Did you just praise MW story while saying HL2's was inferior? Sir be thankful for free speech or i would be obliged to murder you.Yossarian1507 said:No! Not everyone. I like the idea of the integration of gameplay and story (for example in Modern Warfare, where they did it right), but the way HL2 did it was horrible in my opinion, for two reasons:Shamus Young said:1) Just about everyone who plays the game [HL2] agrees that this integration of gameplay and story is wonderfully done
1) I prefer no freedom (cutscene, scripted events in MW etc.) to the illusion of freedom that HL2 gives. Yes, you can run around, play with your gravity gun or whatever, but on a couple of occasions I was just screaming 'COME ON! LET ME AT IT! I could easily prevent the disaster, if you would just let me take the full control!' The ending of Ep 2 is a good example. I get it, you were hit by some sort of anti-gravity pulse or whatever, but so did Alyx and Eli, and somehow he could hit the advisor with a pipe. So I say - let me just blast it to hell with my weaponry. But no. It's a scripted event, and you can't do shit. God, that pissed me off so much. It's just annoying and extremely frustrating.
2) PACING! Oh my God, pacing! It's actually funny that Yahtzee writes about importance of it, while praising the storytelling of HL2. It's just way too slow. Too many monologues (because Gordon is a mute), while literally NOTHING happens. Say what you want, but if someone talks to you, and instead of listening, you're dicking around and throwing stuff against the wall because it's more interesting - that means someone screwed up. Big time.
Sorry for that outburst. I'm just so sick of people praising HL2 left and right. >.< It's not a bad game (though I didn't like it at all, and points above are about half of the reason why), but definitely not worth all the praise it gets.
On the more serious side, i read both your main points and it essentially boils down to "I'm not shooting stuff, something is wrong!" while it's perfectly fine for you to prefer that kind of gameplay, don't attempt to twist things to match your world view. MW story is mediocre (with the exception of the ending that provided a nice atmosphere, assuming we are talking about MW 1, MW 2 was just a steaming pile of shit story wise), while Half-Life story is much more engaging and with a much better atmosphere.
Simple check, try to separate by plot development the different areas you experienced in the game, this is a good way to tell a story impact. When you think MW you have a bunch of slightly different shooting locations that blend together in a horrible mess, while HF can easily (even by non-fans) be separated and have a clearly stronger impression. Boat section, beginning oppressive city 17, ravenholm, citadel, antlions, it is all much richer and distinct.