The First Fallout 4 Details Revealed - Update

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Ftaghn To You Too

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Willinium said:
I'm going to go against the common opinion that I've seen. I love that our new protagonist is going to be an actual person with personality instead of a blank space to insert yourself into. This man, or woman, will be forced to see all that they knew and cared for be destroyed in front of their eyes including their spouse and son, and then awake 2 centuries afterwards, I have to presume cryogenics of some sort, to see the devastation of their home and the land they once proudly served. The first area you are said to go to is your old home with an old servant there to great you. This Pathos will be great to experience and work through and see how our character will deal with this. I cannot wait to see this character.

My two complaints are that the colors seem to be a bit to vibrant and I dislike the hud. . .I think that is about it.
In the hands of another developer, a very compelling story could be created from this. But this is Bethesda. They don't have the ability to write a story like this. Instead you'll have wooden delivery Angsting about characters that nobody cares about because they aren't interesting, and far too much callback to the Old World, which has never mattered much in Fallout in the first place. Bethesda neither understands Fallout or stories in general. If this game is good, and I hope it is, it will stand entirely on the quality of its gameplay, not a half baked muh baby plot.
 

bigfatcarp93

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Unfortunately, Todd Howard then went on to finish the conference by pulling off his face and revealing Peter Molyneux.
 

Willinium

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bigfatcarp93 said:
Unfortunately, Todd Howard then went on to finish the conference by pulling off his face and revealing Peter Molyneux.
. . .Is it wrong that your post made me laugh manically?
Ftaghn To You Too said:
Willinium said:
I'm going to go against the common opinion that I've seen. I love that our new protagonist is going to be an actual person with personality instead of a blank space to insert yourself into. This man, or woman, will be forced to see all that they knew and cared for be destroyed in front of their eyes including their spouse and son, and then awake 2 centuries afterwards, I have to presume cryogenics of some sort, to see the devastation of their home and the land they once proudly served. The first area you are said to go to is your old home with an old servant there to great you. This Pathos will be great to experience and work through and see how our character will deal with this. I cannot wait to see this character.

My two complaints are that the colors seem to be a bit to vibrant and I dislike the hud. . .I think that is about it.
In the hands of another developer, a very compelling story could be created from this. But this is Bethesda. They don't have the ability to write a story like this. Instead you'll have wooden delivery Angsting about characters that nobody cares about because they aren't interesting, and far too much callback to the Old World, which has never mattered much in Fallout in the first place. Bethesda neither understands Fallout or stories in general. If this game is good, and I hope it is, it will stand entirely on the quality of its gameplay, not a half baked muh baby plot.
Does Obsidian have anything to do with the writing in this upcoming game? If so then I think that they may be able to pull it off, and I must dispute your point that the Old World never mattered when in fact I view it as one of the most important pieces of the lore. Without the Great War and all the factions actions that lead to it then none of the games we so love today would be the same. With such a dramatic backdrop the motivations of our characters and the npc's and their factions in Fallout NV and Fallout 3 (DC) are given weight and importance. On whether Bethesda can pull off the pathos that they wish to, I say that we should give them a chance after all no one expected Dishonored to be as good as it was so perhaps they will strike gold once more.
 

Imre Csete

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Silentpony said:
I have faith they will mess it up. Bethesda can't not release a game filled to the brim with bugs, glitches and day-to-day patches and balance issues.
Off the cusp reaction would be to wait 6+ months after release when its in an actually playable state.
Atleast the eventual New Vegas conversion mod will be awesome.

In 10 years.
 

Genocidicles

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Completely forgot to mention... THERE ARE NO SKILLS ANY MORE:

No 'skills' tab on the SPECIAL screen.
Intelligence didn't give extra skill points every level, just extra exp.
Science is now listed as a required perk for weapon crafting instead of a skill.

So they are almost certainly dumbing it down. Fan-fucking-tastic. I guess skills were too much for the Call of Duty crowd to deal with.
 

Bat Vader

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Genocidicles said:
soren7550 said:
Holy christ, so many sour, bitter people here. "Gur-hur, the player character is more than a camera and a weapon, you can do some society rebuilding, and you start off in a heavily American 1950s styled era where hertro marriage and kids were the norm? THIS IS TEH RUINATION OF FEH SERIES!! BETHESDURS IS IN TES GARBAGE TANK. GIMMIE BACK MY MONIES."
People are angry because it's a step back from New Vegas.

You'll be stuck playing the same character (pre war husband/wife) looking for their kid in every single playthrough, and giving the character a voice means you'll have less dialogue options. Look at the differences between Bioware games before and after they started voicing their protagonists.

The crafting looks pretty sweet but other than that it just looks so much more shallow than New Vegas.
Bethesda didn't develop New Vegas though. Obsidian were the developers and Bethesda just published it. It can't really be a step back since Bethesda didn't develop it. If anything this proves Obsidian are the masters of RPGs.
 

Genocidicles

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Bat Vader said:
Bethesda didn't develop New Vegas though. Obsidian were the developers and Bethesda just published it. It can't really be a step back since Bethesda didn't develop it. If anything this proves Obsidian are the masters of RPGs.
It's a step back for the Fallout franchise. It doesn't matter who made it. Did Bethesda just look at all the improvements made in New Vegas and decide they should just chuck them out?
 

Fcbook Del Orto

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Genocidicles said:
Completely forgot to mention... THERE ARE NO SKILLS ANY MORE:

No 'skills' tab on the SPECIAL screen.
Intelligence didn't give extra skill points every level, just extra exp.
Science is now listed as a required perk for weapon crafting instead of a skill.

So they are almost certainly dumbing it down. Fan-fucking-tastic. I guess skills were too much for the Call of Duty crowd to deal with.
Because that's what real fans want, less thinking and more Teddy bears critical hits that smash the evil supermutant head into pieces. Who needs stats when you got guns?

Remember the lesson from Fallout 3 "Violence is fun!"
 

Genocidicles

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Fcbook Del Orto said:
Because that's what real fans want, less thinking and more Teddy bears critical hits that smash the evil supermutant head into pieces. Who needs stats when you got guns?

Remember the lesson from Fallout 3 "Violence is fun!"
I wouldn't be surprised if they announced a fucking multiplayer mode at this point.
 

King_Julian

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Why are so many people assuming the game is going to be a giant quest for the baby? there is no evidence to support that.

It is a likely possible story but i really dont think so.
 

Genocidicles

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King_Julian said:
Why are so many people assuming the game is going to be a giant quest for the baby? there is no evidence to support that.

It is a likely possible story but i really dont think so.
Well the baby's appearance is based on how the parents look. Unless the baby is important somehow then that seems like a colossal waste of effort.

So we've established that the baby is likely to be important. How can a baby be important? It cant do anything, so it cant be your sidekick or the villain or a major character in any way really... ruling all of that out, the only thing really left for it to be is something for the player to save or protect.
 

Diablo2000

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Genocidicles said:
King_Julian said:
Why are so many people assuming the game is going to be a giant quest for the baby? there is no evidence to support that.

It is a likely possible story but i really dont think so.
Well the baby's appearance is based on how the parents look. Unless the baby is important somehow then that seems like a colossal waste of effort.

So we've established that the baby is likely to be important. How can a baby be important? It cant do anything, so it cant be your sidekick or the villain or a major character in any way really... ruling all of that out, the only thing really left for it to be is something for the player to save or protect.
Well... It's Bethesda... A colossal waste of effort is not off the table just yet.
But I guess that's it. The game is most likely the quest for the baby that in the end will have grown up to do the "plot relavant thing" and now you need to complete the "plot relevant thing" to stop the "bad guys". Oh... And he\she is already dead or will die in front of you for the feels.

As for me... I don't mind the voice acting since they already reduced roleplaying in Skyrim anyway, might as well voice my character now or the predicable, retarded plot since I don't play Bethesda RPGs for the story.
 

Ftaghn To You Too

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Willinium said:
Does Obsidian have anything to do with the writing in this upcoming game? If so then I think that they may be able to pull it off, and I must dispute your point that the Old World never mattered when in fact I view it as one of the most important pieces of the lore. Without the Great War and all the factions actions that lead to it then none of the games we so love today would be the same. With such a dramatic backdrop the motivations of our characters and the npc's and their factions in Fallout NV and Fallout 3 (DC) are given weight and importance. On whether Bethesda can pull off the pathos that they wish to, I say that we should give them a chance after all no one expected Dishonored to be as good as it was so perhaps they will strike gold once more.
As far as we know, Obsidian has nothing to do with this. I would believe their writers would be able to do this well, just not Bethesda. Also, Dishonored was not made by Bethesda. It was made by Arkane Studios, another company I would trust to do something like this. They're busy with Dishonored 2 (which I have very high hopes for). Bethesda just published Dishonored. Bethesda the devs and Bethesda the publisher are separate teams under the same company.
 

klaynexas3

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I'm gonna go with the I'm excited camp. The lack of skills is slightly disappointing, however, I'm am glad that this will mean a stronger dependence on S.P.E.C.I.A.L. for your abilities than it being just a basic template. It makes zero sense to be running around with 1 intelligence and you also are a perfectly capable hacker/doctor.

Also, I'm hoping that the dialogue wheel will actually feature more options than just 4 options, and I'm sure that that will be the case.

I'm just hoping that the world is just as great as Fallout 3's world, but that Bethesda would have learned to write better.
 

vallorn

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Nov 18, 2009
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Spaceman Spiff said:
So a forced family background and likely a save-the-baby plot. I am unimpressed, but not surprised. Maybe they'll get Liam Neeson to voice the baby for extra feels.
I laughed harder than I really should have. Good job.

Genocidicles said:
Fcbook Del Orto said:
Because that's what real fans want, less thinking and more Teddy bears critical hits that smash the evil supermutant head into pieces. Who needs stats when you got guns?

Remember the lesson from Fallout 3 "Violence is fun!"
I wouldn't be surprised if they announced a fucking multiplayer mode at this point.
Don't give them ideas... Glares at Elder Scrolls Online

Considering the butcher's bill that Skyrim gave to skills and stats, I relaly hope this isn't going to be another case of "DUMB IT DOWN AND SHIP IT" from Bethesda... The voiced protagonist with a set history and limited dialogue options just makes me crave the inevitable mods to fix the game into a proper Fallout title more than wanting the actual game itself.

Mods on Xbox are nice for them though, that and the multiplat editor DOOM 4 seem to be pushing could be good things for the industry.
 

kenu12345

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Voiced protagonist? *Sighs* Its getting really hard to get excited for this now with all they are releasing
 

WanderingFool

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fluxy100 said:
Is this what it feels like to be an old grumpy fan who doesn't like change? I feel like a lot of these things should make me giddy but they don't.

The voiced protagonist while cool seems really limiting and jarring considering fallout was still one of those RPGs you could be the character and immerse yourself and not just watch and control some other dudes story.

The new settlement should be amazing but it just seems really gimmicky to add into a series after 4 games that didn't really need it.

The new crafting system for weapons and power armor did seem really cool and amazing but i have one quibble.

Power armor are not small scale mechs they're battlesuits that amplified a soldiers power not a robot that the soldier piloted. And why does it have jet packs? Why is power armor tech advancing when nobody has the tech to make them anymore except the enclave (please don't bring them back for a third time, please).

(I'm all over that ios game and real life pip boy though, i want it so much)
Sounds like you dont like it... So can I have your copy? Cause at this point, I see not a fucking thing wrong...
 

fluxy100

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WanderingFool said:
fluxy100 said:
Is this what it feels like to be an old grumpy fan who doesn't like change? I feel like a lot of these things should make me giddy but they don't.

The voiced protagonist while cool seems really limiting and jarring considering fallout was still one of those RPGs you could be the character and immerse yourself and not just watch and control some other dudes story.

The new settlement should be amazing but it just seems really gimmicky to add into a series after 4 games that didn't really need it.

The new crafting system for weapons and power armor did seem really cool and amazing but i have one quibble.

Power armor are not small scale mechs they're battlesuits that amplified a soldiers power not a robot that the soldier piloted. And why does it have jet packs? Why is power armor tech advancing when nobody has the tech to make them anymore except the enclave (please don't bring them back for a third time, please).

(I'm all over that ios game and real life pip boy though, i want it so much)
Sounds like you dont like it... So can I have your copy? Cause at this point, I see not a fucking thing wrong...
Oh no, I'm getting the collector's edition and i'm going to play the crap out of the game, I love the franchise and I'm going to support it. I criticize like a teacher criticizes a student, I still like them but i see things that disappoint me and I wish were changed and made better.

In retrospect most things seem pretty cool now, the only things I still don't like are the voiced protagonist and the fact that power armor looks like a vehicle and not armor
 

silverbear002

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Ryan Minns said:
Just let one of the towns I make a huge slaver town with all of the slaves I catch actually being part of the world and I'm happy... and I don't have problems I swear!

Edit: Wait... if they're forcing you to be in a relationship at the start wouldn't that kinda go against Bethesdas super inclusion thing? Oh hey look you're in a heterosexual relationship straight off the bat for example?
Yeah, don't know why so many people are complaining about this, in the E3 video there was clearly an option to change the gender of either parents. So I'm sure you can have a homosexual couple.