I need to change my new favourite power to yours.TheIronRuler said:I hope I'm not too late.
I'm taking "BLOODlines" to the next level.
Common Alias: Debtor
Power/Abilities: Since birth, every family member owes a debt. At birth the newborn child cannot sustain itself and therefore their mother must sacrifice herself in order to allow them to live. Because of that reason women are more cherished in the family than men.
The reason why such an event occurs is because of the ability the family member wield. They have complete and utter mastery of their body. They can move their blood, push their muscles to their limit and tear them, adding large amount of calcium to certain bones - moving them close to their skin and using them as shields against blunt force and sometimes even stand against metal swords.
This leaves them crippled, mangled and sometimes resulting at their deaths after certain encounters. To counter this misfortunate side affect, they've developed amazing healing abilities. The abilities do not operate on pure willpower, (unlike most "regenerating" beings) they draw on the biological materials of others, decomposing them and using them as material to restore the body of the user. Furthermore, if a user is hit by a sword or projectile and is bleeding, the user is able to stop the blood flow from leaving his body, thus preventing unnecessary blood loss. A user, with enough skill, can use the blood of a fallen enemy to restore his, the bones of a corpse to restore his ability to walk and their muscles to mend those that failed and teared at combat. The act of sacrifice made by the mother is a complete reversal of this ability, giving life to the newborn infant by sacrificing parts of her body, killing the mother in the process. (In modern times the medicinal science is developed enough to handle most of these births without having the mother sacrifice her life for her child, thus allowing the existence of a normal family cell, with more than one child).
Their offensive capabilities are staggering. They can control their biological material inside of their bodies but also outside of it. They can use their blood as a whip, high velocity projectile or shield, their bones as a shield or a weapons. The only boundaries behind this technique is that constant use of it without rest with result in the loss of too much blood leading to the death of the user. the destruction of their body always follows the offensive path of these users, making them a danger to themselves and their enemies.
Common Features: Every child born as a Debtor will have the name of their creditor engraved on their forehead, the name of their mothers, in order to remind them of the debt they must return when they become parents themselves. As the generations evolved they began growing with excess body parts to increase their chance of survival - whether it may be an extra toe in their feet or another finger, it may be deconstructed and used in emergencies as vital biological material. Many born this way with visible deformities are shunned from society.
Then I better hurry and copyright it.tobi the good boy said:I need to change my new favourite power to yours.TheIronRuler said:I hope I'm not too late.
I'm taking "BLOODlines" to the next level.
Common Alias: Debtor
Power/Abilities: Since birth, every family member owes a debt. At birth the newborn child cannot sustain itself and therefore their mother must sacrifice herself in order to allow them to live. Because of that reason women are more cherished in the family than men.
The reason why such an event occurs is because of the ability the family member wield. They have complete and utter mastery of their body. They can move their blood, push their muscles to their limit and tear them, adding large amount of calcium to certain bones - moving them close to their skin and using them as shields against blunt force and sometimes even stand against metal swords.
This leaves them crippled, mangled and sometimes resulting at their deaths after certain encounters. To counter this misfortunate side affect, they've developed amazing healing abilities. The abilities do not operate on pure willpower, (unlike most "regenerating" beings) they draw on the biological materials of others, decomposing them and using them as material to restore the body of the user. Furthermore, if a user is hit by a sword or projectile and is bleeding, the user is able to stop the blood flow from leaving his body, thus preventing unnecessary blood loss. A user, with enough skill, can use the blood of a fallen enemy to restore his, the bones of a corpse to restore his ability to walk and their muscles to mend those that failed and teared at combat. The act of sacrifice made by the mother is a complete reversal of this ability, giving life to the newborn infant by sacrificing parts of her body, killing the mother in the process. (In modern times the medicinal science is developed enough to handle most of these births without having the mother sacrifice her life for her child, thus allowing the existence of a normal family cell, with more than one child).
Their offensive capabilities are staggering. They can control their biological material inside of their bodies but also outside of it. They can use their blood as a whip, high velocity projectile or shield, their bones as a shield or a weapons. The only boundaries behind this technique is that constant use of it without rest with result in the loss of too much blood leading to the death of the user. the destruction of their body always follows the offensive path of these users, making them a danger to themselves and their enemies.
Common Features: Every child born as a Debtor will have the name of their creditor engraved on their forehead, the name of their mothers, in order to remind them of the debt they must return when they become parents themselves. As the generations evolved they began growing with excess body parts to increase their chance of survival - whether it may be an extra toe in their feet or another finger, it may be deconstructed and used in emergencies as vital biological material. Many born this way with visible deformities are shunned from society.
Hell yes I liked it. the blood whip thing reminded me of a character I'm roleplaying in another thread. (He could form his 'blood' into weapons because it was replaced with a haemogloben based life form that would liquefy or solidify on will.)TheIronRuler said:Then I better hurry and copyright it.tobi the good boy said:I need to change my new favourite power to yours.TheIronRuler said:I hope I'm not too late.
I'm taking "BLOODlines" to the next level.
Common Alias: Debtor
Power/Abilities: Since birth, every family member owes a debt. At birth the newborn child cannot sustain itself and therefore their mother must sacrifice herself in order to allow them to live. Because of that reason women are more cherished in the family than men.
The reason why such an event occurs is because of the ability the family member wield. They have complete and utter mastery of their body. They can move their blood, push their muscles to their limit and tear them, adding large amount of calcium to certain bones - moving them close to their skin and using them as shields against blunt force and sometimes even stand against metal swords.
This leaves them crippled, mangled and sometimes resulting at their deaths after certain encounters. To counter this misfortunate side affect, they've developed amazing healing abilities. The abilities do not operate on pure willpower, (unlike most "regenerating" beings) they draw on the biological materials of others, decomposing them and using them as material to restore the body of the user. Furthermore, if a user is hit by a sword or projectile and is bleeding, the user is able to stop the blood flow from leaving his body, thus preventing unnecessary blood loss. A user, with enough skill, can use the blood of a fallen enemy to restore his, the bones of a corpse to restore his ability to walk and their muscles to mend those that failed and teared at combat. The act of sacrifice made by the mother is a complete reversal of this ability, giving life to the newborn infant by sacrificing parts of her body, killing the mother in the process. (In modern times the medicinal science is developed enough to handle most of these births without having the mother sacrifice her life for her child, thus allowing the existence of a normal family cell, with more than one child).
Their offensive capabilities are staggering. They can control their biological material inside of their bodies but also outside of it. They can use their blood as a whip, high velocity projectile or shield, their bones as a shield or a weapons. The only boundaries behind this technique is that constant use of it without rest with result in the loss of too much blood leading to the death of the user. the destruction of their body always follows the offensive path of these users, making them a danger to themselves and their enemies.
Common Features: Every child born as a Debtor will have the name of their creditor engraved on their forehead, the name of their mothers, in order to remind them of the debt they must return when they become parents themselves. As the generations evolved they began growing with excess body parts to increase their chance of survival - whether it may be an extra toe in their feet or another finger, it may be deconstructed and used in emergencies as vital biological material. Many born this way with visible deformities are shunned from society.
Did you like it? It took me a LONG long time to think about it.
Probably Fishtie and imacharginmehlaz0r or who ever is strong enough to grab hold of Vortex disembody limbs when he's using his power. E.g. he use the vortex to throw a punch from a distance however that person grab hold of his arm who won't let go. The vortex will only vanish once the arm go back into it so the user himself is vulnerable since he's missing an arm. If for this reason that the modern day Vortex (Fortex) may equip something on the limb to counteract that weakness.nuba km said:I have a question for everyone:
1. apart from the GM who do you think could counter your powers the easiest?
I'm not sure.nuba km said:I have a question for everyone:
1. apart from the GM who do you think could counter your powers the easiest?
What are the limitations concerning vortex placement?Scarim Coral said:The first generation will start out Neutral Evil (I already mention they would be good at stealing with the vortex power) however the modern incarnation would be True Neutral.
probably Vortex/ Fortex because he could send my long range attacks back at me.nuba km said:I have a question for everyone:
1. apart from the GM who do you think could counter your powers the easiest?
I'm not sure that (due to his/her description) these vortexes may be used that way. One should be near him and another at his destination, so I don't think he can do whatever you did at Portal 1 Last Boss fight .Gypsy ninja pirate zombie king said:probably Vortex/ Fortex because he could send my long range attacks back at me.nuba km said:I have a question for everyone:
1. apart from the GM who do you think could counter your powers the easiest?
I have limited my vortex powers so I won't be over powered. It is no where like the film Jumper where the user need need an image to make the vortex to that location.TheIronRuler said:What are the limitations concerning vortex placement?Scarim Coral said:The first generation will start out Neutral Evil (I already mention they would be good at stealing with the vortex power) however the modern incarnation would be True Neutral.
have you got that under control? Is it the same with the 'Jumper' movie, that you need to picture or see the place before you ('jump') put an out vortex there?
This is my main concern, that you'll somehow gain the ability to go through walls (via your vortex). The GM needs to decide on this.Scarim Coral said:-snip-
I have limited my vortex powers so I won't be over powered. It is no where like the film Jumper where the user need need an image to make the vortex to that location.
The user can only make vortex what he/ she is currently seeing live (except long distance). The only exception I want to add to this limitation (if GM approve this or not) is let say he saw a bunker but cannot see what is inside. The user have to focus him/ her self to "sense" the interior of the bunker. Once the user had sense the interior, he or she could blindy use the vortex power inside the bunker or vortec his/ her head into inspect the inside.
I also hinder my power further by making my character bad at judging distance so that way it isn't alway too convience to use as well.