Because one little gameplay feature remained unchanged?haruvister post=9.74419.835181 said:Needless to say, my doubts were promptly alleviated.
Because, I suspect, the spirit of the first two games are a live and well in the third iteration. Even though the system of gameplay is so different the world of Fallout is in this new game in spades.GenHellspawn post=9.74419.835263 said:Because one little gameplay feature remained unchanged?haruvister post=9.74419.835181 said:Needless to say, my doubts were promptly alleviated.
Then you're in for an unpleasant surprise.axia777 post=9.74419.835463 said:Because, I suspect, the spirit of the first two games are a live and well in the third iteration.
Rail Road Spike Gun>Nail Gun any day of the week and twice on Friday!ThePoodonkis post=9.74419.835506 said:The game play videos where the guy decapitated some guy with a power-fist thing was awesome.
That, and the gun that shoots railroad spikes. RAILROAD SPIKES!
I don't recall that...Indigo_Dingo post=9.74419.835624 said:Didn't Jak 3 have that too?CrafterMan post=9.74419.833084 said:Fallout 3 has a portable nuke launcher.
With that in mind I pre-ordered this game in a second.
There's a BFG9000 sort of weapon in every game nowadays.Indigo_Dingo post=9.74419.835745 said:Yeah, the Peace Makers 2nd modification - the Super Nova.Jumplion post=9.74419.835633 said:I don't recall that...Indigo_Dingo post=9.74419.835624 said:Didn't Jak 3 have that too?CrafterMan post=9.74419.833084 said:Fallout 3 has a portable nuke launcher.
With that in mind I pre-ordered this game in a second.
TheGhostOfSin post=9.74419.835910 said:HA!
All you people an your pre-orders, I've been recently employed in a shop called Gamestation, in which I can "put games aside" for myself.
Plus staff discount = WIN
So as to add something less annoying, I don't think I'll be getting this game on release.
Don't get me wrong all I've heard of it is good, and it seems to be a very strong GotY contender, but I still haven't forgiven the sin of Oblivion and I'm very wary.
Wilson, I think it would be wise to make threads for Fable 2 and LBP aswell
Stfu! *Plush-Pwnd*Jolly Madness post=9.74419.834915 said:Particularily looking forward to the "stuff launcher", teddybears!
A tad vague. Can you elaborate, please?GenHellspawn post=9.74419.835527 said:Then you're in for an unpleasant surprise.axia777 post=9.74419.835463 said:Because, I suspect, the spirit of the first two games are a live and well in the third iteration.
You see, the core element of the first Fallout is freedom. The stated design goal was to produce a PC game that replicated the experience of playing a pen-n-paper RPG. The only limit to what you can do should be your imagination. Interact with the NPCs in any way you want. Tell the main questline to sit on it and spin. The vast majority of quests had at least four different ways to finish them with many having more. There was always an option to con your way through and often a way to double-cross the quest giver and/or anyone else involved.haruvister post=9.74419.836528 said:A tad vague. Can you elaborate, please?GenHellspawn post=9.74419.835527 said:Then you're in for an unpleasant surprise.axia777 post=9.74419.835463 said:Because, I suspect, the spirit of the first two games are a live and well in the third iteration.
So would you say a proper fallout 3 in the spirit of the originals, would be impossible to recreate because of:ReepNeep post=9.74419.837762 said:You see, the core element of the first Fallout is freedom. The stated design goal was to produce a PC game that replicated the experience of playing a pen-n-paper RPG. The only limit to what you can do should be your imagination. Interact with the NPCs in any way you want. Tell the main questline to sit on it and spin. The vast majority of quests had at least four different ways to finish them with many having more. There was always an option to con your way through and often a way to double-cross the quest giver and/or anyone else involved.haruvister post=9.74419.836528 said:A tad vague. Can you elaborate, please?GenHellspawn post=9.74419.835527 said:Then you're in for an unpleasant surprise.axia777 post=9.74419.835463 said:Because, I suspect, the spirit of the first two games are a live and well in the third iteration.
This is also reflected in the character creation. Adjust your stats and skill as you please. Pick a couple of Traits, or pick one, or none. Pick from a huge list of Perks that come up every few levels. Play a petty thief with a drug problem. Play a Downs child with dialogue choices to match. Play a pacifist who never directly does harm to anyone in the game.
Fallout 3 does away with most of this. The biggest indicator of this is the fact that some NPCs are unkillable, and you don't even get dialogue options that can piss them off to the point they try to kill you or even refuse to deal with you. The lack of killable children is understandable as that would surely give the game an AO rating.
It's closer to Fallout that I was expecting, but at it's core its still just Oblivion with guns. They obviously tried, and the horrible stock Elder Scrolls topic based dialogue is gone, replaced with old school conversational trees that are at the very least competently written.
*shrugs*
If you appreciate Fallout for what it was and think it was the best RPG ever made (as I, and many of the other fans of the originals do), you will be very disappointed with simplified, limiting structure of Bethesda's Fallout. If you liked Oblivion and never played the originals, or, god forbid, didn't like them, you should adore Fallout 3 as it fixes a lot of Oblivion's problems.
I enjoy it as a good FPSRPG, but it's no Fallout.