I removed my F5 and F9 key to stop me savescumming my way through games.
Really makes a game like S.T.A.L.K.E.R so much more tense.
Really makes a game like S.T.A.L.K.E.R so much more tense.
While no-one in this thread is using it as an insult, there are people who do and who consider people who keep multiple saves not to be serious gamers. IMO I think that's daft and claiming the way someone is playing is wrong is pointless, but unfortunately these people exist. Which is why this particular comic comic exists, to make fun of that sort of person.Teoes said:What thread are you reading? This one here, the only people referring to it are either admitting they do it and having a laugh, or are obviously not being serious in using it as an insult.
Your post reads like you're just trying to get annoyed at something that doesn't really exist here.
Not if you also keep saving manually every 10-15 minutes.IceForce said:The problem with doing this is that it's entirely possible to quicksave yourself into a situation that's impossible to get out of.
Like an enemy always inevitably killing you, or you failing to bring along the necessary weapons, etc.
QFT.Gethsemani said:It is generally accepted that "hard" PC games that include a quicksave function will be prone to people beating the game by quicksaving incessantly whenever they've accomplished any thing (such as killing an enemy, completing a mission or walking three steps forward) and thus slowly "save creeping" through the game until they complete it.marurder said:When did saving become 'save scumming' and when did it get thrown around the same way 'gamers' use the words 'casual players'.
Gamers are just trying to divide themselves further to feel superior.
The comic is a satire on PC elitism and a very striking one at that. I can't think of any PC gamer (myself included) I know that doesn't do this.
If you make game that sides itself with aliens, we must play dirty as well (on Classic and Impossible modes)Renegade-pizza said:30% of XCOM's gameplay summed up in one panel. Also, why hasn't she mapped those keys to left and right mouse? Noob!
Man, don't even mention it.Vegosiux said:HOWEVER, what seems to be missing is a panel depicting what happens if your quicksave fucks up your game. As in, quicksave right before your head is splattered on the wall by an enemy you didn't see coming from behind?
I miss that panel.
You didn't check Ironman???Renegade-pizza said:30% of XCOM's gameplay summed up in one panel. Also, why hasn't she mapped those keys to left and right mouse? Noob!
Ugh, I managed to do this to myself in an RPG called Arcanum. I would still have had a save from a few hours ago, but it pissed me off so much, I didn't play again for a long time. This is why it's a good idea for developers to not bind quick save to F5 and quick load to F6 by default, as some games do, as that kind of slip up is real damn easy,kailus13 said:I managed to save after I died in one game. Had to start over. Not my proudest moment.IceForce said:The problem with doing this is that it's entirely possible to quicksave yourself into a situation that's impossible to get out of.
Like an enemy always inevitably killing you, or you failing to bring along the necessary weapons, etc.
But yeah, in games that allow this, I'm guilty of doing it.
I will readily admit to save scumming in any game with respawning enemies. If the game has the potential to spawn an enemy right behind me without warning then it's fair game.
Same. I appreciate that a lot of developers want to limit save scumming, so they can properly design the challenges in their games but sometimes I just want to make a quick bit of progress before I have to be somewhere, or sometimes I start getting tired and want to sleep. I'd rather not have to go seeking out the next save point.neonit said:Im all in for more difficult games having checkpoints. But PLEASE, let us save at exit. I dont mind one save slot as long as i can stop at any given time.
You can save scum in Ironman. I discovered that after my last move managed to see 2 platoons of elite mutons, a disk and a little bit more. I was so frustrated at that moment that I killed the game with alt+f4 and it didnt save m last move.lacktheknack said:Because that's exactly what's been happening, right?amaranth_dru said:U know there will be PC Gamers who are so indoctrinated to this that the joke will just sail over their heads...
...Oh.
OT: Guilty as charged!
One of the most terrifying things I ever did was play Fallout 3 relying only on autosave. I was popping in and out of random buildings constantly.
That said, I have attempted an Ironman run of the new XCOM... it didn't go well...
Well, you've picked a title that can't really handle death being that it's a real classic rpg in terms of it's mechanics.. hell you just 'die' in D+D as-well and that's the general basis for all modern stat driven rpg's dying is death. plain and simple I've never role-played as an un-undead before, I imagine the complete lack of movement or player agency would be tedious.. so yeah, it's a hard position to be in but you do save every time you pass through a door, open a quest-line or pick up an objective so unless you're trying to battle a camp of bandits outdoors with no objective other than lewt and pillage with zero skill in your given combat and defensive trees you really shouldn't be dying all that often anyway and if you are the difficulty can be turned right the way down to 'Nord Smash' so it's quite fair really...Piorn said:Games like Skyrim, that just END when you die, That's just stupid