a fairly complicated thing to program.