11 more days I think. Here anyway. I haven't pre-ordered it yet but I might do so the day before it comes out for the special treats.
A tad vague. Can you elaborate, please?GenHellspawn post=9.74419.835527 said:Then you're in for an unpleasant surprise.axia777 post=9.74419.835463 said:Because, I suspect, the spirit of the first two games are a live and well in the third iteration.
You see, the core element of the first Fallout is freedom. The stated design goal was to produce a PC game that replicated the experience of playing a pen-n-paper RPG. The only limit to what you can do should be your imagination. Interact with the NPCs in any way you want. Tell the main questline to sit on it and spin. The vast majority of quests had at least four different ways to finish them with many having more. There was always an option to con your way through and often a way to double-cross the quest giver and/or anyone else involved.haruvister post=9.74419.836528 said:A tad vague. Can you elaborate, please?GenHellspawn post=9.74419.835527 said:Then you're in for an unpleasant surprise.axia777 post=9.74419.835463 said:Because, I suspect, the spirit of the first two games are a live and well in the third iteration.
So would you say a proper fallout 3 in the spirit of the originals, would be impossible to recreate because of:ReepNeep post=9.74419.837762 said:You see, the core element of the first Fallout is freedom. The stated design goal was to produce a PC game that replicated the experience of playing a pen-n-paper RPG. The only limit to what you can do should be your imagination. Interact with the NPCs in any way you want. Tell the main questline to sit on it and spin. The vast majority of quests had at least four different ways to finish them with many having more. There was always an option to con your way through and often a way to double-cross the quest giver and/or anyone else involved.haruvister post=9.74419.836528 said:A tad vague. Can you elaborate, please?GenHellspawn post=9.74419.835527 said:Then you're in for an unpleasant surprise.axia777 post=9.74419.835463 said:Because, I suspect, the spirit of the first two games are a live and well in the third iteration.
This is also reflected in the character creation. Adjust your stats and skill as you please. Pick a couple of Traits, or pick one, or none. Pick from a huge list of Perks that come up every few levels. Play a petty thief with a drug problem. Play a Downs child with dialogue choices to match. Play a pacifist who never directly does harm to anyone in the game.
Fallout 3 does away with most of this. The biggest indicator of this is the fact that some NPCs are unkillable, and you don't even get dialogue options that can piss them off to the point they try to kill you or even refuse to deal with you. The lack of killable children is understandable as that would surely give the game an AO rating.
It's closer to Fallout that I was expecting, but at it's core its still just Oblivion with guns. They obviously tried, and the horrible stock Elder Scrolls topic based dialogue is gone, replaced with old school conversational trees that are at the very least competently written.
*shrugs*
If you appreciate Fallout for what it was and think it was the best RPG ever made (as I, and many of the other fans of the originals do), you will be very disappointed with simplified, limiting structure of Bethesda's Fallout. If you liked Oblivion and never played the originals, or, god forbid, didn't like them, you should adore Fallout 3 as it fixes a lot of Oblivion's problems.
I enjoy it as a good FPSRPG, but it's no Fallout.
1: Pretty much. A high profile, graphically detailed modern game simply can't get away with that. A few concessions can be made without seriously wounding the game (I'm not some crazy black and white absolutist here) but that is a very fine line to walk, perhaps impossible and certainly beyond Bethesda's skill.Robert0288 post=9.74419.837872 said:So would you say a proper fallout 3 in the spirit of the originals, would be impossible to recreate because of:
1) the censors, and the game probably getting a AO rating because of the drugs, alcohol, and child killing
2) Impossible to have a combat system like they had in the original, when while in combat you had to use AP to even walk and to try to keep range on your enemies, which is impossible in a FPS game.
3) sheer amount of time needed to create potentially dozens of alternate senario's for each quest, and how it would effect the ending.
My personal idea that it would be impossible to create a true sequal to fallout 1 and 2 without using the over the top view of games from that era, also I'm reserving judgement untill i get my hands on the game, and attempt to go homicidal in my own vault
It's not for everyone. Have you considered trying Halo? It may be more your style.snowplow post=9.74419.838731 said:I tried to play fallout 1 but I almost died from boredom. Who knew killing rats just outside the vault took so much time/health/effort.
Same,I kind of hate how Fallout in Fallout 3 is not the same Fallout I still enjoy and cherish,However like anything these days old is better, Take even furniture a couch I buy today is not the same quality as workmanship as the couches that were made 200-300 years ago,If only due to the fact the couches 300 years ago are still alive and well and your lucky if your Ikea couch lasts 6 years. I am just hoping for a fun sci fi fps action with rpg elements now,Any hope of a great fallout esque rpg is in the indie developer's hands I think.ReepNeep post=9.74419.838810 said:Impossible? No, but very difficult. Once every few years difficult. I can count the other RPGs that were Fallout caliber on one hand, and three of them were made by a bunch of the same people. Also, the last one of those was released in 04, just before the seventh-gen consoles.
This is a game seller for you?! 50 - 60 dollars for BEARDS?!ThaBenMan post=9.74419.841869 said:But the largest assortment of facial hair customizations in a game, ever? I'm fuckin' there!