And now for a bonus episode because I feel like it and in the time since this game came out, I've played and beaten it 10 times. Ten.
Final Fantasy 7 Remake:
When this game was first announced it was during 2015 which was before FF15 had released and promptly was mostly disappointing. So in reality there was no real reason to think or believe they wouldn't fuck it up. Still watching the reveal trailer, a clip that has spawn reaction compliations over 7 hours long, I cried when the word "Remake" appeared. I wasn't the only one who couldn't believe it, just watch any of Maximillion_Dood's reactions, Caleb Hart, or countless others.
Then the game went mostly dark for years. IIRC there was a little news in 2016 about CyberConnect2 having development troubles and the previews around that time looked rough. Then news came that Square was taking it in-house, and everyone figured that was going to be a full reset of the project, so it would be another FF game to take 10+ years of development and come out like a wet paper bag. The game went dark for another couple of years, no news, no teases, no updates, fucking nothing.
Then State of Play March 2019. The State of Play started with an FF7 sound effect and only I and Max knew the sound. I watch lots of reactions to that SoP and nobody but Max knew the sound, or at least acknowledged it. But the State of Play went on, and it was a short one like 15minutes or something, there was some Monster Hunter, some indie games, a new special edition PSpro, and that was it....Except the announcer says, "Before we go, we want to give you a look at a long awaited game." Then this:
The game was real, it was approaching, and above all else it looked GOOD. Square had made the graphics, especially character models much cleaner from what CyberConnect had shown years before. E3 that year, Square would open with this game and show off combat, a playable demo, a longer trailer that revealed even more. The game looked incredible.
Channels popped up like CosmoCanyonObservatory who would look at every single shot in every trailer for the next year, analysing things to the smallest detail. It showed off two very important and very reassuring details. Number 1 was that Square was taking the game seriously, probably more seriously than they'd ever taken any other title, and I'm sure that Square knew this was one game that absolutely could NOT be fucked up. Number 2 was that the attention to detail they were showing to the original game was taken into account. Areas shown in trailers when freeze framed showed details present in the original game that not even I would have noticed otherwise.
It was good to see, and while people were unsure about the switch from turn-based combat, everything else looked so carefully thought out that I wasn't worried and neither where most of the big content creators.
Then there was a delay, only a month, but it felt like a year. COVID locked me at home and it was going to be perfect to be able to play FF7 without worrying about going to work and suffering through my 12 hour day before I could play again. 2020 was a crazy year with shit like Doom Eternal, Animal Crossing, Nioh 2, TLOU2, and FF7 in like 6 weeks of each other.
Finally the day came and I was up til midnight....err actually 9pm West Coast time for the game to unlock.
And it was Brilliant. Almost perfect.
The first thing that hit me was the music, the opening song interlaced with teases of One-Winged-Angel, then fading into an updated version of the original opening track, then leading into the bombing mission track. The fucking music in this game is hands down the BEST music in any game ever made full fucking stop. The use of dynamic music that seamlessly changes from exploration to combat and back again, even transitioning from cinematics into gameplay/combat is unlike nothing else in gaming.
There is one moment early when Cloud meets Aerith for the first time and they are swarmed by the ghosts, soldiers come up to arrest Cloud and there is this huge swell of music that lands on the downbeat of the battle theme right as you gain control of Cloud again in combat. It's moments like these where my joy was uncontainable tears and several times I had to pause the fucking game to get my shit together so I could see the screen again.
The battle system desires special mention because it's about as perfect of a system in terms of blending turn-based and action combat together as I think could be possible. Free action combat where you can run around, attack freely, and build up meter to then bring up a turn-based window of special commands from attacks to magic, to summons, to even special commands like steal and chakra. Not to mention that you can even hotkey your favorite attacks and magics to use without bringing up the menu or slowing the game down so you can play entirely in action mode. Then on top of that they fucking added COMBOS to the basic attack button. Pressing square does a sword attack, holding square does an aoe slash, multiple presses will have Cloud do a combo, which you can hold the final button down for a finisher type strike that grants a small damage buff. And every character has some variation of this!
Is it pure to the original? No. But it's fucking better combat than I've ever played in any action JRPG ever before or since. It's not perfect and does have a few problems that I believe are fixable in the next parts (actually the DLC with Yuffie smooths out some of these). The lack of a jump button can make flying enemies annoying especially when you dont have Aerith or Barrett in the group, HOWEVER I don't think we need a jump button because outside of Midgar where the rest of this series will take place we should have full control of who's in the party for the vast majority of the game. Midgar is a limiting section where certain characters are only in very specific parts. Going forward with more party control flying bad guys should no longer be an issue just as a nature of character freedom. Another issue is party AI, the characters in battle you are not controlling wont do much, which is both a good thing and a bad thing. It's good because they aren't spend resources you don't want them to be using like MP or summons. But it's bad because the game knows at all times what character you're trying to fight with, and enemies without fail will default to whomever you are controlling at a given time, this means you will rarely get a break from enemy assault when you're just trying to get your barrings in a fight. On top of that you have ability interruption, meaning if you select to cast a spell or use an ability and your character is hit/knocked down it will cancel the attack. But because the game charges you resources when you select the command and not when the command actually goes off you can spend ATB bar and/or MP and not actually get the spell or attack you paid for. This sucks because it feels overly punishing especially because the enemies are always gunning for who you are controlling, so it can be frustrating on difficult fights.
Despite that, you can also just get good and it's entirely possible to beat the game on Hard using only 1 of the 3 characters in the party and still never take a single hit of damage. I'm not that good, but I've seen it done on Youtube so it's possible.
As for the story, it's wonderful and it really plays with what a Remake could be. I understand that some people don't like changes and they just wanted the original story and nothing more. For me, I disagree. IMO a new story with characters I love that hits familiar beats allows me to still enjoy the surprises that the game's story has to offer. Look I know the original game like the back of my hand, every line of dialogue, every item location, side quest, everything. So part of the excitement is the new stuff to the game, the subversion of expectations, a new journey to enjoy with my favorite characters of all time. And the concept of Remake actually to mean that Sephiroth is remaking the events in order to win this time, but he must do it in a way that still allows certain events to happen as before. The depth of subtext available here for fans of the FF7 universe is exceptionally rewarding if you are willing to dig into it. And it all allows for the plot ghosts, and "nomura bullshit" to make sense and fit. And the brilliant thing about it is, we kill them at the end, which means future games can't fall back on plot ghosts to course correct. The story can go anywhere, within reason. Kitase said that the key events that we know and love will still happen, and Sephiroth NEEDS them to happen in order to get what he wants, but he can still fuck with stuff freely as well. The mystery that opens up is incredibly exciting for me.
And let's be real, if I want the OG story I can play the OG game, PLUS Ever Crisis on mobile phones soon enough.
While not perfect the FF7 Remake is about as perfect as I could have ever hoped for. Hearing these characters talking, the extra dialog and character building makes me love them even more.
They didn't fuck it up. And that's wonderful.