Zeles said:
Darkmantle said:
Oh, it isn't. I was just confused that's all!
Anyways...
One female character having breasts that are rather large doesn't influence people. When a MAJORITY of them do it becomes a problem, because not all women have breasts that big. When women are treated as objects (Hence the term objectification) in a majority of a media, it reenforces the idea that it's OKAY to treat women like that because unlike with violence, it isn't unrealistic enough that people can instantly tell that it's wrong.
Quotes don't seem to be working, didn't notify me for some reason :/
Anyway, the problem is that developers are often put in a damned if you do, damned if you don't scenario. The best example is the latest Tomb Raider game. The devs took people's complaints about how over-sexualized lara was to heart, and so reduced aforementioned breast size and made her proportions more realistic. Literally the very day that news reached this very website, people were losing it on the forums. "what, so women with big breast don't exist? they're not real people? Is that what you are saying Tomb Raider devs?" I should note that this was before the trailer and all the other controversies that game faced (one of which being too much focus on violence ironically enough) so that can't even be used to excuse this reaction.
I wish I was kidding, I really do. What were they supposed to do in that situation? Either they leave Lara unrealistically proportioned, and face sexism/objectification complaints, or they make her more average and get a chorus of "are you saying women with big breasts aren't real people?". It's just so silly.
Secondly, even when the depictions are hyper unrealistic (see dragon's crown controversy) People still freak out at the developers. It sends the message that over exaggerated characters such as that should be totally banned/not allowed. Now this is the part where all kinds of people tell me that's not what they want, they just want more equal and varied representation, etc etc. But I'm just saying that's not how it seems. In my opinion, a better way to go about this is with positivity. Praise good depictions of women, encourage more of them, discuss how best to include women in games.
The problem with this hyper focus on negative examples, is that no one is explaining how to do it right. Just saying WRONG WRONG WRONG over and over again is not encouraging progress. I can guarantee you that it's just leaving people frustrated and annoyed at these complaints and issues.
This is more of a personal note down here, but I have a problem with the term objectification, or at least how it's been used recently, I feel it's being used far too broadly and inaccurately. For example, people have said (and do say) to me all the time that the damsel in distress trope objectifies women. From my understanding (and your own explanation above) objectification is when you treat a person like, or reduce a person to, an object (hence the term). But I promise you, that if Bowser had stolen Mario's wrist watch, he wouldn't have braved those 8 levels to hunt it down. If Ganondorf had captured Link's Pocket change, he wouldn't have charged into untold numbers of dungeons to get it back. Objects are easily replaceable, and often expendable. These heroes and others like them, would not have gone so far to rescue a replaceable object, they were compelled to go after an irreplaceable person in their lives. I'd argue it would be objectification if the Hero just found another woman instead, would it not?
Now you can argue that the damsel in distress trope dis-empowers women (and I'd likely agree), but that is not the same as reducing them to an object. It's a very fine distinction that I find people just completely ignore.