The Official Fallout 3 Thread.

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axia777

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Oct 10, 2008
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I want this game so bad it hurts me loins. Must have Fall Out 3. I need to install virtual machine with Windows 98 on it so I can play my old copies of Fallout 1 & 2 too keep me tided over. Both those games HATE XP x64.
 

haruvister

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I loved the first two, and yet I started having inexplicable doubts recently. Then I watched a vid in which the player pickpocketed an unwitting fellow and planted a live grenade on him. Needless to say, my doubts were promptly alleviated.
 

axia777

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GenHellspawn post=9.74419.835263 said:
haruvister post=9.74419.835181 said:
Needless to say, my doubts were promptly alleviated.
Because one little gameplay feature remained unchanged?
Because, I suspect, the spirit of the first two games are a live and well in the third iteration. Even though the system of gameplay is so different the world of Fallout is in this new game in spades.
 

ThePoodonkis

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The game play videos where the guy decapitated some guy with a power-fist thing was awesome.
That, and the gun that shoots railroad spikes. RAILROAD SPIKES!
 

GenHellspawn

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axia777 post=9.74419.835463 said:
Because, I suspect, the spirit of the first two games are a live and well in the third iteration.
Then you're in for an unpleasant surprise.
 

axia777

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ThePoodonkis post=9.74419.835506 said:
The game play videos where the guy decapitated some guy with a power-fist thing was awesome.
That, and the gun that shoots railroad spikes. RAILROAD SPIKES!
Rail Road Spike Gun>Nail Gun any day of the week and twice on Friday!
 

PersianLlama

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Aug 31, 2008
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I've pre-ordered Fallout 3, but I'm not sure if I'll go pay for the rest and buy it. Purely because I thought Oblivion was crap, which worries me.

I did love Fallout 1 & 2.
 

Jumplion

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Indigo_Dingo post=9.74419.835745 said:
Jumplion post=9.74419.835633 said:
Indigo_Dingo post=9.74419.835624 said:
CrafterMan post=9.74419.833084 said:
Fallout 3 has a portable nuke launcher.

With that in mind I pre-ordered this game in a second.
Didn't Jak 3 have that too?
I don't recall that...
Yeah, the Peace Makers 2nd modification - the Super Nova.
There's a BFG9000 sort of weapon in every game nowadays.
 

TheGhostOfSin

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May 21, 2008
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HA!
All you people an your pre-orders, I've been recently employed in a shop called Gamestation, in which I can "put games aside" for myself.
Plus staff discount = WIN

So as to add something less annoying, I don't think I'll be getting this game on release.
Don't get me wrong all I've heard of it is good, and it seems to be a very strong GotY contender, but I still haven't forgiven the sin of Oblivion and I'm very wary.

Wilson, I think it would be wise to make threads for Fable 2 and LBP aswell
 

DARKLARK

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i just read the official xbox magazine review and they gave it a 10/10. unfortunatelty i got my 360 taken away for bad performance in my advanced classes, so i wont get to play it.
 

Drift-Bus

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the whole game looks meh to me


you play one charcter, in a boring landscape that's very repitive, shooting generic guns at generic reptitive mutants


i should love the id3ea of it, i love oblivion but.... meh


discuss?
 

N_of_the_dead

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TheGhostOfSin post=9.74419.835910 said:
HA!
All you people an your pre-orders, I've been recently employed in a shop called Gamestation, in which I can "put games aside" for myself.
Plus staff discount = WIN

So as to add something less annoying, I don't think I'll be getting this game on release.
Don't get me wrong all I've heard of it is good, and it seems to be a very strong GotY contender, but I still haven't forgiven the sin of Oblivion and I'm very wary.

Wilson, I think it would be wise to make threads for Fable 2 and LBP aswell

you lucky bastard and besides my pre-order is needed due to the lack of game store in the town I'm attending college in
but yeah there probably should be a fable 2 thread or there will be a shit load on Tuesday
 

mooncalf

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Jul 3, 2008
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Jolly Madness post=9.74419.834915 said:
Particularily looking forward to the "stuff launcher", teddybears!
Stfu! *Plush-Pwnd*

A very novel weapon! I reckoned something like would crop up sooner or later after the gravity gun appeared.
 

Fire Daemon

Quoth the Daemon
Dec 18, 2007
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11 more days I think. Here anyway. I haven't pre-ordered it yet but I might do so the day before it comes out for the special treats.
 

haruvister

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GenHellspawn post=9.74419.835527 said:
axia777 post=9.74419.835463 said:
Because, I suspect, the spirit of the first two games are a live and well in the third iteration.
Then you're in for an unpleasant surprise.
A tad vague. Can you elaborate, please?
 

[zonking great]

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Aug 20, 2008
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Some people did not like Oblivion and because Bethesda made Oblivion and has been working on Fallout 3, they assume Fallout 3 is bad.
 

ReepNeep

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haruvister post=9.74419.836528 said:
GenHellspawn post=9.74419.835527 said:
axia777 post=9.74419.835463 said:
Because, I suspect, the spirit of the first two games are a live and well in the third iteration.
Then you're in for an unpleasant surprise.
A tad vague. Can you elaborate, please?
You see, the core element of the first Fallout is freedom. The stated design goal was to produce a PC game that replicated the experience of playing a pen-n-paper RPG. The only limit to what you can do should be your imagination. Interact with the NPCs in any way you want. Tell the main questline to sit on it and spin. The vast majority of quests had at least four different ways to finish them with many having more. There was always an option to con your way through and often a way to double-cross the quest giver and/or anyone else involved.

This is also reflected in the character creation. Adjust your stats and skill as you please. Pick a couple of Traits, or pick one, or none. Pick from a huge list of Perks that come up every few levels. Play a petty thief with a drug problem. Play a Downs child with dialogue choices to match. Play a pacifist who never directly does harm to anyone in the game.

Fallout 3 does away with most of this. The biggest indicator of this is the fact that some NPCs are unkillable, and you don't even get dialogue options that can piss them off to the point they try to kill you or even refuse to deal with you. The lack of killable children is understandable as that would surely give the game an AO rating.

It's closer to Fallout that I was expecting, but at it's core its still just Oblivion with guns. They obviously tried, and the horrible stock Elder Scrolls topic based dialogue is gone, replaced with old school conversational trees that are at the very least competently written.

*shrugs*

If you appreciate Fallout for what it was and think it was the best RPG ever made (as I, and many of the other fans of the originals do), you will be very disappointed with simplified, limiting structure of Bethesda's Fallout. If you liked Oblivion and never played the originals, or, god forbid, didn't like them, you should adore Fallout 3 as it fixes a lot of Oblivion's problems.

I enjoy it as a good FPSRPG, but it's no Fallout.
 

Robert0288

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ReepNeep post=9.74419.837762 said:
haruvister post=9.74419.836528 said:
GenHellspawn post=9.74419.835527 said:
axia777 post=9.74419.835463 said:
Because, I suspect, the spirit of the first two games are a live and well in the third iteration.
Then you're in for an unpleasant surprise.
A tad vague. Can you elaborate, please?
You see, the core element of the first Fallout is freedom. The stated design goal was to produce a PC game that replicated the experience of playing a pen-n-paper RPG. The only limit to what you can do should be your imagination. Interact with the NPCs in any way you want. Tell the main questline to sit on it and spin. The vast majority of quests had at least four different ways to finish them with many having more. There was always an option to con your way through and often a way to double-cross the quest giver and/or anyone else involved.

This is also reflected in the character creation. Adjust your stats and skill as you please. Pick a couple of Traits, or pick one, or none. Pick from a huge list of Perks that come up every few levels. Play a petty thief with a drug problem. Play a Downs child with dialogue choices to match. Play a pacifist who never directly does harm to anyone in the game.

Fallout 3 does away with most of this. The biggest indicator of this is the fact that some NPCs are unkillable, and you don't even get dialogue options that can piss them off to the point they try to kill you or even refuse to deal with you. The lack of killable children is understandable as that would surely give the game an AO rating.

It's closer to Fallout that I was expecting, but at it's core its still just Oblivion with guns. They obviously tried, and the horrible stock Elder Scrolls topic based dialogue is gone, replaced with old school conversational trees that are at the very least competently written.

*shrugs*

If you appreciate Fallout for what it was and think it was the best RPG ever made (as I, and many of the other fans of the originals do), you will be very disappointed with simplified, limiting structure of Bethesda's Fallout. If you liked Oblivion and never played the originals, or, god forbid, didn't like them, you should adore Fallout 3 as it fixes a lot of Oblivion's problems.

I enjoy it as a good FPSRPG, but it's no Fallout.
So would you say a proper fallout 3 in the spirit of the originals, would be impossible to recreate because of:
1) the censors, and the game probably getting a AO rating because of the drugs, alcohol, and child killing
2) Impossible to have a combat system like they had in the original, when while in combat you had to use AP to even walk and to try to keep range on your enemies, which is impossible in a FPS game.
3) sheer amount of time needed to create potentially dozens of alternate senario's for each quest, and how it would effect the ending.

My personal idea that it would be impossible to create a true sequal to fallout 1 and 2 without using the over the top view of games from that era, also I'm reserving judgement untill i get my hands on the game, and attempt to go homicidal in my own vault :p