Edhellen said:
Seriously the game feels like it was released 2 years too early. It's packed with good ideas that weren't allowed to shine through because the developers were obviously rushed to push it out the door as fast as possible.
I would say only around 3 months at most too early. That would be all that is needed to add fifteen or so more quests in around 3 or 4 more dungeons in a couple more areas.
Other than the game having only 6 or so different dungeon, the rest of the game was perfect because the fixed all the problems that DA:Origins had. My first play through of DA2 kept my attention for around 40 or more hours and was able to beat it. I don't even beat DA:Origins, it was so messed up I lost interest around 20-25 hours in and I barely had any of the main stuff in the game finished, the biggest thing I did was the whole elves and werewolves part and that was for the big story stuff after leaving Lothering.
Aircross said:
-Dragon Age II
Dumbed down and the plot and characters were not well developed.
It wasn't dumbed down, they fixed all the problems that DA:O had with combat, leveling, and dialogue. It made playing the game fun and rewarding, instead of the chore that DA:O was.
The plot was fine, it was just a different style of story telling than DA:O was. The characters were perfect, better and more likeable than DA:O's characters.
The main trumpeting I get from people that hold up DA:O's characters on a pedestal, is that they are so "Complex" they have these dark pasts and they are slow to change but in the end they come around and are better for having traveled with you.
That is the most cliche tripe I have ever heard. I remember how closed off and dickish characters were in DA:O, the one I liked the most was Liliana, because she actually opened up and told me things from the start. If I tried to get anything out of the others, I would basically get the equivalent of a middle finger and a bugger off. Who cares if they change for the better in the end after some epiphany while traveling with you, that is the most cliche/over-used character build, and it gets ludicrous when everyone of them is like that.
DA2's characters were fun and light hearted, at least half were right up front with how they felt and they didn't change throughout the game. A couple did have some changes in how they thought, but those changes never changed the core of who they were, their personality.
I would have been pissed if Varric had changed his wise-cracking rogue ways. I would have been irked if Merrill had went from naive elf mage, to a confident and most knowledgeable elf mage that doesn't make mistakes and errors in judgment.
Though Aveline opened up a bit with Donnic, she still stayed that strong captain of the guard, that we love, that takes shit from nobody.
The games still has the dickish type character in the form of Fenris, barely bothered to talk to him because he was such a jerk.
Thing is, their personalities were more varied than than DA:O characters(because the majority of them acted like closed off jerks). DA2 characters felt more real, because I could compare their personalities to people I know in real life.
The reason DA2 gets so much flack is because BioWare tried to do something different, and succeeded in making a spectacular game with only one minor flaw to complain about. They chose to go away from the norm and not make a generic rpg, with generic characters, generic and out dated dialogue system, broken generic leveling, and generic combat.