Things From Skyrim You'd Like to See in Fallout 4

Soviet Heavy

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As the title says. What sort of mechanics or details from Skyrim would you like to see implemented in the next fallout game?

Personally, I would like to see an analogue for the equipment enchanting. Jury rigging Future-Tec equipment into your attire to receive the benefits. New Vegas sort of did this with the upgrade system for certain armors, but I'd like to see a full implementation.

This leads into the next part. In Skyrim, your choice of armor really doesn't matter much once you reach a higher level, meaning you can pretty much where what you want, rather than needing to grind for higher armor points. I'd like to see this in Fallout, but with a bit more differentiation. Obviously Powered Armor or metal will be stronger than Leather, but if you go out wearing a duster, you won't be totally helpless. That way, you get to keep your character's look without compromising your safety too much.

Also, not freezing the gameworld once you go into a conversation. Have everyone continue about their business.

What would you like to see done?
 

Ruedyn

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Annoying unkillable children and over half the npcs in plot armour. Obviously.

I'd mostly like sprinting and what you said.
 

Soviet Heavy

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Cheesepower5 said:
I want dragons in the next FO game. Big, scaley, fire-breathimg dragons.
Flying Deathclaws. Oh my God. It's like if they cross bred with a Cazadore.
 

recruit00

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The game to not be made by Bethesda o wait...

If it is more like Fallout 3 than New Vegas, they won't be getting my money. New Vegas was actually well done story wise. Fallout 3? Haha, don't make me laugh.
 

Soviet Heavy

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recruit00 said:
The game to not be made by Bethesda o wait...

If it is more like Fallout 3 than New Vegas, they won't be getting my money. New Vegas was actually well done story wise. Fallout 3? Haha, don't make me laugh.
There's a thread for that already. Besides, if Obsidian was making the game, what is there to stop them from implementing ideas from Skyrim?
 

recruit00

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Soviet Heavy said:
recruit00 said:
The game to not be made by Bethesda o wait...

If it is more like Fallout 3 than New Vegas, they won't be getting my money. New Vegas was actually well done story wise. Fallout 3? Haha, don't make me laugh.
There's a thread for that already. Besides, if Obsidian was making the game, what is there to stop them from implementing ideas from Skyrim?
Intelligent game design, people from Black Isle, etc.
 

Muspelheim

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Pretty much what Soviet Heavy said, although I'd also like something akin to the mining from Skyrim. You walk by a good chunk of reasonably well preserved metal and can salvage it, or maybe dig through old engines for spare parts.
Another thing I'd like would be horses. Mutated ones with a horn, maybe, or at least some form of mount. Oh, and flower picking, living of the land and all that. Really, they just ought to airlift the Hardcore-mode and the cooking skills from New vegas.

I can't believe I'm saying this, but... Yeah, mutant spiders. I hate spiders, but they do make awesome opponents. Imagine one of those spindly things just skittering around on the ceiling...
The conversation system ought to be airlifted as well. That's one of my favs from Skyrim, how everyone doesn't just freeze in place when I open my mouth and carries on with their business.
An equivolent to the cart travelling system would be nice. They've ought to get a few rails fixed in 200 years.

But above all; readable books. Perhaps a few scorched remains from Pre-War times, maybe a few paled notes from a survivor trapped in a closet. Reading them on your Pip-Boy is just less fun, and honestly... What if that thing lies?

recruit00 said:
The game to not be made by Bethesda o wait...

If it is more like Fallout 3 than New Vegas, they won't be getting my money. New Vegas was actually well done story wise. Fallout 3? Haha, don't make me laugh.
While I do agree that New Vegas' storyline was alot better in many ways, it's still not that much to write home about option-wise... "Hey! Glad that massive brain damage thing worked out for you! Here's the Sensible Faction, with a functioning society and stuff! And here's the Nonsense Faction, doing ridiculously contraproductive stuff! Ave caesar, enjoy your handegg gear! Or become a robot overlord yourself, if you'd like. Now go hit them slot machines, tiger!"

Still a bit better told and realized than Fallout 3's, though. Perhaps letting Obsidian into the back seat could create the best middle ground storywise?
 

Soviet Heavy

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recruit00 said:
Soviet Heavy said:
recruit00 said:
The game to not be made by Bethesda o wait...

If it is more like Fallout 3 than New Vegas, they won't be getting my money. New Vegas was actually well done story wise. Fallout 3? Haha, don't make me laugh.
There's a thread for that already. Besides, if Obsidian was making the game, what is there to stop them from implementing ideas from Skyrim?
Intelligent game design, people from Black Isle, etc.
I get it. Now as for actually reading what I said instead of bitching about Bethesda...
 

recruit00

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Muspelheim said:
Pretty much what Soviet Heavy said, although I'd also like something akin to the mining from Skyrim. You walk by a good chunk of reasonably well preserved metal and can salvage it, or maybe dig through old engines for spare parts.
Another thing I'd like would be horses. Mutated ones with a horn, maybe, or at least some form of mount. Oh, and flower picking, living of the land and all that. Really, they just ought to airlift the Hardcore-mode and the cooking skills from New vegas.

I can't believe I'm saying this, but... Yeah, mutant spiders. I hate spiders, but they do make awesome opponents. Imagine one of those spindly things just skittering around on the ceiling...
The conversation system ought to be airlifted as well. That's one of my favs from Skyrim, how everyone doesn't just freeze in place when I open my mouth and carries on with their business.
An equivolent to the cart travelling system would be nice. They've ought to get a few rails fixed in 200 years.

But above all; readable books. Perhaps a few scorched remains from Pre-War times, maybe a few paled notes from a survivor trapped in a closet. Reading them on your Pip-Boy is just less fun, and honestly... What if that thing lies?

recruit00 said:
The game to not be made by Bethesda o wait...

If it is more like Fallout 3 than New Vegas, they won't be getting my money. New Vegas was actually well done story wise. Fallout 3? Haha, don't make me laugh.
While I do agree that New Vegas' storyline was alot better in many ways, it's still not that much to write home about option-wise... "Hey! Glad that massive brain damage thing worked out for you! Here's the Sensible Faction, with a functioning society and stuff! And here's the Nonsense Faction, doing ridiculously contraproductive stuff! Ave caesar, enjoy your handegg gear! Or become a robot overlord yourself, if you'd like. Now go hit them slot machines, tiger!"

Still a bit better told and realized than Fallout 3's, though. Perhaps letting Obsidian into the back seat could create the best middle ground storywise?
Yeah, the Legion was done so poorly. If you chose it you got like two missions compared to the tons of the NCR. And like you said, unless you're completely insane, NCR is just better.
 

ArbiterX13

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What most have people have said--real-time conversations, sprint function, salvaging (honest salvaging, not just "scrap metal," and an equivalent to the carriage system, readable books and notes, that kind of thing. Lastly...a larger game world, purely to allow for the future equivalent of horses. New Vegas had several intact motorcycles around--why not make those drive-able? Maybe there could also be vertibirds, depending on the faction.
That reminds me--an equivalent to the Thieves Guild and Dark Brotherhood. We have guns and the sneak skill--it's high time we went on some assassinations and burglary jobs. I know assassins exist--I killed one at the Ultra Luxe.
 

Gorilla Gunk

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The ability to play as different "races," like ghoul or super mutant.

A lot of people may whine but I'd like the option to marry some NPC's too.

Also the ability to craft and name your own custom weapons would be sweet.

And a weather system too. It never rains or anything in the wasteland.
 

Voulan

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I really like how there wasn't a need to repair your armour or weapons in Skyrim, whereas Fallout 3 had you doing this constantly, and good luck if you want to use a unique item. I'd much rather focus on upgrading than just maintaining. And of course, a sprinting option would be nice. Maybe even an option to become a ghoul? I also kind of prefer the perk system, where I could upgrade myself on the go rather than wait forever to level up.

I'd like a bigger faction presence as well.
 

Knight Templar

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I would rather they took note from New Vegas, particularly in regards to item repair. I was always frustrated that in FO3 that I could have a repair of 100, but still needed to visit a trader with less skill than myself to repair certain weapons and armour because there was nothing else of it's type in existence. A repair system that needs things of the same kind, and items that are the only of their kind is just cruel. I could go on.

But we are speaking of Skyrim to FO3.
-The conversation system has many improvements. I can leave a discussion any time, well almost, I don't think you can back out of talking to any of the Daedric Princes and so on but you get the point.

-A method of quick transportation to major locations other than quick travel, I suppose in the world of fallout that would be moving with a trade caravan, like FO1/2 but without the possible attacks or payment.

-You can alter and improve almost every weapon and bit of apparel.

-Making food. Everybody still living off 200 year old (take a drink) food scraps is silly.

-For that matter the locations in Skyrim have a clear reason for why they exist. You can see where they get food and income, see what it is that makes these locations places to live while others are abandoned or ignored.
In F03 nothing really made much sense in this area. They have no water, nor any land in which to grow food if they had water to start growing. They have traders pass by settlements but I can only think of one location that had anything to offer in trade that is made by the city rather than scavenged from the waste, and I the traders accept people as a common and useful currency.
So we've got settlements that can't sustain themselves and have nothing to trade for the supplies to do so, which doesn't even matter because nobody has the supplies they would need anyway! Don't even get me started on Little fucking Lamplight.
However in Skyrim, I can say that Riften's trade is based on fish, ale, local mines and some logging. Winterhold is based on people passing through to the collage, that isn't much and so neither is the town. It makes sense.
 

Euryalus

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I would like the presets and NPC's to be less frumpy looking than in FO3. Most of Skyrim's people weren't going to win any beauty contests, but at least they weren't horrifying to look at.

I also think an "enchanting" system could work.
 

Euryalus

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Soviet Heavy said:
Also, not freezing the gameworld once you go into a conversation. Have everyone continue about their business.
I loved this feature of Skyrim. On my first two playthroughs I didn't even notice it because of how subtle a change it was to the conversations. I went back to play oblivion after playing Skyrim and was shocked at how jarring and unnatural it felt for everything to be paused. This definitely needs to be in FO4.

Gorilla Gunk said:
And a weather system too. It never rains or anything in the wasteland.
The inclement weather in Skyrim just blows my mind sometimes. When I first trudged up to High hrothgar there was this huge blizzard going on and I actually tried squinting to see better. These effects just add so much to the game. Imagine walking through the wasteland and getting caught in a sandstorm, or haveIng those heat ripples in the distance if you're in a particularly deserty area. This is one of my big criticisms of FO3, I loved the game (Number 3 spot in my top 10) but the environments felt very unnatural at times (and not in the good deliberate kind of way). It really did feel like they, to use Yahtzee's words, just took a giant brown paint roller to large swaths of the map.

Volan said:
I really like how there wasn't a need to repair your armour or weapons in Skyrim
I absolutely hated this part of FO3. All, well most, of my really good stuff was pretty much non-repairable. And Wolfgang died so the only one who could get my stuff all the way up was that guy in point look out. It was really aggravating.
 

Euryalus

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MichiganMuscle77 said:
OOOH here's a good one. You know when you go into a dungeon and by the time you reach the end, there's usually some glowing writing on the wall that "gifts" you a new Dragon Shout?

What if, in Fallout 4, each of the Vaults have different firmware upgrades for your Pipboy that enable new features? Not sure what those features could be... probably mostly involving VATS, but maybe something to do with inventory or the map as well.
I'm getting a very metroid prime-esque power up feel from this idea. I like it :)
 

SillyBear

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Volan said:
I really like how there wasn't a need to repair your armour or weapons in Skyrim
I'd like a bigger faction presence as well.
I think the repair skill in Fallout makes a lot of sense. The world has fallen apart and repairing items would be a big part of that. It adds to the immersion that everything is breaking.

In TES, this isn't needed. Repairing stuff was just annoying and it didn't add to the concept of the game.
 

Voulan

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SillyBear said:
Volan said:
I really like how there wasn't a need to repair your armour or weapons in Skyrim
I'd like a bigger faction presence as well.
I think the repair skill in Fallout makes a lot of sense. The world has fallen apart and repairing items would be a big part of that. It adds to the immersion that everything is breaking.

In TES, this isn't needed. Repairing stuff was just annoying and it didn't add to the concept of the game.
It does suit the setting, I agree, but they've got to regulate it somehow - using a pistol just once or twice means it's suddenly in need of repair again, or being hit a few times on your armour means it's already less effective (only a little, but still). I refrain from using any unique weapons or armour because I can't repair them if they break. It's just ridiculous how quickly they break. Most of the weapons and armour I carry are spare ones to repair as I go along.

If they made the system at least a little more lenient, then sure. Otherwise, I'd rather have the issue of running out of ammo than never being able to use my best items, only scraps I picked off the nearest raider corpse.