Sure. But who's more likely to make a change?Harry Mason said:My words would be powerless, yes. But that doesn't mean that I wouldn't be being a dick. I can ignore someone kicking me in the shins. It doesn't mean that they aren't the ones to blame for all the shin kicking!
And who gets to subjectively judge what a laudable treatment is and isn't? You?ThisNewGuy said:However, these games do not all treat their subject matter the same, therefore different responses are justifiable.
Bolded for emphasis. This is undeniably a very good point, and sums up something that has always bugged me about the GTA series in particular. Saints Row gets a pass for knowing exactly what kind of game it is, and revelling in the sheer excess of the characters (Like Johnny Gat being on trial for 1 count of attempted murder and 387 counts of first degree murder) whereas GTA completely ignores the random killing sprees in its eagerness to portray the protagonist in a serious, dramatic and often sympathetic light.Jim Sterling:
I've played Grand Theft Auto and I'm sure most people reading this have. I defy the vast majority of you to claim that you haven't, at times, gotten bored and decided to go on a killing spree. In fact, if you ever played the original top-down games, you'll surely remember getting bonus points for running over a line of Hare Krishna followers -- some of the most defenseless, harmless, peace-loving folk on Earth. Saints Row is even more blatant, where entire minigames are dedicated to torching innocent civilians or destroying people and property with rocket launchers. Bear in mind, these victims are no more able to defend themselves than the teachers and students presented in School Shooter.
I think you completely missed the point of my post. I'm not talking about who gets to judge or if there is a validation for judgement.Sentox6 said:And who gets to subjectively judge what a laudable treatment is and isn't? You?ThisNewGuy said:However, these games do not all treat their subject matter the same, therefore different responses are justifiable.
Interesting. You propose a right and way wrong of utilising virtual violence, yet don't feel the need to do anything with this categorisation per se?ThisNewGuy said:I think you completely missed the point of my post. I'm not talking about who gets to judge or if there is a validation for judgement.
Ah. Thank you for the correction.Falseprophet said:You are very wrong: http://en.wikipedia.org/wiki/List_of_spree_killers_by_number_of_victims [http://en.wikipedia.org/wiki/List_of_spree_killers_by_number_of_victims].Android2137 said:My issue with the mod isn't its existence. It's its reason for being and treatment of the topic it's addressing. I myself have never played GTA or any games like it, but I think the reason why people don't mind killing defenseless NPCs in those games is because there has never been a similar incident in real life (Or at least not to my knowledge. Feel free to correct me.). We're not replicating any real life massacre that we know of or can remember.
Hear, hear. I was sort of turned off by the surprise Jim entrance in this week's panel, but decided to read through it anyway. Jim has good and valid points, but his video series...deathninja said:Once again I have to agree with Jim.
Anyone else think he should switch to written articles? The guy has (some) valid points, but he just doesn't work on screen.
the problem with this stance is where does it stop?Nelson LaQuet said:You proved my point, though. If I were to be so pointlessly and blatantly offensive, the mature thing for you to do would be to do what you described - even if I wouldn't fault you for loosing your cool. But like I think you understand, controlling your emotions and responding maturely is the best solution even in situations when it is difficult. If enough people controlled themselves when the trolling/racist assholes wielded this word to hurt people, I believe (as does Jim) that it would eventually loose it's sting.
I think we are almost on the same page with this issue. The difference seems to be what we're left with at the end of the day as far as an emotional response. I have a very bland *meh* response to it, because I choose to ignore it and not let it upset me. It seems, to me, that you're letting it get to you more than it deserves to.
Seconded, on both points by me.starwarsgeek said:Scrumpmonkey said:Bam! suprise jim! And i though i could contain him by just refusing to watch his show.
Basically this.
@James. If you read this, I would love to play your SPS idea!
I'm with you on that - also, whilst you CAN murder hundreds of innocent civilians in GTA, it isn't necessary. You can behave like a good boy, obey traffic signals etc if you want to. Must say though, the moral justification for most shooters is flimsy at its very best.Valdus said:I have to disagree with Jim on this one. Intent plays a big role for me and the intent of this game isn't fun or enjoyment it's just meant to be shocking.
Edit: Games like Grand Theft Auto get a pass from me because they are played up in parts as being silly. If I ran over someone in my car I wouldn't expect them to get back up, run over to the door, drag me out and start kicking me. In fact my issue with the recent GTA games is that they are becoming too realistic.
The game that suddenly appeared from the depth of my subconsciousness was "Law of the West":I'd love to see a game where raising a gun really meant something. Where pulling the trigger or taking a life was an act with great impact and moral weight. Most of all I'd like to see that done in a context that's actually engaging (rather than a drab "serious game" that's offering specific moralizing).
Actually, I think we did.Yossarian1507 said:Yes, we know Jim... Yes, we know.Jim Sterling said:I'm a lover of tasteless humor
Who the hell invited him anyway?