The League: Bloodlines ((Started/Closed))

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DragonofDecay86

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Common Alias: "Golem Family" Strife is the name of the present generation character I would be using.

Power/Abilities: Nearly all of the Golem family members have the ability to cover their bodies in a diamond-like substance that is nearly impenetrable to all forms of attack... nearly all although they can still be damage. Some of the newer Golem's have obtained the power to shape and change forms of matter to their own design, although they are still new to the concept and haven't yet managed to master it. Many Golem family members have died trying to even learn the basics, which is why many don't use it.

Common Features:

- black hair
- red eyes
- tattoo underneath right eye

Let me know if anything needs changing.

Also, he will probably be a Neutral Evil character.
 

Scarim Coral

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The first generation will start out Neutral Evil (I already mention they would be good at stealing with the vortex power) however the modern incarnation would be True Neutral.
 

TheIronRuler

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I hope I'm not too late.
I'm taking "BLOODlines" to the next level.

Common Alias: Debtor

Power/Abilities: Since birth, every family member owes a debt. At birth the newborn child cannot sustain itself and therefore their mother must sacrifice herself in order to allow them to live. Because of that reason women are more cherished in the family than men.
The reason why such an event occurs is because of the ability the family member wield. They have complete and utter mastery of their body. They can move their blood, push their muscles to their limit and tear them, adding large amount of calcium to certain bones - moving them close to their skin and using them as shields against blunt force and sometimes even stand against metal swords.
This leaves them crippled, mangled and sometimes resulting at their deaths after certain encounters. To counter this misfortunate side affect, they've developed amazing healing abilities. The abilities do not operate on pure willpower, (unlike most "regenerating" beings) they draw on the biological materials of others, decomposing them and using them as material to restore the body of the user. Furthermore, if a user is hit by a sword or projectile and is bleeding, the user is able to stop the blood flow from leaving his body, thus preventing unnecessary blood loss. A user, with enough skill, can use the blood of a fallen enemy to restore his, the bones of a corpse to restore his ability to walk and their muscles to mend those that failed and teared at combat. The act of sacrifice made by the mother is a complete reversal of this ability, giving life to the newborn infant by sacrificing parts of her body, killing the mother in the process. (In modern times the medicinal science is developed enough to handle most of these births without having the mother sacrifice her life for her child, thus allowing the existence of a normal family cell, with more than one child).
Their offensive capabilities are staggering. They can control their biological material inside of their bodies but also outside of it. They can use their blood as a whip, high velocity projectile or shield, their bones as a shield or a weapons. The only boundaries behind this technique is that constant use of it without rest will result in the loss of too much blood leading to the death of the user. the destruction of their body always follows the offensive path of these users, making them a danger to themselves and their enemies.


Common Features: Every child born as a Debtor will have the name of their creditor engraved on their forehead, the name of their mothers, in order to remind them of the debt they must return when they become parents themselves. As the generations evolved they began growing with excess body parts to increase their chance of survival - whether it may be an extra toe in their feet or another finger, it may be deconstructed and used in emergencies as vital biological material. Many born this way with visible deformities are shunned from society.
On the other hand some may make themselves appear to be beautiful. With their ability to manipulate their biological material they can always have perfect white teeth. They can create muscle mass without much work (though actual energy and material is required) and transform body fat into sugar and protein.
 

tobi the good boy

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Dec 16, 2007
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TheIronRuler said:
I hope I'm not too late.
I'm taking "BLOODlines" to the next level.

Common Alias: Debtor

Power/Abilities: Since birth, every family member owes a debt. At birth the newborn child cannot sustain itself and therefore their mother must sacrifice herself in order to allow them to live. Because of that reason women are more cherished in the family than men.
The reason why such an event occurs is because of the ability the family member wield. They have complete and utter mastery of their body. They can move their blood, push their muscles to their limit and tear them, adding large amount of calcium to certain bones - moving them close to their skin and using them as shields against blunt force and sometimes even stand against metal swords.
This leaves them crippled, mangled and sometimes resulting at their deaths after certain encounters. To counter this misfortunate side affect, they've developed amazing healing abilities. The abilities do not operate on pure willpower, (unlike most "regenerating" beings) they draw on the biological materials of others, decomposing them and using them as material to restore the body of the user. Furthermore, if a user is hit by a sword or projectile and is bleeding, the user is able to stop the blood flow from leaving his body, thus preventing unnecessary blood loss. A user, with enough skill, can use the blood of a fallen enemy to restore his, the bones of a corpse to restore his ability to walk and their muscles to mend those that failed and teared at combat. The act of sacrifice made by the mother is a complete reversal of this ability, giving life to the newborn infant by sacrificing parts of her body, killing the mother in the process. (In modern times the medicinal science is developed enough to handle most of these births without having the mother sacrifice her life for her child, thus allowing the existence of a normal family cell, with more than one child).
Their offensive capabilities are staggering. They can control their biological material inside of their bodies but also outside of it. They can use their blood as a whip, high velocity projectile or shield, their bones as a shield or a weapons. The only boundaries behind this technique is that constant use of it without rest with result in the loss of too much blood leading to the death of the user. the destruction of their body always follows the offensive path of these users, making them a danger to themselves and their enemies.


Common Features: Every child born as a Debtor will have the name of their creditor engraved on their forehead, the name of their mothers, in order to remind them of the debt they must return when they become parents themselves. As the generations evolved they began growing with excess body parts to increase their chance of survival - whether it may be an extra toe in their feet or another finger, it may be deconstructed and used in emergencies as vital biological material. Many born this way with visible deformities are shunned from society.
I need to change my new favourite power to yours.
 

TheIronRuler

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Mar 18, 2011
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tobi the good boy said:
TheIronRuler said:
I hope I'm not too late.
I'm taking "BLOODlines" to the next level.

Common Alias: Debtor

Power/Abilities: Since birth, every family member owes a debt. At birth the newborn child cannot sustain itself and therefore their mother must sacrifice herself in order to allow them to live. Because of that reason women are more cherished in the family than men.
The reason why such an event occurs is because of the ability the family member wield. They have complete and utter mastery of their body. They can move their blood, push their muscles to their limit and tear them, adding large amount of calcium to certain bones - moving them close to their skin and using them as shields against blunt force and sometimes even stand against metal swords.
This leaves them crippled, mangled and sometimes resulting at their deaths after certain encounters. To counter this misfortunate side affect, they've developed amazing healing abilities. The abilities do not operate on pure willpower, (unlike most "regenerating" beings) they draw on the biological materials of others, decomposing them and using them as material to restore the body of the user. Furthermore, if a user is hit by a sword or projectile and is bleeding, the user is able to stop the blood flow from leaving his body, thus preventing unnecessary blood loss. A user, with enough skill, can use the blood of a fallen enemy to restore his, the bones of a corpse to restore his ability to walk and their muscles to mend those that failed and teared at combat. The act of sacrifice made by the mother is a complete reversal of this ability, giving life to the newborn infant by sacrificing parts of her body, killing the mother in the process. (In modern times the medicinal science is developed enough to handle most of these births without having the mother sacrifice her life for her child, thus allowing the existence of a normal family cell, with more than one child).
Their offensive capabilities are staggering. They can control their biological material inside of their bodies but also outside of it. They can use their blood as a whip, high velocity projectile or shield, their bones as a shield or a weapons. The only boundaries behind this technique is that constant use of it without rest with result in the loss of too much blood leading to the death of the user. the destruction of their body always follows the offensive path of these users, making them a danger to themselves and their enemies.


Common Features: Every child born as a Debtor will have the name of their creditor engraved on their forehead, the name of their mothers, in order to remind them of the debt they must return when they become parents themselves. As the generations evolved they began growing with excess body parts to increase their chance of survival - whether it may be an extra toe in their feet or another finger, it may be deconstructed and used in emergencies as vital biological material. Many born this way with visible deformities are shunned from society.
I need to change my new favourite power to yours.
Then I better hurry and copyright it.
Did you like it? It took me a LONG long time to think about it.
 

tobi the good boy

New member
Dec 16, 2007
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TheIronRuler said:
tobi the good boy said:
TheIronRuler said:
I hope I'm not too late.
I'm taking "BLOODlines" to the next level.

Common Alias: Debtor

Power/Abilities: Since birth, every family member owes a debt. At birth the newborn child cannot sustain itself and therefore their mother must sacrifice herself in order to allow them to live. Because of that reason women are more cherished in the family than men.
The reason why such an event occurs is because of the ability the family member wield. They have complete and utter mastery of their body. They can move their blood, push their muscles to their limit and tear them, adding large amount of calcium to certain bones - moving them close to their skin and using them as shields against blunt force and sometimes even stand against metal swords.
This leaves them crippled, mangled and sometimes resulting at their deaths after certain encounters. To counter this misfortunate side affect, they've developed amazing healing abilities. The abilities do not operate on pure willpower, (unlike most "regenerating" beings) they draw on the biological materials of others, decomposing them and using them as material to restore the body of the user. Furthermore, if a user is hit by a sword or projectile and is bleeding, the user is able to stop the blood flow from leaving his body, thus preventing unnecessary blood loss. A user, with enough skill, can use the blood of a fallen enemy to restore his, the bones of a corpse to restore his ability to walk and their muscles to mend those that failed and teared at combat. The act of sacrifice made by the mother is a complete reversal of this ability, giving life to the newborn infant by sacrificing parts of her body, killing the mother in the process. (In modern times the medicinal science is developed enough to handle most of these births without having the mother sacrifice her life for her child, thus allowing the existence of a normal family cell, with more than one child).
Their offensive capabilities are staggering. They can control their biological material inside of their bodies but also outside of it. They can use their blood as a whip, high velocity projectile or shield, their bones as a shield or a weapons. The only boundaries behind this technique is that constant use of it without rest with result in the loss of too much blood leading to the death of the user. the destruction of their body always follows the offensive path of these users, making them a danger to themselves and their enemies.


Common Features: Every child born as a Debtor will have the name of their creditor engraved on their forehead, the name of their mothers, in order to remind them of the debt they must return when they become parents themselves. As the generations evolved they began growing with excess body parts to increase their chance of survival - whether it may be an extra toe in their feet or another finger, it may be deconstructed and used in emergencies as vital biological material. Many born this way with visible deformities are shunned from society.
I need to change my new favourite power to yours.
Then I better hurry and copyright it.
Did you like it? It took me a LONG long time to think about it.
Hell yes I liked it. the blood whip thing reminded me of a character I'm roleplaying in another thread. (He could form his 'blood' into weapons because it was replaced with a haemogloben based life form that would liquefy or solidify on will.)

But the absorbing of other matter and the sacrifice of the mothers is just really interesting.
 

nuba km

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I have a question for everyone:
1. apart from the GM who do you think could counter your powers the easiest?
 

Scarim Coral

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nuba km said:
I have a question for everyone:
1. apart from the GM who do you think could counter your powers the easiest?
Probably Fishtie and imacharginmehlaz0r or who ever is strong enough to grab hold of Vortex disembody limbs when he's using his power. E.g. he use the vortex to throw a punch from a distance however that person grab hold of his arm who won't let go. The vortex will only vanish once the arm go back into it so the user himself is vulnerable since he's missing an arm. If for this reason that the modern day Vortex (Fortex) may equip something on the limb to counteract that weakness.
 

TheIronRuler

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nuba km said:
I have a question for everyone:
1. apart from the GM who do you think could counter your powers the easiest?
I'm not sure.
Anyone that can beat me to a pulp fast enough so that I couldn't recover. Thing is, I have ranged and melee attacks and a shield, but it is rather vulnerable. Everything I have as a weapon is me, biological, so it all depends on how much I want to sacrifice to make the ultimate shield, or how much blood am I going to use to shoot the enemy from afar.

The pain factor here is very important, since everything that happens hurts me, even solidifying a calcium bone shield or cutting myself so that I could make a blood whip.
 

TheIronRuler

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Scarim Coral said:
The first generation will start out Neutral Evil (I already mention they would be good at stealing with the vortex power) however the modern incarnation would be True Neutral.
What are the limitations concerning vortex placement?
have you got that under control? Is it the same with the 'Jumper' movie, that you need to picture or see the place before you ('jump') put an out vortex there?
 

SteakHeart

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I'm fairly sure Nemesis is on the Good side, probably Chaotic. I mean, you can't be lawful when your daily routine consists of stabbing, crushing, shooting, and strangling gangsters, can you? In fact, maybe closer to Chaotic Neutral.

@nuba: If I'm correct, isn't there a magnetism guy here? Yeah, he could probably beat a metal man/woman easily.
 

TheIronRuler

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Gypsy ninja pirate zombie king said:
nuba km said:
I have a question for everyone:
1. apart from the GM who do you think could counter your powers the easiest?
probably Vortex/ Fortex because he could send my long range attacks back at me.
I'm not sure that (due to his/her description) these vortexes may be used that way. One should be near him and another at his destination, so I don't think he can do whatever you did at Portal 1 Last Boss fight .
 

nuba km

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oh two more question:
1. who do you think has the weakest powers?
2. who do you think has the most practical powers for your day to day live?
 

Scarim Coral

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TheIronRuler said:
Scarim Coral said:
The first generation will start out Neutral Evil (I already mention they would be good at stealing with the vortex power) however the modern incarnation would be True Neutral.
What are the limitations concerning vortex placement?
have you got that under control? Is it the same with the 'Jumper' movie, that you need to picture or see the place before you ('jump') put an out vortex there?
I have limited my vortex powers so I won't be over powered. It is no where like the film Jumper where the user need need an image to make the vortex to that location.
The user can only make vortex what he/ she is currently seeing live (except long distance). The only exception I want to add to this limitation (if GM approve this or not) is let say he saw a bunker but cannot see what is inside. The user have to focus him/ her self to "sense" the interior of the bunker. Once the user had sense the interior, he or she could blindy use the vortex power inside the bunker or vortec his/ her head into inspect the inside.
I also hinder my power further by making my character bad at judging distance so that way it isn't alway too convience to use as well.
 

TheIronRuler

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Scarim Coral said:
-snip-

I have limited my vortex powers so I won't be over powered. It is no where like the film Jumper where the user need need an image to make the vortex to that location.
The user can only make vortex what he/ she is currently seeing live (except long distance). The only exception I want to add to this limitation (if GM approve this or not) is let say he saw a bunker but cannot see what is inside. The user have to focus him/ her self to "sense" the interior of the bunker. Once the user had sense the interior, he or she could blindy use the vortex power inside the bunker or vortec his/ her head into inspect the inside.
I also hinder my power further by making my character bad at judging distance so that way it isn't alway too convience to use as well.
This is my main concern, that you'll somehow gain the ability to go through walls (via your vortex). The GM needs to decide on this.
 

SteakHeart

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Common Alias: Nemesis, or some variation on the word "enemy."

Power: The Nemesis family have metal, or later on clockwork or robotics, infused with their flesh. This gives them increased resilience to damage and pain, along with extra endurance. They also have the ability to shift the metal in their bodies into equipment or weaponry. With time and technological advancement, the options for transformation increase with each generation. For example, in the Roman times, the Nemesis could create a gladius or a javelin, but in the World War era, they could fashion a machine gun. While the metal in their bodies is being summoned somewhere else, the empty space is replaced by normal muscle, which recedes when the metal is replaced.

Common Features: Black hair, piercing gray eyes, muscular build in the men, slightly buxom build in the women, incredibly sarcastic. While the metal is generally infused with their muscles, the metal will sometimes be visible as a metal portion of the body. They all have a strong hatred for criminals, dedicating their life to keeping things safe for the citizens or villagers.