thethingthatlurks said:
Cliver Barker's Jericho. It's a textbook example of how to not design a game. And before anybody gets any ideas, I bought the game knowing how shitty it would be, but I had thought I would get some amusement from writing a review. Sadly, that didn't happen...
I'll actually defend this one, largely because it has redeeming merits in some incredibly good writing, and the ideas at play were not bad, they just lacked on the implementation. I think the problem with the gameplay was that they were testing out an idea to sell cheat codes, where you needed a number from your disc that you would use when you paid in order
to have a unique code created to unlock the cheats. If you play the game "straight" without playing into the money making gimmick at least part way, your asking for trouble, though admittedly there are ways to get 4 of them (I think) for free, and they should still be on the gamefaqs forum.
At any rate Jericho is one of the few shooters I ever noticed getting an RP board on Gamefaqs (even if it later closed). Even now there is a dedicated fan community that wants a sequel given how it ended on a cliffhanger.
It's not a good game I suppose, but not one I think can be fairly called among the worst of all time. Being very weak in some areas, and very strong in othrs, with a small but dedicated fanbase holding out beyond all apparent hope, I think it pretty much fits the definition of "cult classic".