The WoW Killer has finally arrived

LiftYourSkinnyFists

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It's brought back world PVP especially on servers like Ravencrest (Best Alliance PVP server and Stormscale Best horde PVP server EU) We recently had a 40 man raid to take on a group of horde by the dark portal and it was the most epic shit you would ever see.


tl;dr butthurt over a new mechanic which is pretty awesome.
 

LiftYourSkinnyFists

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GunsmithKitten said:
LiftYourSkinnyFists said:
It's brought back world PVP especially on servers like Ravencrest (Best Alliance PVP server and Stormscale Best horde PVP server EU) We recently had a 40 man raid to take on a group of horde by the dark portal and it was the most epic shit you would ever see.


tl;dr butthurt over a new mechanic which is pretty awesome.
Sorry bro, but because your low pop server got some good world PvP does not mean I'm going to like supporting having lag city and infinite mob spawns because my already High pop server suddenly has 5 others competing for quest targets and mining veins.

BUT, I've rode out problems with WoW before and it's generally paid off. This Too Shall Pass.
You didn't read my post, the tl;dr was just a thread summary. You also have no idea how large Ravencrest and Stormscale are do you?
 

chozo_hybrid

What is a man? A miserable little pile of secrets.
Jul 15, 2009
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Why does an MMO have to aim to "kill" WoW?

Why can't they try be great in their own way, I am not a WoW fand and have yet to play GW2, but I have always wondered this.
 

shintakie10

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GunsmithKitten said:
Sixcess said:
That this is the 'solution' to the low pop and faction imbalanced realms that they promised would come with MoP doesn't surprise me. All Blizzard care about is avoiding at any cost having to merge servers, despite the facts that the playerbase on half the servers have been begging them to do so for at least a year.

I honestly hope that Mists proves to be an utter catastrophe for Blizzard, because nothing short of their subscriber numbers going into freefall will shake them out of their current arrogance, and so long as they keep their current mindset they'll continue to run this game into the ground.
Wait wut?! If it's a solution only for low pop servers, why in the blue hell is my server (Wyrmrest Accord) getting overflow since it is and has been rated "HIGH" pop ever since Cataclysm dropped?
Its actually a solution to the lack of the first M in MMO. Early zones were dead. Deader than dead. You'd be by yourself or have upwards of 10, sometimes a whole 15. This makes the gameworld feel dead to anyone who joins late or for anyone who rerolls.

A dead MMO like that is a problem. ToR realized that (albeit way too late) and started to consolidate servers so that when you're in a major area you saw more than 5 people on at a time.

Logistically speakin, outside of server economy (which CRZs don't change) there isn't anythin wrong with havin very low amounts of players in lots of areas. However the psychological effect can not be understated.

The node issue was definitely a problem, but they've acknowledged it as such and have made it a high priority to figure somethin out as soon as possible. I'm assumin it'll just make nodes home server specific instead of bein a part of the main zone like it is now.
 

Vegosiux

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Fanboys gonna be fanboys, haters gonna hate, nothing to see here, and my cup o' fucks to give about WoW has been empty for over a year now. It's funky to see stuff like that happening, though.

And yes, the thing about WoW is that basically, a monopoly is usually a bad thing. And when we talk about WoW cloves, ugh, don't get me started, doomsayers going "This will totally kill WoW" then go and play "this", complain when "this" doesn't have a convenient functionality that WoW does, then in the end go "Fuck this, they sold out this is just like WoW now". Get them, I do not.

I couldn't care less if WoW is still around tomorrow or not, I enjoyed my time over there (mostly), but sometimes one has to move on...

In short: WoW is not going to "die" anytime soon, but that's irrelevant, really. I'll play what I play, because last time I let games I did not play annoy me, well...ummm, okay, it was personal.
 

ChildishLegacy

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GunsmithKitten said:
Midgeamoo said:
You think cross realm zones are causing the huge amount of people in questing areas?

Have you never played another WoW expansion on release day? It was the exact same on your own damn server. Cross realm zones will make questing a better experience for leveling when the majority of players are playing endgame content, because the questing areas wont be empty.
Good in theory, but in practice, all you get is crowds, lags, and insane spawn rates (I must have killed 100 Garrosh'Kar Gear Greasers last night without moving. Never seemed to end.)

Also, again, why are High population servers getting this done to them?
Because after the launch week, it will all even out and even High Pop Servers have empty questing areas after a month or so of new content, seriously, the problem you were talking about with the gear greasers was had with TBC, WotLK and Cata! It's just the launch week, not the cross realm zones, I guarantee after this week people will love them because the questing zones will feel alive when youre leveling an alt for once.
 

Loop Stricken

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courtjester13 said:
Loop Stricken said:
courtjester13 said:
Loop Stricken said:
I don't like losing resource nodes at all, I couldn't care less if it was someone phased in or not. It's not ME, I hate them regardless!
so then dont play a mmo , you're never gonna get every node you go for ... that's a fact lol
You can't tell me that it doesn't piss you off when you run to a node only to have a mob start attacking you, and then some prick paladin with his extra mountspeed swoops in, nicks it and runs off, the pink bastards!
Whoa , whoa .... You didn't say anything about a pally before ... I hate them on principle :D
It's always a paladin. Always.

Unless it's a druid with their goddamn flightform gathering.
 

Tiger Sora

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It's been, what, nearly 2 days. OP thats like writing the death certificate for someone who just started smoking.
Way to early to call, maybe in a month or two if this issue was still smoldering a hole through the floor than I'd say there is a real issue.
Cause players/fans hate change, and many of them are vocal about that, but than it tends to just settle. Many get used to the new thing as the status quo.

I think you should of done "WoW implements x system, many players rage" or something like that. Not shouting out that the black king is dying.
 

johnnyLupine

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Orks da best said:
aguspal said:
Why do people want to kill WOW?

Good god, just leave the freaking game alone! Do you know theres people that actually might like the game right?
because of the game's strangle-hold on the mmo genre? If Wow didn't exist, the mmo as a genre would be more progessive.

That said why people have been wanting it for years I think is because of being butt-hurt fanboys.
Im not entirely sure why the largest mmo on the market loosing its hold on said market would cause its...genre to become more progressive? The loss of the current standard does not mean other companies which run mmo's or are interested in doing so are suddenly going to start experimenting with the current formulae. I would be willing to put money on the fact that they're going to play it safe rather than stick their neck out, especially if the thing which kills WoW is Blizzard experimenting with their own formulae.

On the other hand it might give afew smaller mmo's a fighting chance to survive in the market which in theory means a higher chance that someone might innovate. All you really need to do to see that such an enviroment is as much a fantasy as azeroth itself is to browse the articles and threads on the escapist, if what they indicate is to be believed then it is not just the mmo genre which has stagnated, even those which can boast hunderads more titles than that of the mmo.
 

White_Lama

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LordOfInsanity said:
A few things that are wrong with this thread.

1) Cross Realm Zones only interact with the same type of realm. A RP realm is only crossed with other RP realms, while PvP realms are crossed with fellow PvP realms. Same with PvE and other types of realms. PvE crossing with PvP does not happen. Blizzard made it clear that only same type realms will cross with each other.

2) Cross Realm Zoning is only for low population areas. Northern Barrens has maybe six, seven people in the entire zone? You'll soon be seeing people from other realms then whenever you reach a town area.

3) The only real problem with CRZ is that you'll end up fighting over mineral nodes once in a while.

While CRZing is interesting in concept and implementation, there are too many realms and too many high leveled people for it to ultimately work like Blizzard wants. Alts are nice and all, but a lot of players like sticking to one, maybe two, characters.
Well, seeing as all I had to say is said right here I'll just go ahead and say that I think the CRZ is a good thing because I like RP realms and now I don't have to be all alone while questing anymore, which is fun.

Plus a friend told me that you could pet battle crossrealms (don't know if thats true or not) but if that's true then that makes it easier to find a fight.
 

Bat Vader

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Mar 11, 2009
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Thoric485 said:
Yeah, thanks for reminding me it's not just Blizzard that ruined WoW, but also the rotten community.

Because God forbid you have to interact with other players in a massively multiplayer online role-playing game! (don't get me started on how meaningless the RPG part has become too) In the last 10 years MMOs have went from player-run persistent worlds to a series of 5 to 25-man instances, and looking at the CRZ backlash, I shudder to think where they're headed next.

Also this isn't fucking Highlander, games don't kill each other. They sink or swim on their own merits. It's embarrassing how this bullshit perception keeps being spread every year by gaming journalists no less.
I didn't find the community to be that bad. It has been about two years since I played WoW though so the community could have gotten worse too. I never really socialized when I played WoW or when I play Guild Wars 2. I mainly just stick to myself and solo quests. I do like how Guild Wars 2 lets players participate in events without actually having to be in a group.