Sounds good think on this
Range weapon damage based on time in flight each centisecond in the air lessens the damage up to a max of 95%. Different weapons, ammo,ect have different max time, also skill in range weapons effects damage applied to the centisecond. So you know you can be skilled in range weapons shoot someone in the head and they die in one hit..... I so hate damage sponges....
Location hit damage and effect.
Head shots do more damage and or a 10ish% stagger/trip effect is applied, can be raised by weapon stats, stats or skill.
Weak spots(legs,ect) do more damage and or a 10ish% stagger/trip effect is applied, can be raised by weapon stats, stats or skill.
Range weapon damage based on time in flight each centisecond in the air lessens the damage up to a max of 95%. Different weapons, ammo,ect have different max time, also skill in range weapons effects damage applied to the centisecond. So you know you can be skilled in range weapons shoot someone in the head and they die in one hit..... I so hate damage sponges....
Location hit damage and effect.
Head shots do more damage and or a 10ish% stagger/trip effect is applied, can be raised by weapon stats, stats or skill.
Weak spots(legs,ect) do more damage and or a 10ish% stagger/trip effect is applied, can be raised by weapon stats, stats or skill.