Ugh dont remind me. I wasn't even gonna get this shit but I was boooooooorrrrrred.Can’t imagine you going through this whole thing without getting to hear that trophy chime
Ugh dont remind me. I wasn't even gonna get this shit but I was boooooooorrrrrred.Can’t imagine you going through this whole thing without getting to hear that trophy chime
High, I dunno, high enough where levels no longer matter.Anyways what level are you really? No way you grounded anywhere near 700 outside of a FF game lol.
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I still don't know from personal experience, but some of his criticisms seem fundamentally sound. It does make sense that the jarring change to "natural" progression players have been accustomed to might be construed as "too hard." I mean, for like a couple hundred hours, players have been taught that increasing stats and upgrading weapons/summons helps you over difficulty spikes. Now, with this being endgame DLC, most players are at the point where leveling up most stats results in a nominal-if-any appreciable difference, and most of us have our weapons at max... what are we expected to do to improve our odds other than changing our entire playstyle?
He's right; it almost sounds like FROM took our tried and tested tools away, and has thrown us into a brand new fire, which in any other case would be a stroke of genius, i.e.: a new type of experience in the familiar environment of an existing game, but in this case, it seems it's being received (by some) as "C'MON, MAN!!" And I get that.
To @Xprimentyl that video is pretty valid. And it highlights a problem that the overall ER game has, but to an even greater degree. Because the DLC does reward your exploration with mostly trash you'll never need or want. Gravewort's, worthless smithing stones, etc etc. But the DLC is worse in the sense that it doesn't offer you any reason to use the new shit it offers. There are 100 new weapons across a few different types, but the DLC is all end game level shit and the risk of fucking up the build you have that is working to try something you aren't comfortable with already is just silly.
There is also a new version of Lions Claw but I haven’t tried it yet. It sounds like the thrusting shields or whatever are pretty versatile in terms of stats, so that might be an option for INT. Otherwise I’ve seen the Carian stave that doubles as a sword which was something people were asking for in base game, since the Carian Knight’s sword description only alluded to this.I've decided to go into the DLC again, this time with my STR/FTH build. And wouldn't you know it, i'm having such a better experience this time.
There is the factor me now knowing what to come, but all the mobs and bosses I've struggled with INT build all of a sudden now feels such much easier; I'm using Blood Greatsword +22 w/ Lion's Claw, and even without spamming LC I seen to break their poise with ease.
There is an annoyance of be having to be in close range and if I'm not careful I take hit, but since I have high VIT and defense I can actually survive huge attacks that used to kill me with my INT build.
While I still need to play more, I think this re-iterates my points from past posts; The DLC is a terrible experience for caster builds, especially INT/sorcery builds. If I beat Messmer with relative ease, it would solidify the sentiment in my head
And what do you know? I just beat Messmer. The dude was still hard, but not counting the botched set ups, it only took about 10 attempts. Turns out applying bleed to now-25+ Greatsword is a great way to take a chunk out of his HP.I've decided to go into the DLC again, this time with my STR/FTH build. And wouldn't you know it, i'm having such a better experience this time.
There is the factor me now knowing what to come, but all the mobs and bosses I've struggled with INT build all of a sudden now feels such much easier; I'm using Blood Greatsword +22 w/ Lion's Claw, and even without spamming LC I seen to break their poise with ease.
There is an annoyance of me having to be in close range and if I'm not careful I take hit, but since I have high VIT and defense I can actually survive huge attacks that used to kill me with my INT build.
While I still need to play more, I think this re-iterates my points from past posts; The DLC is a terrible experience for caster builds, especially INT/sorcery builds. If I beat Messmer with relative ease, it would solidify the sentiment in my head
Not sure if you mean base game or dlc, but there’s a Greataxe in Limgrave on one of the carriages, I think the south one closer to Weeping Peninsula. Good for charged attacks and also fire infusion. You can also get the Pickaxe from miners in Limgrave tunnels, which is technically considered a greathammer for some reason but power stances with greataxes. Zweihander is at a merchant in southern Weeping Peninsula. Never really used it myself but kinda curious since has good range and decent speed for a colossal sword. There are also two Great Stars pretty early in Altus that have passive bleed and get health regen per hit. Really fun to put Wild Strikes on one with the Ironjar aromatic to just tank stuff. Cold infusion is good too. I like resetting it with volcano pots.And what do you know? I just beat Messmer. The dude was still hard, but not counting the botched set ups, it only took about 10 attempts. Turns out applying bleed to now-25+ Greatsword is a great way to take a chunk out of his HP.
I am now tempted to try out other STR weapons, but it looks like the decent ones are all pretty late game?
People like these games for hard bosses. Would you want an easy boss?As for the difficulty we've been headed this way for a long time. I was already getting tired of the multi phase bosses with 10 hit combo spam where you can get 1 hit in and then back to dodging by DS3. I think the fact that you have professional souls players (people who have made a living playing these games for 10+ years) taking several hours to beat one boss speaks for itself.