Goliath100 said:
Tenmar said:
Great, you have open the debate for who do own the content of let's players, I do not want that debate. Please feel free to come with an example of Sarkeesian practicing what you are saying (without linking it).
I don't know what good not linking relevant information will do but I'll play your game. According to the YouTube terms of service, users are allowed to use video and audio footage from any channel (their may be some stipulations) so long as the original video footage they are sourcing is still hosted on the site. That means that Anita using other people's footage is not legally wrong so long as those people don't take down their videos or file a claim. However, in the realm of academia it's damn near an ironclad law to properly cite your sources. Sources can also include A/V content that you did not produce yourself which is the case now. While Anita has at least mentioned the names of all the games she features on her website, she has not in any way credited the people who recorded and uploaded that footage she uses.
Their is an argument to be made about whether or not Let's Players should be credited for this kind of thing especially when the games they are recording were not created by them. But I do find it questionable for Anita to use other peoples work in her project, and then offer to sell this complete package as DVD's and School Curriculum.
It would be unreasonable for anyone doing this kind of work to have to play through 50+ games that might range between 4 and 40+ hours just to find 20 seconds of footage they want to use. But it is shady as heck that the people who did do that work don't get any credit or even notification beforehand
On another topic; to anyone who read the article I would like to draw your attention to Bob's closing statements.
the reality is simply one more young woman who loves video-games but simply wants what others have and take for granted and what she concludes that games won't allow most women to do: Love them unconditionally.
I get the reason why Bob phrased the statement that way, but it paints an unrealistic picture for how people should view their enjoyment of the medium. Does anybody who plays games unconditionally love the hobby? I know as a kid I thought video games were one of the best things ever, but at my age I know enough about the industry, community, products, etc to have more than a few problems with how things are. Call me jaded, but I don't think video games will ever reach the point where people love the medium unconditionally because their will always exist something that they don't like or support.
And as far as women specifically being "excluded" from gaming. What in the last 30 years of gaming has shown to demonstrate this? It is how female characters are getting more favorable treatment in their depiction? (compare Laura Croft in the PS1 generation to her most recent incarnation. Guess who isn't an over sex symbol anymore?)
Is it how our community treats women who play the hobby? Remember the sexual harassment of a female fighting game player at last years Cross Assault tournament? Remember how a few guys being rude and downright creepy caused her to throw the tournament and drop out? I know it sucks that stuff like this still happens but here is what happened immediately after. The player Aris was gifted the first place prize of the tournament, The people responsible for harassing her were barred from future events (last I checked this was still in effect). Capcom, one of the larger sponsors of the event, offered an apology on behalf of themselves and other sponsors and stated that behavior like that was unacceptable. Even the gaming community came together to show that they did not want gaming to be a place where women cannot be.
I'll say it again, our community will always have people who say or do things that we don't like. Their will always be games that people find "problematic" for whatever reason they might have. Their will always be immature, rude, hateful, and dissenting persons within gaming. We can either treat them as the norm, or we can treat them as the exception to the norm. Anita seems to think that all the bad people make up the majority of gaming, but the reality is that they are our vocal minority.