I wish less games were specifically designed around quickloading.
Games like Skyrim, that just END when you die, That's just stupid. It discourages experimentation, while making a death entirely pointless and consequenceless. And with a powerful tool such as quickload, you'd have to be just stupid to NOT use it, rendering the entire game more or less pointless.
Compare this to Dark Souls. When you die, you don't just reload a save, the world continues as you left it. Everything is saved, for better or worse. You get a chance to reclaim the things you lost, and can benefit from the advancements you made last try, e.g. opening a shortcut, or defeating a unique enemy.
You'll have to live with the decisions you make, you can't magically undo them, and that forces you to think before doing them.
And don't try to play the platform card on me, it applies to PC games as much as it does on Console games.
tl;dr "Game Over" is a failure of the Game Designer.
Games like Skyrim, that just END when you die, That's just stupid. It discourages experimentation, while making a death entirely pointless and consequenceless. And with a powerful tool such as quickload, you'd have to be just stupid to NOT use it, rendering the entire game more or less pointless.
Compare this to Dark Souls. When you die, you don't just reload a save, the world continues as you left it. Everything is saved, for better or worse. You get a chance to reclaim the things you lost, and can benefit from the advancements you made last try, e.g. opening a shortcut, or defeating a unique enemy.
You'll have to live with the decisions you make, you can't magically undo them, and that forces you to think before doing them.
And don't try to play the platform card on me, it applies to PC games as much as it does on Console games.
tl;dr "Game Over" is a failure of the Game Designer.