Resistance 2 - Removed ability to carry all weapons at once for the boring/standard 2 weapon capacity. A competetive multiplayer with about as much balance as MW2, actually less. Easy, short campaign that felt dumbed down. Removed a lot of the cool weapons from the first game. Advantages and disadvantages of playing as either human or Chimera were removed in multiplayer.
Mercenaries 2: AI was pathetic. Many bugs. No deck of 52. Less random epic battles you'd encounter as you were driving along. Had probably the worst story I've ever seen in a game.
Motorstorm Pacific Rift: For the simple fact that you could crash your vehicle about 8 times in a race at the hardest dificulty and still win because AI drivers would slow down and let you catch up. Yet you could also drive perfectly and still lose because they would always be a few feet behind you no matter what you did. Oh wait, every racing game does that. Well it wasn't nearly as extreme in the first game. Also you could lose XP in mulitplayer, that wasn't fun.
Mercenaries 2: AI was pathetic. Many bugs. No deck of 52. Less random epic battles you'd encounter as you were driving along. Had probably the worst story I've ever seen in a game.
Motorstorm Pacific Rift: For the simple fact that you could crash your vehicle about 8 times in a race at the hardest dificulty and still win because AI drivers would slow down and let you catch up. Yet you could also drive perfectly and still lose because they would always be a few feet behind you no matter what you did. Oh wait, every racing game does that. Well it wasn't nearly as extreme in the first game. Also you could lose XP in mulitplayer, that wasn't fun.