So now im about 20 hours into the DLC.
The DLCs at first looked big, but I couldn’t really explore all of them as i kept running into clifs and was forced to find passages to go down. And i think that kind of goes against what made the base game great.
Take Caelid for example; You can either walk their, find the chest with trap teleportation, or use that portal behind the church to go to Beastial Sanctum, cross the bridge with the dragom, and then keep heading south to reach it. The base game always had these alternate paths you can take to reach certain areas.
Not in the DLC; it looks like they want us to follow a very specific path? If this was a non-open world souls games I wouldn’t have a issue with this, but having a specific paths makes it 1. Pointless to even have a big open areas and 2. It removes the unique experiences of players reaching the same destination. Granted I kinda hate sandbox-level of freedom when it comes to traversing (i.e. BOTW/TOTK), but i feel they could’ve gave us more room here.
As for the difficulty, i think the complaints are coming from how much damage the mons can dish out. There are ones with really annoying mechanics, but 90% of all the enemies ive came across (both bosses and regular mobs) had basic attacks, but dealing tons of damage.
It’s so weird, because Sekiro is an mechanically- difficult game, but it only had minor vocals on its difficulty. And most of the souls game always were this way, especially in NG+ runs where the enemies aren’t given new mechanics, but continues to deal more damage