The worst video game ending ever

Recommended Videos

Janaschi

Scion of Delphi
Aug 21, 2012
224
0
0
Asita said:
GarouxBloodline said:
Isn't most of that besides the underlying point? It's true that the Reapers had a large part in a singular sect of Geth having a certain amount of animosity towards organic life. No argument there. But that's also not what I was talking about: The Geth, while being a largely peaceful race, largely living in exile because of fear from retribution, ever since the Citadel Council decided that such A.I. is now to be considered illegal.

But their peaceful nature doesn't sweep away their history, in that they almost wiped out an entire race. A galactic race, that used to span across a myriad of worlds. That is genocide on a galactic scale. The Quarians, on the other side of the coin, are also largely peaceful. But they have not forgotten their history, and as such, do not give a shit as to what sort of disposition can be generally attributed to the Geth.

So, yes; the rift absolutely does exist in a meaningful way. And tit involves a very colourful history, that has done little more than breed utter hatred.

As for your Krogan/Turian example, that is a false comparison. The Krogan are shown in each game as remembering very well as to whom almost caused their utter extinction. But they also know that they no longer have the numbers to start galactic wars again. Especially not against the Citadel races, as starting a war with the Turians would start a war with the other races, too. So they tolerate the Turians, because they have to in order to survive.
With respect, you're missing the forest for the trees. In media there is a narrative rule summed up in three word "Show, don't tell". When I say that "the rift doesn't exist in a meaningful way within the series", I mean that while it might tell us about such events, what it shows us stands in stark contrast. Hence the qualifier "in a meaningful way". Because when what is shown contrasts with what is told, the two have to be reconciled in some way. In this particular case, it suggests that what is told is at best incomplete and at worst preconception rather than fact, or otherwise not currently true.

Put a different way, the characters (Or really, just the Catalyst) assume that there's a significant rift between organics and synthetics that can never be crossed, but what we see over the course of the series is that all that is required to do so is to try and reach an understanding and actually supply the trust required for social contracts to function. We are told that AI cannot be trusted, are pretty much the boogeyman, and as a rule are indifferent to disdainful towards organics. What we experience is Legion and EDI echoing Optimus Prime's "freedom is the right of all sentient beings" mindset and actually showing great empathy for organics[footnote]Perhaps the most amusing bit on this regard was the Shadow Broker's information on Legion, which showed EDI deliberately restricting herself for the benefit of the crew, and implied various things about Legion through his gamer profile (wherein he was shown to have logged a good 75 hours into "Fleet and Flotilla: Interactive Cross-Species Relationship Simulator" and been absolutely terrible at it, and had gone out of his way to discreetly donate to Eden Prime through the fundraiser edition of the game based on those events (Donation level: Ultra Platinum. Player Score: 0 (purchased but not played)))[/footnote] and actually coming to an understanding with the characters most initially antagonistic towards them (Tali and Joker, respectively).

I am not saying that distrust was not there, because it was, but that the idea that it was insurmountable, that organics and synthetics could never understand each other saw little if anything in way of representation. This is also why I brought up the Turians and Krogans. They don't forget the past, but they're willing to set that aside and move on.
It's hard for me to look that far into the story-telling aspects of the Mass Effect universe, because we have not quite been given a good precedent for whether or not the setting is truly grey, or if we can expect a good amount of black & white representation.

I am looking forward to the next game, to see if it addresses anything from the prior games in the series, regardless of whether it will be a sequel, or a spin-off. Until then, my only real opinion on the matter is that I highly doubt that anyone has moved on. We still have things like the Tali-suicide ending, and while the Turians appear to be genuinely remorseful of their actions, the Krogan certainly do not seem as if they have moved on, generally, as a species.

The Quarians are similar, because while a good portion of them can be convinced to attempt to foster a positive relationship with the Geth, there is a very vocal portion of them that would rather die before making friends with an A.I.

Time will tell. Maybe the Mass Effect universe is B&W to the point where harmony can never be achieved between organic and artificial life. Maybe hybridizing the two is also not a true answer to the inherent issues. Or maybe our actions will have some long-reaching effects, and we can expect for the Catalyst to be proven wrong. Because, ultimately, the Catalyst is not some omniscient being, no matter how powerful the collective Reaper conscience is.
 

Carton of Milk

New member
Aug 2, 2016
5
0
0
someone said Risen 3 an dyeah. i'd have to agree. At least in my recent memory. It's not even an ending. A black screen that said the end would have been as satisfying.
 

The Madman

New member
Dec 7, 2007
4,400
0
0
trunkage said:
Star child is just a dues ex machina. Many games employ it all the time, Half life, every Dues Ex and Baulder's Gate 2 comes to mind. All of them are bad and don't make sense. The more offensive parts are the massive plot holes with that mission.
I don't recall any Deus Ex Machina in Baldur's Gate, at least nothing that couldn't be explained easily enough by the player character being a literal demi-god, albeit one not fully in control over their abilities nor as powerful as some others out there.
 

Sleepy Sol

New member
Feb 15, 2011
1,830
0
0
Fable 2. Without a doubt.

Most games that have dumb or barely thought-out endings at least have some sort of climactic event or boss fight that's exciting to somebody out there during their conclusion. Fable 2's riveting conclusion is a single button press that leaves you feeling entirely devoid of any sense of accomplishment or closure.
 

Shoggoth2588

New member
Aug 31, 2009
10,247
0
0
I've thought of another one! The ending of Xenoblade Chronicles X. I liked the last level, I liked the last boss fights (though I was blind-sided by the sudden level/difficulty spike...screw that) but after the conflict, when everything is said and done there's the story that you get and...it raises questions that I don't think anybody is intending to answer and the whole situation with Mira and NLA is just...I just freaking hated the final twist and post-credits scene. I liked the Resident Evil-style final boss but every story element from that final fight on just hurt then entire experience for me. I can't really go back to XCX after that.
 

Joshroom

New member
Oct 27, 2009
403
0
0
Borderlands would top my list.
God damn did that game have a crappy ending! Just a mediocre boss, then BANG credits with no character pay off and no closure, not even in the DLC missions.

Dark Souls 1 kinda peeved me as well. I know it was going for the whole soul crushing pointlessness kinda vibe but I mean come on; not even a small cutscene?

And last, but not least, the ending to Uncharted 3 always leaves me a little cold. Some really interesting questions were asked of Drake throughout the game and what, he just goes home happy at the end? Apparently with the girl and not having learnt a damn thing? Very different from the actual good ending that Last of Us had.
 

Derekloffin

New member
Jun 17, 2015
32
0
0
Worst in the sense that the game as a whole was very good but the ending SUCKED... my vote goes for Deus Ex Human Revolution. I adore this game, but the ending is utter trash. Literally press one of 4 buttons for 4 different monologues about... I don't know, I zoned out in every one of them. I mean, the original Deus Ex had a terrible ending too, but at least you had to do something different for each ending, even if only ever so modestly, and I remembered those endings, but Human Revolution, nah, we can't even be bothered with that level of investment. Sigh, oh well, still a great game.
 

hermes

New member
Mar 2, 2009
3,864
0
0
Ezekiel said:
Cid Silverwing said:
I'll pick out two blatantly obvious examples because fuck it.

Mass Effect 3, and Metal Gear Solid 5: The Phantom Pain.
Back in the day, MGS4 was the blatantly obvious example. I still think its ending is worse. I remember laughing with my brother at the dialogue and absurdity the first time. So much after the big Metal Gear fight was LOL worthy, and a lot of the explanations for the previous games were farfetched and disappointing. Things that didn't need explaining.
Yeah, I was going to say I think MGS 4 ending is actually worst than the ending of MGS 5 or even ME 3. It was ludicrous, far fetched, opposite to the tone of the rest of the game and so far up its own arse it almost created a singularity...
 

sageoftruth

New member
Jan 29, 2010
3,417
0
0
The most memorable one for me was Donkey Kong Land for Game Boy. It had some pretty hard and frustrating levels, hampered further by how hard it was to see anything on a colorless screen like that, and when you finally beat it, it jumps straight to the end credits. The closest thing you get to an ending is the word "Congratulations" at the beginning of the credits.

I suppose I'll also list Legend of Zelda: Link's Awakening, not because the ending was of poor quality, but rather because it felt like my character was better off before he beat the final boss. You part with your lover to escape the dream world, and your reward is to wake up stranded at sea with nothing but a floating wooden plank to sit on? It makes sense plotwise, but I'll take the dream world thank you very much.
 

StatusNil

New member
Oct 5, 2014
534
0
0
Yeah, it's been said already, but I feel duty-bound to reiterate that nothing, not a thing, in gaming comes close to the nadir that was Mass Effect 3.

The main goal of the whole series was stopping the Reapers, until it becomes a matter of picking a way to commit suicide in order to terminate the entire setting to accommodate the "superior wisdom" of King Reaper itself, as condescendingly played by someone's kid who probably had a birthday coming up or something. Surely the most gleeful example of wrecking someone else's world building efforts I've ever encountered in popular culture. AND then they went ahead and added more insult to the injury via the "Extended Cut", actually getting the voice actors back into the studio to set up an extra "Fuck you, Everyone Dies!" Game Over scenario.

I won't even dignify that trash fire by picking among the wreckage for burnt pieces of a "meaning" to cobble together. It was just a dumb act of vandalism, void of any.
 

Brandon Lowdermilk

New member
Oct 8, 2012
26
0
0
Mario 2 sounds like a bad ending, ok so guess what you beat the game, do you get a congradulations, no, did you rescue princess peach, no, did you get fireworks, no, ok so what happens, mario is sleeping the end, ooo k.
 

westcoast1313

New member
Aug 31, 2009
34
0
0
Don't care how many people have said it before, buy Mass Effect 3. Killed the trilogy for me with how poor it was thought up and made. The execution was lackluster, the plot holes were enough to strain spaghetti with, the starbrat was dumb and apparently Shep forgot how to argue and make a point. Organics vs mechanics? Check the Geth fighting side by side with the Quarians idiot. Ugh... i need a drink
 

SlumlordThanatos

Lord Inquisitor
Aug 25, 2014
724
0
0
Damn. So many people still bitter about ME3, when it could've been much, much, much worse. I'm not going to sit here and tell you that it wasn't badly mishandled, but at least Bioware tried to fix it; whether or not they succeeded is up for debate. It didn't kill my excitement for Andromeda, but given how mediocre DA: Inquisition was, I'm still going in with a healthy amount of skepticism.

Hmm...endings. I would nominate Final Fantasy XIII, but that entire game was a train wreck, so the ending wasn't that bad when compared to the rest of the game. I also don't want to go with Half-Life 2, because it just left us hanging while expecting a follow-up.

It's been forever since I played RAGE, but now that someone mentioned it, it came back to mind. I'll give that an honorable mention while making Deus Ex: Human Revolution my choice. As much as I love that game, cheesing the final boss fight with the Laser Rifle and then being met with the ENDING-O-TRON 9001 just made my skin crawl. The upcoming sequel isn't going to help matters, either.
 

Trunkage

Nascent Orca
Legacy
Jun 21, 2012
9,635
3,260
118
Brisbane
Gender
Cyborg
Derekloffin said:
Worst in the sense that the game as a whole was very good but the ending SUCKED... my vote goes for Deus Ex Human Revolution. I adore this game, but the ending is utter trash. Literally press one of 4 buttons for 4 different monologues about... I don't know, I zoned out in every one of them. I mean, the original Deus Ex had a terrible ending too, but at least you had to do something different for each ending, even if only ever so modestly, and I remembered those endings, but Human Revolution, nah, we can't even be bothered with that level of investment. Sigh, oh well, still a great game.
Did you play the first one? It's literally the same thing.
 

Derekloffin

New member
Jun 17, 2015
32
0
0
trunkage said:
Derekloffin said:
Worst in the sense that the game as a whole was very good but the ending SUCKED... my vote goes for Deus Ex Human Revolution. I adore this game, but the ending is utter trash. Literally press one of 4 buttons for 4 different monologues about... I don't know, I zoned out in every one of them. I mean, the original Deus Ex had a terrible ending too, but at least you had to do something different for each ending, even if only ever so modestly, and I remembered those endings, but Human Revolution, nah, we can't even be bothered with that level of investment. Sigh, oh well, still a great game.
Did you play the first one? It's literally the same thing.
Did you not read what I said?! And no, even it had you do slightly different things for each ending, not just in a room with 3 of the buttons, and 1 button down the hall.
 

Headdrivehardscrew

New member
Aug 22, 2011
1,659
0
0
Hmmm. I personally quite liked the ending of Inside, as it saw three not too sober grown-ass adults on a couch get philosophical, then combative and loud and eventually just much more intoxicated to deal with the ending, life and everything.

Thinking back, my number one huge let-down of an ending would probably have to be The Suffering: Ties That Bind. A game that kept blowing us away pretty much all the way, until the not-quite-finished feeling final confrontation and the sequel-less decade that followed. It's been, what, twelve years now?

Then again, looking at 99.9% of the rebooted origin prequel sequels we got instead, that is probably a good thing.

More modern games... BioShock: Infinite was quite a bummer. But the real-life drama that followed kind of put all that into perspective, hardcore.
 

Kiall

New member
Jan 8, 2012
21
0
0
Country
United Kingdom
Maybe not the worst but TLJ:Dreamfall is pretty bad. Nothing you did accomplished much more the delaying the bad guys and forestalling the end of the world, all of the main characters are pretty much fucked, from what we could tell considering almost nothing was resolved.
In fairness to TLJ: Dreamfall it is meant to be the second part to a trilogy its just it didn't sell well and it was put on hiatus for years. Thanks to crowdfunding there is now a Dreamfall Chapters though which might wrap it all up better (haven't got round to playing it yet want to re-play the first two games to refresh my memory).
 

meiam

Elite Member
Dec 9, 2010
4,210
2,221
118
Just one mention of FF13! That ending should be shown in school to illustrate exactly what not to do!

Not a lot of stuff happen in the game (despite it being over 40 hour) but you do learn two things in the game 1) Branded people have only two fate, monster or crystal and 2) The bad guys want you to kill eden which will cause the flying island to crash, killing every human.

So the ending is, obviously, that your character immediately try to kill eden. But before they can, they turn into monster but miracle they all turn back human. So at this point they have no more reason to kill eden (which would save humanity) but nope, they instead go ahead and kill eden anyway. This cause the island to crash but, more unexplained miracle, everyone get teleported off the island. I'm pretty sure someone who would have literally no idea what happened in the game would have made a better ending.
 

darkrage6

New member
May 11, 2016
478
0
0
Mass Effect 3(though the directors cut helped a bit) . For the worst ending combined with the worst twist ever, there is Army of Two: the Devil's Cartel:

{Salem suddenly turning totally evil for really asinine and nonsensical reasons pissed me off something fierce, (I can't recall ever being more angry at a game's plot then that one) it felt like a big "fuck you" to people like me who had been with the franchise since the beginning, it's even more stupid and ridiculous then Penelope's betrayal in Sly 4: Thieves in Time, if you want more details on why it's so bad, visit this page and look at my entry on there(same username):http://tvtropes.org/pmwiki/pmwiki.php/DethroningMoment/VideoGames}
 

Javarock

New member
Feb 11, 2011
610
0
0
Fable 2. What should have been an epic boss fight was underwhelming. Worse, if I remember correctly, he shot my dog and I sat there listening to him, and out of nowhere, another guy shot him. The game denied me my revenge because I just sat there for a little bit. It was terrible