And if WoW were to die, "the MMO industry" would all start creating new progressive MMOs with their hitherto-unused originality, would they?GamingAwesome1 said:People want WoW dead because due to the massive popularity of the game (note: popularity, not quality, it is popularity that defines industry benchmarks, not quality), it set a benchmark for the MMO industry to try and emulate that style of game in order to actually sell copies and this kind of "WoW Cloning" despite being repeatedly proven to not fucking work in most cases, was continually tried to the degree where MMO's have grown incredibly stale and boring. The lion's share of the market it continues to hold is holding back the genre's progression.
It follows a similar line of logic that people want an actually quality console shooter to be a "CoD-killer" so that Call of Duty will stop setting the benchmark for the industry and so they'll start producing more worthwhile games rather than just shitting out generic modern military games, so to it that people want companies to stop shitting out generic hot-key MMO's.
Hate to break it to you, but you can't force people to be original, and if they couldn't be assed to be original when it could make their MMO a Snowflake on a piece of black paper then I highly doubt they'll try to be original when it'll make their MMO a Snowflake in a Snowstorm.
If WoW/CoD dies people will just take the next most popular MMO/FPS and start to endlessly clone that until they're the ones "Holding back progression" instead. Or do you want us to start ritually sacrificing the currently most popular MMO every few months/years just to spite the industry?